STAR WARS™: Squadrons

STAR WARS™: Squadrons

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The handling is awful. What were they thinking?
I was so hyped for this game, but I honestly can't believe how bad the controls turned out. Probably the worst handling, most unintuitive flight combat game I've ever played.

The ships all turn way, way too slow. This is not how they behave in the movies. The only way to get a turning speed that is in any way acceptable is to fiddle around with the throttle and have it exactly in the middle *and* have all of your power shifted to engines.

This overdrawn process takes way too long when quick reactions are needed. Just as bad, the throttle gauge isn't exactly front and center or very obvious, and you have to take your eyes off the action to check it and get it in the right place. Games like this are not made for a real-world airplane style throttle. Acceleration and brake on the triggers would have been much more intuitive.

The ships also roll very slowly, and this never gets fixed. Even if you have the throttle in the sweet spot and all power in engines, the roll speed is unacceptable. In fact, it becomes unnaturally slow compared to how fast you can pull up. It's very awkward and strange to have the responsiveness of two different axes disproportionate to each other. Ships in the movies could roll off and bank very aggressively. Not possible here.

I'm liking the production values but the game isn't fun due to bad handling. It was a really nice though to give us a star wars game purely focused on flight, with decent graphics and full VR support, but unfortunately they failed in the execution.
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Showing 1-15 of 24 comments
GreatSphynx Oct 2, 2020 @ 8:19am 
The 50% throttle thing for maneuverability is straight from X-Wing / Tie Fighter which the game is clearly based on. Trading off maneuverability for firepower or shields is a game mechanic. It would be boring if all the ships handled the same or you didn't have to manage engine power for your maneuverability. I think it feels great and like a modern remake of X-wing, but I think a lot of people were expecting something more arcadey like Rogue Squadron, when the game was never advertised as that.
Model800 Oct 2, 2020 @ 8:26am 
Elite dangerous has the perfect controls for a gamepad, sad.
Djozar Oct 2, 2020 @ 8:27am 
Originally posted by GreatSphynx:
The 50% throttle thing for maneuverability is straight from X-Wing / Tie Fighter which the game is clearly based on. Trading off maneuverability for firepower or shields is a game mechanic. It would be boring if all the ships handled the same or you didn't have to manage engine power for your maneuverability. I think it feels great and like a modern remake of X-wing, but I think a lot of people were expecting something more arcadey like Rogue Squadron, when the game was never advertised as that.
This. It even instructs you on how to turn and that this is a mechanic. They are quick and nimble ships and if you learn to fly them right, they won't seem so weird to fly. This definitely an't Microsoft Flight Simulator.
Plug and play perfect handling with a Logitech Extreme 3D Pro.
Thurgret Oct 2, 2020 @ 8:29am 
I see that the OP does not actually own the game, but, regardless, any decent HOTAS should have a clear tactile feel when the throttle reaches its midpoint.
GreatSphynx Oct 2, 2020 @ 8:33am 
Originally posted by Thurgret:
I see that the OP does not actually own the game, but, regardless, any decent HOTAS should have a clear tactile feel when the throttle reaches its midpoint.
Not only that but if you're using a controller there are very clear visual and audio cue's when you hit 50%. You can easily do it by sound alone when you get used to it.
Last edited by GreatSphynx; Oct 2, 2020 @ 8:33am
Doctor Gitgud Oct 2, 2020 @ 10:12am 
Originally posted by Thurgret:
I see that the OP does not actually own the game, but, regardless, any decent HOTAS should have a clear tactile feel when the throttle reaches its midpoint.

Uh you realize Steam is not the only platform to play this on right? I bought an origin key and saved about ten bucks. Apparently HOTAS is even worse than the gamepad because they coded a massive deadzone. I hope that gets fixed by the time the Virpil alpha stick I ordered gets here.
Datalor3 Oct 2, 2020 @ 10:14am 
It is a necessary evil not to turn the whole game into an endless turning battle.
Dread Lord Oct 2, 2020 @ 10:14am 
handling is top actually but takes a while to configure everything properly and get a feel for it! I play mous eand keyboard in VR and its already second nature after 2 hours with my prefered hey bindings and mouse sensitivity...
Last edited by Dread Lord; Oct 2, 2020 @ 10:15am
Doctor Gitgud Oct 2, 2020 @ 10:17am 
This dude explained the problem more accurately than I did. Basically the handling is broken if y you put pitch and roll on the right stick (which is how literally every legitimate flight game controls). I can't believe they messed this up. I changed the sticks back and you can sort of fly properly in the default config, but then of course you're dealing with having your joysticks reversed from how they should be. Surprisingly this doesn't matter as much as it should because the yaw is WAY faster than it should be. If you need to make a left turn, it's not really any faster to roll/pitch into it than it is to just yaw over. That is NOT how the ships move in the movies, they fly like traditional aircraft.

Originally posted by Adrian:
Have the game on Origin subscription thing.
The problem with playing with a controller is when you try and rebind the pitch and roll to one analog stick instead of having the default roll on the left and pitch on the right. You can't pitch and roll simultaneously and you don’t get max pitch values when there is a simultaneous input. I.E if you hold the right analog to the bottom left after rebinding pitch/roll to it, it just doesn't do anything and makes movement slow like the game doesn't know what you're trying to do, so you still have to roll and pitch separately, it's awkward as ♥♥♥♥.
So get used to rolling and pitching on both analog sticks if you use a controller.
BigCheese Oct 2, 2020 @ 10:20am 
The game moves at a snail's pace compared to the old games. I knew very quickly they missed the mark there, it's visually obvious. Ships moving so ponderously even coming to a stop and slowly rotating. It looks so bad. They might use some of the mechanics of the old games, but the gameplay didn't make it at all.
Chico Rodriguez Oct 2, 2020 @ 10:22am 
I don't have this game, but the thing you must understand with the X-Wing games is the turn rate is throttle dependent.

0 throttle = super slow turn rate
1/3 throttle = fastest turn rate
2/3 throttle = medium turn rate
full throttle = slower turn rate
Thats why u never pre order buddy.
BigCheese Oct 2, 2020 @ 10:25am 
Originally posted by Prayermat Landmine:
I don't have this game, but the thing you must understand with the X-Wing games is the turn rate is throttle dependent.

0 throttle = super slow turn rate
1/3 throttle = fastest turn rate
2/3 throttle = medium turn rate
full throttle = slower turn rate

Yeah but just watch gameplay. This game is a total slog by any standard. Many people saw this right away. What were they thinking?

Originally posted by Fifty Shades of Hacks:
Thats why u never pre order buddy.

Wise words.
Last edited by BigCheese; Oct 2, 2020 @ 10:26am
Fred Oct 2, 2020 @ 10:34am 
Originally posted by Derpson:
Originally posted by Prayermat Landmine:
I don't have this game, but the thing you must understand with the X-Wing games is the turn rate is throttle dependent.

0 throttle = super slow turn rate
1/3 throttle = fastest turn rate
2/3 throttle = medium turn rate
full throttle = slower turn rate

Yeah but just watch gameplay. This game is a total slog by any standard. Many people saw this right away. What were they thinking?

Originally posted by Fifty Shades of Hacks:
Thats why u never pre order buddy.

Wise words.
Jeez, man. How many threads are you going to post in with the sole purpose of trashing this game? Get a new hobby. Give it a rest.
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Date Posted: Oct 2, 2020 @ 8:13am
Posts: 24