STAR WARS™: Squadrons

STAR WARS™: Squadrons

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Buckshot Oct 3, 2020 @ 7:03am
Few tips for VR graphics adjustments (blurriness, textures, etc)

For those complaining it looks blurry, you have to set TSAA/TAA to 100% for most crisp,clean edges and textures in the in game options. If it's at default of 30%, it will look blurry and washed out. Higher value is more crisp, lower is more smoothing but more blurry. It makes a massive difference.

Also, don't forget there are advanced graphics options for both normal and VR settings on the same page, plus additional for anti-motion sickness for VR under a seperate page (blinders and snap turn... should really just turn those off). Additionally you can't access a lot of these advanced graphics options for VR from the main menu... You actually have to be in a mission or start a match and then go into the graphics options again and then you'll see all the advanced options.

Additionally, if using a hdr capable monitor, it will turn on high dynamic range. Unfortunately the game doesn't disable this automatically If you're also using a VR headset, so if you try the VR headset it's going to look like absolute crap because HDR is still enabled (colors and textures will look very bland and lighting and coloring won't be right). make absolutely sure if you're going to play on your VR headset that you also have to disable high dynamic range within the graphics options manually. this was a mistake I made booting it up for the first time, And it looked absolutely terrible through the VR headset with HDR enabled. Once I turned it off and also fixed the TSAA option everything looked perfect.

If having a lot of CTD's in VR mode, try setting the game to borderless window instead of fullscreen. Fixed a lot of it for me.

Hope it helps!
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Showing 1-14 of 14 comments
janks Oct 3, 2020 @ 7:07am 
Do you get ghosting if you turn the ship? Like for example, look at the background, do you see stars in double when turning?
Buckshot Oct 3, 2020 @ 7:11am 
Originally posted by janks:
Do you get ghosting if you turn the ship? Like for example, look at the background, do you see stars in double when turning?

Initially yes I did. Not just in the background but even on reticiles in things moving I would see a lot of ghosting. after tweaking some of these options it seemingly has for the most part gone away but I still see it on occasion. I'm running on valve index with a 3090RTX, so I know it's not my system and resolution scaling is only at 100% where it should be.

I'm thinking it could also possibly be a refresh rate thing, If you have a index I guess try setting it to the different refresh rate modes like 120 hz and stuff


I do know that there's a lot of people complaining that the skybox looks very blurry no matter what the settings... That's either a bug or they just used a low resolution skybox, But I'm sure they'll get that fixed in time.
WarToad Oct 5, 2020 @ 4:21pm 
Originally posted by Buckshot:
For those complaining it looks blurry
Anti-aliasing doesn't magically make low-res textures look better. It sharpens edges, that's it. The game looks like a blurry mess because the game is a blurry mess. No adjusting of any graphics options will fix it.
Teh_Diplomat Oct 5, 2020 @ 4:23pm 
Try disabling the Motion blur in game.


go into the .ini and manually turn it off.

Documents\STAR WARS Squadrons Steam\settings

Open up "ProfileOptions_profile" with notepad

locate the text string "GstRender.MotionBlurEnabled 1"

and simply change the 1 to a 0.
Necrym59 Oct 5, 2020 @ 5:15pm 
Originally posted by Teh_Diplomat:
Try disabling the Motion blur in game.


go into the .ini and manually turn it off.

Documents\STAR WARS Squadrons Steam\settings

Open up "ProfileOptions_profile" with notepad

locate the text string "GstRender.MotionBlurEnabled 1"

and simply change the 1 to a 0.

Doesn't work
kevinjdcft Oct 5, 2020 @ 6:24pm 
guys actually listen to this man. I just tried turning up tsaa/taa to 100 and he's correct it makes the game go from blurry to super crisp. so for anyone complaining about the blur, do that instead of trying to be smart. For my taste it made the image too sharp, and didnt look great with AA on high. so i turned AA to low and set tsaa/taa to like 65. Loving it. Thanks @Buckshot.
lapezeus Oct 5, 2020 @ 10:55pm 
I've tried every thing I can find... from locking the frames at 60 to changing the "motion blur" to zero for both VR and desktop settings, taa maxed out..

NOTHING gets rid of that awful motion blur.

It's one thing if it's a mistake, though it needs to be fixed asap.

But if someone added that s*** on purpose...OMG. WHY?

Get rid of it or I'm returning this thing, EA.
turned my TAA up to 100 and set steam vr super sampling to 200. looks amazing now.
Opamp Oct 6, 2020 @ 12:53am 
Originally posted by WarToad:
Originally posted by kevinjdcft:
guys actually listen to this man. I just tried turning up tsaa/taa to 100 and he's correct it makes the game go from blurry to super crisp. so for anyone complaining about the blur, do that instead of trying to be smart. For my taste it made the image too sharp, and didnt look great with AA on high. so i turned AA to low and set tsaa/taa to like 65. Loving it. Thanks @Buckshot.
guys actually do not listen to this man who may just be OP anyway.

You don't seem to even understand what AA is or what it does. It's not an image sharpener, it's an *edge* sharpener. As in, the edges of things. Edges of polygons. Polygons = the triangles that in-game 3D objects are made of. AA does not "sharpen" textures themselves.

Summary: you have no idea what you are talking about, so stop wasting people's time with misinformation.

You need to understand the issues with temporal anti-aliasing i.e blur.
Your making yourself look stupid...
Buckshot Oct 6, 2020 @ 7:52am 
Originally posted by WarToad:
Originally posted by kevinjdcft:
guys actually listen to this man. I just tried turning up tsaa/taa to 100 and he's correct it makes the game go from blurry to super crisp. so for anyone complaining about the blur, do that instead of trying to be smart. For my taste it made the image too sharp, and didnt look great with AA on high. so i turned AA to low and set tsaa/taa to like 65. Loving it. Thanks @Buckshot.
guys actually do not listen to this man who may just be OP anyway.

You don't seem to even understand what AA is or what it does. It's not an image sharpener, it's an *edge* sharpener. As in, the edges of things. Edges of polygons. Polygons = the triangles that in-game 3D objects are made of. AA does not "sharpen" textures themselves.

Summary: you have no idea what you are talking about, so stop wasting people's time with misinformation.


Well I'm not all the people who are stating they tried my approach suggested and have better image clarity, lol.

I think you are misunderstanding how TAA option works in SW:Squadrons.... it's based on a slider value between 0 to 100%. Setting it to lower values smoothes edges to the point where everything looks blurry. Setting it to higher appears to remove the AA and everything looks cleaner and stands out more. I know that odd (as usually lower value should mean less aa), but thats how this game handles it.

Apparently others tried this as well per my suggestion and it's cleaning up images in VR for them. Sorry it helps?
MixedupJim Oct 6, 2020 @ 8:15am 
Originally posted by WarToad:
guys actually do not listen to this man who may just be OP anyway.

You don't seem to even understand what AA is or what it does. It's not an image sharpener, it's an *edge* sharpener. As in, the edges of things. Edges of polygons. Polygons = the triangles that in-game 3D objects are made of. AA does not "sharpen" textures themselves.

Summary: you have no idea what you are talking about, so stop wasting people's time with misinformation.

For standard AA e.g. MSAA then yes it only touches the edges. TAA works differently (it's a post process effect) and inherently makes for a softer image over the entire screen, not just the edges, which is why it is often hated by gamers!

However, it also has a sharpening filter that sorts out the blurriness and it does indeed effect the entire screen, not just polygon edges, so setting it as high as possible often results in a very pleasing effect. It does depend on the game though as Fallout 4 VR TAA was horrible!

With TAA you can often run a lower resolution and still end up with a similar image which is why its used quite often.
Dr Peedee Oct 6, 2020 @ 10:48am 
Originally posted by WarToad:
Originally posted by Buckshot:
For those complaining it looks blurry
Anti-aliasing doesn't magically make low-res textures look better. It sharpens edges, that's it. The game looks like a blurry mess because the game is a blurry mess. No adjusting of any graphics options will fix it.

That's strange. Which headset do you use? Some of the VR headsets have pretty low resolution and surely that doesn't help. I play on HP Reverb, 4320x2160 resolution, and it looks really good even without the orignal poster suggestions. I play on Ultra for VR btw.
Stig Oct 6, 2020 @ 11:39am 
Originally posted by Buckshot:
For those complaining it looks blurry...

Thanks a lot man. I didn't know the TAA setting at the top of the options applied to VR. Made it much better!
Dougie Oct 6, 2020 @ 2:14pm 
Originally posted by WarToad:
Originally posted by kevinjdcft:
guys actually listen to this man. I just tried turning up tsaa/taa to 100 and he's correct it makes the game go from blurry to super crisp. so for anyone complaining about the blur, do that instead of trying to be smart. For my taste it made the image too sharp, and didnt look great with AA on high. so i turned AA to low and set tsaa/taa to like 65. Loving it. Thanks @Buckshot.
guys actually do not listen to this man who may just be OP anyway.

You don't seem to even understand what AA is or what it does. It's not an image sharpener, it's an *edge* sharpener. As in, the edges of things. Edges of polygons. Polygons = the triangles that in-game 3D objects are made of. AA does not "sharpen" textures themselves.

Summary: you have no idea what you are talking about, so stop wasting people's time with misinformation.


I agree with you technically but this game doesn't seem to work like that for some reason - I have tried this before I even came across this article and it worked fine for me. Sharpened edges and made the textures of far away objects sharper. No idea why but it worked.

so guys try it and see, it may work for you like it has for me.
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Date Posted: Oct 3, 2020 @ 7:03am
Posts: 14