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it was mentioned along time ago that it doesnt support them. It even tells you on the Steam store page. So instead of blaming EA...why don't you actually research a game before you buy it.
I don't blame the game but the developer... Fot me the dev that says VR support and doesnt support VR controllers is a bad dev. No matter what it says on the product page. VR is useless if you dont have HOTAS system in this case... And even that, cant imagine controlling it with VR on...
What are you smoking man? No motion controls is the standard for cockpit games. Don't blame the devs just because you don't know that.
According to their Steam store pages all of these games have VR but don't support motion controls: Elite Dangerous, DCS World, Redout, War Thunder, IL-2, Subnautica, Dirty Rally 3.0, Assetto Corsa, Project Cars 2/3, Automobilista 2, Everspace, RealFlight 9.5, and many more I didn't feel like checking. And there's no indication Microsoft Flight Simulator will either.
No Man's Sky does support motion controls. But last I checked, in VR it only supports motion controls and many players hate that.
VTOL VR is the only pure cockpit game I know of that supports motion controls, and like No Man's Sky it only supports motion controls.
How you imagine virtual controls is a far cry from how it actually works. There simply aren't enough buttons on the Index controllers to map everything you need to do. Making every button and lever in the cockpit virtual means you would constantly have to let go of the joystick/throttle to push or pull said button or lever and then grabbing a virtual joystick/throttle in the thick of battle simply is not feasible.
Just get a HOTAS. It's worth the investment.
Keyboard and mouse sucks bottom tho!
The Index controller has more buttons than an Xbox controller (and more axes), it isn't unreasonable for someone to assume that if a gamepad-controller is supported so should VR-controllers.
Xbox: 15 buttons
Index: 20 (more if you count soft/hard-pull triggers, even more if you also count touch-senses; (all buttons have touch-sensors...including the sticks).
I think I got that right---counting "grips"...but not finger-tracking, and index d-pads as 5-way/up-down-left-right-center rather than trackpads+(center/pressure).
no clue where they are getting those other 6 controls from...
every vr controller simply lacks the necessary buttons for actual support.
even if the index had enough buttons, all other vr controllers lack those, so then it would still be a hassle to support one vr controller.
That would be cool as hell, I'd love to see it. But there's a reason that HOTASs are crammed with as many buttons as they are; it's quicker to have access to everything on your throttle and stick than it is to physically be pushing buttons on a dashboard. Trying to use VR controls would put you at a massive disadvantage in this game.