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Initially yes I did. Not just in the background but even on reticiles in things moving I would see a lot of ghosting. after tweaking some of these options it seemingly has for the most part gone away but I still see it on occasion. I'm running on valve index with a 3090RTX, so I know it's not my system and resolution scaling is only at 100% where it should be.
I'm thinking it could also possibly be a refresh rate thing, If you have a index I guess try setting it to the different refresh rate modes like 120 hz and stuff
I do know that there's a lot of people complaining that the skybox looks very blurry no matter what the settings... That's either a bug or they just used a low resolution skybox, But I'm sure they'll get that fixed in time.
go into the .ini and manually turn it off.
Documents\STAR WARS Squadrons Steam\settings
Open up "ProfileOptions_profile" with notepad
locate the text string "GstRender.MotionBlurEnabled 1"
and simply change the 1 to a 0.
Doesn't work
NOTHING gets rid of that awful motion blur.
It's one thing if it's a mistake, though it needs to be fixed asap.
But if someone added that s*** on purpose...OMG. WHY?
Get rid of it or I'm returning this thing, EA.
You need to understand the issues with temporal anti-aliasing i.e blur.
Your making yourself look stupid...
Well I'm not all the people who are stating they tried my approach suggested and have better image clarity, lol.
I think you are misunderstanding how TAA option works in SW:Squadrons.... it's based on a slider value between 0 to 100%. Setting it to lower values smoothes edges to the point where everything looks blurry. Setting it to higher appears to remove the AA and everything looks cleaner and stands out more. I know that odd (as usually lower value should mean less aa), but thats how this game handles it.
Apparently others tried this as well per my suggestion and it's cleaning up images in VR for them. Sorry it helps?
For standard AA e.g. MSAA then yes it only touches the edges. TAA works differently (it's a post process effect) and inherently makes for a softer image over the entire screen, not just the edges, which is why it is often hated by gamers!
However, it also has a sharpening filter that sorts out the blurriness and it does indeed effect the entire screen, not just polygon edges, so setting it as high as possible often results in a very pleasing effect. It does depend on the game though as Fallout 4 VR TAA was horrible!
With TAA you can often run a lower resolution and still end up with a similar image which is why its used quite often.
That's strange. Which headset do you use? Some of the VR headsets have pretty low resolution and surely that doesn't help. I play on HP Reverb, 4320x2160 resolution, and it looks really good even without the orignal poster suggestions. I play on Ultra for VR btw.
Thanks a lot man. I didn't know the TAA setting at the top of the options applied to VR. Made it much better!
I agree with you technically but this game doesn't seem to work like that for some reason - I have tried this before I even came across this article and it worked fine for me. Sharpened edges and made the textures of far away objects sharper. No idea why but it worked.
so guys try it and see, it may work for you like it has for me.