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It's awful for target acquisition.
https://youtu.be/yAV-utnUMn0
Overall, i'd say that using an xbox controller may be the way to go for general ease-of-use. I currently have the power configurator things binded to my numpad buttons which seems to work well enough, but i have to move my hand from the mouse - point is though, you can't really bind everything perfectly with mouse and keyboard, but you can get it to where it does work if you put some time into rebinding things.
Yes, you can dial it in, but I feel like at launch the core concept for how mouse and keyboard is designed is flawed. I don't understand why I'm dragging the cross hairs around and not just moving the crosshairs directly. I've spent the entire day experimenting with sensitivity and adjusting the settings and rebinding keys, and I still find that in the middle of combat I'm consistently over compensating and struggle to stay consistently on target. Holding down the "Center Mouse Cursor" button (I switched it to ALT, I think the default is "X") helps. But again I feel like these are a lot of extra steps to get the game to behave how I want it to.
Learning how to fly helicopters in ARMA with mouse and keyboard was less frustrating.
Anyone have feedback on controllers? That might be the way to go for this game.
It's terrible. Barely playable. If you stop moving the mouse, the ship should stop turning. Now I have to use my eyes to find the cursor, and then move it to the center. My eyes should be looking at other things to be efficient.
https://answers.ea.com/t5/Bug-Reports/Mouse-control-not-fit-for-purpose/m-p/9537900#M177
Otherwise the devs will totally ignore it as they have so far.