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So I uninstalled EmuController, but now it only lists 2 (T16k, vJoy)
What a load of nonsense
https://www.youtube.com/watch?v=1B2w-GW_6gc
This seems to be working. Its recognised now.
:(
Firstly, follow the post by Savage_Doswelk
Next open the controls config file here %userprofile%\Documents\Star Wars Squadrons Steam\Settings\ProfileOptions_Profile_Synced using Notepad
In this file are all the controls, etc., and first look for the GstInput.JoystickDevice names. For me I have three devices, my Warthog throttle, yoke and Saitek Rudder Pedals, so mine looks like this:
GstInput.JoystickDevice1 Saitek Pro Flight Rudder Pedals
GstInput.JoystickDevice2 Throttle - HOTAS Warthog
GstInput.JoystickDevice3 Joystick - HOTAS Warthog
Take note of what order they are. In my case my rudder pedals are device 1, which ironically in the following settings is actually deviceid 0... I know, confusing but hear me out.
So my mission is to switch the Roll and Yaw axis. Using the video fix above I was able to get the rudder working, but I don't like it as Roll. It makes no sense to me. So, what we need to do is switch them over.
REMEMBER: In my configuration, I have the rudder as deviceid 0 and the yoke as deviceid 2.
1. Take a backup of your setting file, by copying the file and pasting in place.
2. Open the original config file using Notepad
3. Find the following string - GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.6
4. Take note of the following values:
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.6.axis 8
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.6.button 86
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.6.deviceid 2
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.7.axis 10
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.7.button 86
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.7.deviceid 2
**note the above is a copy from my original config. Yours will be different no doubt**
The above identifies my flight yokes left and right input.
5. Find the following string - GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.4
6. Take note of the following values:
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.4.axis 26
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.4.button 46
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.4.deviceid 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.5.axis 26
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.5.button 47
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.5.deviceid 0
**note the above is a copy from my original config. Yours will be different no doubt**
The above identifies my rudder pedals left and right input.
7. Next it is a matter of switching around the axis, button and deviceid. So for me, my two sections (Yaw and Roll) look like this:
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.6.altbutton 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.6.axis 26
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.6.button 46
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.6.deviceid 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.6.identifier -550690360
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.6.modifier 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.6.negate 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.6.type 3
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.7.altbutton 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.7.axis 26
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.7.button 47
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.7.deviceid 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.7.identifier -109675461
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.7.modifier 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.7.negate 1
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.7.type 3
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.4.altbutton 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.4.axis 8
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.4.button 86
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.4.deviceid 2
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.4.identifier -1956034971
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.4.modifier 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.4.negate 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.4.type 3
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.5.altbutton 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.5.axis 10
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.5.button 86
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.5.deviceid 2
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.5.identifier 2085148532
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.5.modifier 0
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.5.negate 1
GstKeyBinding.IncomStarshipInputConcepts.ConceptRoll.5.type 3
7. Save the file and open the game. When you go into the settings, you'll see that the controls for Yaw and Roll have switched around, yay.
If you have any issues with this, it is probably because your DeviceID, Axis and Buttons are incorrect. The only way you can resolve this is to re-look at your original file (the copy) and double check everything. The key elements you want to change are the Axis, Button and DeviceID, so look for those bits.
Good Luck Everyone!!!
Editing this file showed me that the game had mapped my throttle once and my rudder three times!
This game will support up to four devices, once I manually typed in I had a rudder as throttle and a joystick (warthog) I was rocking, you may need to fiddle around plugging in one device and noting the name of the device in the config file, to get the correct names.
So I finally got the controls working, it is still unplayable as the deadzones are HUGE :(