STAR WARS™: Squadrons

STAR WARS™: Squadrons

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Index Controller setup
Mine just don't show, am I doing something horribly wrong? I cannot setup the controllers becuase they vanish when I start the game up.
Originally posted by Mr. Stagger Lee:
Have you actually played any VR games with a virtual interactive cockpit?

How you imagine virtual controls is a far cry from how it actually works. There simply aren't enough buttons on the Index controllers to map everything you need to do. Making every button and lever in the cockpit virtual means you would constantly have to let go of the joystick/throttle to push or pull said button or lever and then grabbing a virtual joystick/throttle in the thick of battle simply is not feasible.

Just get a HOTAS. It's worth the investment.
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Showing 1-15 of 27 comments
Toaster Oct 2, 2020 @ 12:05pm 
motion controllers arent supported. you either have to use HOTAS, mouse and keyboard or a controller.
WHAT!? Whats the point of that, totally asking for money back.
Dont have a controller and cant see the keyboard and mouse with a headset on!
Ryum Oct 7, 2020 @ 5:21am 
This is bull SHI If they advertise VR game, it should have VR controllers support. EA useless at making games again.... As always!
Last edited by Ryum; Oct 7, 2020 @ 5:22am
Toaster Oct 7, 2020 @ 5:26am 
Originally posted by Athellion:
This is bull SHI If they advertise VR game, it should have VR controllers support. EA useless at making games again.... As always!

it was mentioned along time ago that it doesnt support them. It even tells you on the Steam store page. So instead of blaming EA...why don't you actually research a game before you buy it.
Ryum Oct 7, 2020 @ 5:35am 
Originally posted by Toaster:
Originally posted by Athellion:
This is bull SHI If they advertise VR game, it should have VR controllers support. EA useless at making games again.... As always!

it was mentioned along time ago that it doesnt support them. It even tells you on the Steam store page. So instead of blaming EA...why don't you actually research a game before you buy it.

I don't blame the game but the developer... Fot me the dev that says VR support and doesnt support VR controllers is a bad dev. No matter what it says on the product page. VR is useless if you dont have HOTAS system in this case... And even that, cant imagine controlling it with VR on...
TasteDasRainbow Oct 7, 2020 @ 5:52am 
lmao don't get mad here just because you've never played flight sims before
sq_paradox Oct 7, 2020 @ 7:32am 
Originally posted by Athellion:
I don't blame the game but the developer... Fot me the dev that says VR support and doesnt support VR controllers is a bad dev. No matter what it says on the product page. VR is useless if you dont have HOTAS system in this case... And even that, cant imagine controlling it with VR on...

What are you smoking man? No motion controls is the standard for cockpit games. Don't blame the devs just because you don't know that.

According to their Steam store pages all of these games have VR but don't support motion controls: Elite Dangerous, DCS World, Redout, War Thunder, IL-2, Subnautica, Dirty Rally 3.0, Assetto Corsa, Project Cars 2/3, Automobilista 2, Everspace, RealFlight 9.5, and many more I didn't feel like checking. And there's no indication Microsoft Flight Simulator will either.

No Man's Sky does support motion controls. But last I checked, in VR it only supports motion controls and many players hate that.

VTOL VR is the only pure cockpit game I know of that supports motion controls, and like No Man's Sky it only supports motion controls.
HAHAHA LOL, chill! It doesn't matter what anyone thinks but me because I am the most important person there is and that's my opinion so there! Index handset would be awesome on this game - period! It's a shame is all, that it's not supported, no need to fight chaps.
The author of this thread has indicated that this post answers the original topic.
Mr. Stagger Lee Oct 9, 2020 @ 7:31am 
Have you actually played any VR games with a virtual interactive cockpit?

How you imagine virtual controls is a far cry from how it actually works. There simply aren't enough buttons on the Index controllers to map everything you need to do. Making every button and lever in the cockpit virtual means you would constantly have to let go of the joystick/throttle to push or pull said button or lever and then grabbing a virtual joystick/throttle in the thick of battle simply is not feasible.

Just get a HOTAS. It's worth the investment.
Last edited by Mr. Stagger Lee; Oct 9, 2020 @ 7:32am
Fair point, I am sure you are right. I will try it :)
Keyboard and mouse sucks bottom tho!
Last edited by *CHI* *CHI* *CHA* *CHA*; Oct 9, 2020 @ 7:45am
...BadLucky Oct 9, 2020 @ 8:06am 
Originally posted by Mr. Stagger Lee:
. . . .There simply aren't enough buttons on the Index controllers to map everything you need to do. Making every button and lever in the cockpit virtual means you would constantly have to let go of the joystick/throttle to push or pull said button or lever and then grabbing a virtual joystick/throttle in the thick of battle simply is not feasible.

Just get a HOTAS. It's worth the investment.

The Index controller has more buttons than an Xbox controller (and more axes), it isn't unreasonable for someone to assume that if a gamepad-controller is supported so should VR-controllers.

Xbox: 15 buttons
Index: 20 (more if you count soft/hard-pull triggers, even more if you also count touch-senses; (all buttons have touch-sensors...including the sticks).


I think I got that right---counting "grips"...but not finger-tracking, and index d-pads as 5-way/up-down-left-right-center rather than trackpads+(center/pressure).
Last edited by ...BadLucky; Oct 9, 2020 @ 9:15am
Originally posted by ...BadLucky:
Originally posted by Mr. Stagger Lee:
. . . .There simply aren't enough buttons on the Index controllers to map everything you need to do. Making every button and lever in the cockpit virtual means you would constantly have to let go of the joystick/throttle to push or pull said button or lever and then grabbing a virtual joystick/throttle in the thick of battle simply is not feasible.

Just get a HOTAS. It's worth the investment.

The Index controller has more buttons than an Xbox controller (and more axes), it isn't unreasonable for someone to assume that if a gamepad-controller is supported so should VR-controllers.

Xbox: 15 buttons
Index: 20 (more if you count soft/hard-pull triggers, even more if you also count touch-senses; all buttons are also touch-sensors...including the sticks)


I think I got that right---counting "grips"...but not finger-tracking, and index d-pads as 5-way/up-down-left-right-center rather than trackpads+(center/pressure).
That's what I thought. i think it should be supported, if they support a keyboard and mouse they should certainly include the ability to bind your own VR controller buttons.
Dagtag Oct 9, 2020 @ 9:05am 
Originally posted by *CHI* *CHI* *CHA* *CHA*:
Originally posted by ...BadLucky:

The Index controller has more buttons than an Xbox controller (and more axes), it isn't unreasonable for someone to assume that if a gamepad-controller is supported so should VR-controllers.

Xbox: 15 buttons
Index: 20 (more if you count soft/hard-pull triggers, even more if you also count touch-senses; all buttons are also touch-sensors...including the sticks)


I think I got that right---counting "grips"...but not finger-tracking, and index d-pads as 5-way/up-down-left-right-center rather than trackpads+(center/pressure).
That's what I thought. i think it should be supported, if they support a keyboard and mouse they should certainly include the ability to bind your own VR controller buttons.
the index has 14 usable controls, an xbox controller has 16.

no clue where they are getting those other 6 controls from...

every vr controller simply lacks the necessary buttons for actual support.

even if the index had enough buttons, all other vr controllers lack those, so then it would still be a hassle to support one vr controller.
Last edited by Dagtag; Oct 9, 2020 @ 9:06am
Team Triss Oct 9, 2020 @ 9:13am 
Originally posted by Dagtag:
Originally posted by *CHI* *CHI* *CHA* *CHA*:
That's what I thought. i think it should be supported, if they support a keyboard and mouse they should certainly include the ability to bind your own VR controller buttons.
the index has 14 usable controls, an xbox controller has 16.

no clue where they are getting those other 6 controls from...

every vr controller simply lacks the necessary buttons for actual support.

even if the index had enough buttons, all other vr controllers lack those, so then it would still be a hassle to support one vr controller.
Even if you had button parity between VR controllers and handhelds or HOTAS, there'd be no point in implementing all of that. VR controls would be for one thing; using your hands to push buttons and flip switches in the cockpit.

That would be cool as hell, I'd love to see it. But there's a reason that HOTASs are crammed with as many buttons as they are; it's quicker to have access to everything on your throttle and stick than it is to physically be pushing buttons on a dashboard. Trying to use VR controls would put you at a massive disadvantage in this game.
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Date Posted: Oct 2, 2020 @ 12:03pm
Posts: 27