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The PC port has been updated over the years. Although much better than it was on original release, it is not as polished or optimized for the PC platform as Max Payne 3. But it performs reasonably well if you have a decent CPU. Like Civilization 5, GTA IV is CPU-bound, not GPU-bound, unlike most modern 3D games.
http://www.yougamers.com/gameometer/10296/
http://www.yougamers.com/gameometer/10390/
From a technical perspective, it is a little absurd to compare a PS2-era (SD) game developed with Criterion Game's RenderWare engine to an X360/PS3-era (HD) game developed with the Rockstar Advanced Game Engine (RAGE). RAGE evolved from an engine that was originally developed for use in the Midnight Club series of racing games developed by Rockstar San Diego.
Yeah, the bike physics in GTA4 are a little janky, especially with KB+M. But there is simply no valid comparison when it comes to cars. Your comparison of the driving physics in GTA3 and GTA4 is akin to an architectural comparison between Torre di Pisa (aka "Leaning Tower of Pisa") and the Willis Tower (aka "Sears Tower"). Admittedly, both are tall structures, but that's about where the similarities end.
So plug in a real analog input device (e.g., X360 controller), ditch Roman's taxi, hop in an Infernus, and enjoy the vastly improved driving physics in GTA4. There is absolutely nothing even remotely comparable to that in GTA3.