Grand Theft Auto IV: The Complete Edition

Grand Theft Auto IV: The Complete Edition

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Citizen Cook 24 JUN 2024 a las 8:21 a. m.
The save system is atrocious
What’s up with the saving in this game? After accepting a mission you can drive clear across the city, watch a cutscene, drive again across the city, engage in a gunfight, and then pursue an enemy in a car only to fail right at the end and have to repeat all of those steps again.😣

Why does the game save at appropriate moments? Is there a mod that allows for quick saving?
I just finished playing San Andreas and that game has an auto checkpoint system. How did Rockstar go backwards?!
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Mostrando 1-14 de 14 comentarios
Yujah 24 JUN 2024 a las 8:53 a. m. 
Just wait 'til you get to "Out of commission". Hah.
ProperCharva 24 JUN 2024 a las 10:32 p. m. 
GTA SA has the same system massive skill issue on your end
Citizen Cook 25 JUN 2024 a las 7:10 a. m. 
Publicado originalmente por ProperCharva:
GTA SA has the same system massive skill issue on your end

Factorially incorrect
Citizen Cook 25 JUN 2024 a las 7:12 a. m. 
Publicado originalmente por Yujah:
Just wait 'til you get to "Out of commission". Hah.

completed the game originally years ago on the Xbox 360. I’d forgotten how frustrating the save system is. Even back in the say this was bad. 😄
Mersh 25 JUN 2024 a las 7:21 a. m. 
Original san andreas literally had the same save system, and nah, it's great, unlike checkpoint system which removes any challenge
Yujah 25 JUN 2024 a las 8:04 a. m. 
Publicado originalmente por Citizen Cook:
Publicado originalmente por Yujah:
Just wait 'til you get to "Out of commission". Hah.
completed the game originally years ago on the Xbox 360. I’d forgotten how frustrating the save system is. Even back in the say this was bad. 😄
I in fact just a week or so ago completed the game for the first time on Xbox 360, after completing it a few times over the years on PC. Now, it's going to have something to do with me now knowing the game but not everything; it was much easier on 360. This makes for less need for checkpoints...

The difficulty difference is going to be related to FPS and my 360 struggling to hit even 30, so just be aware that unless you cap to 30 FPS (best with FusionFix) you are playing a harder game than originally intended, hence get frustrated by missing mission checkpoints more.

The mentioned "Out of Commission" (last mission from the "revenge" ending) has the most famous high FPS-glitch in not/hardly being able to climb up the helicopter above 60/30 FPS but just before that there's also a bike section that gets much harder above 30.

Just so you know... :)
Última edición por Yujah; 25 JUN 2024 a las 9:51 a. m.
Citizen Cook 26 JUN 2024 a las 12:57 a. m. 
Publicado originalmente por Mersh:
Original san andreas literally had the same save system, and nah, it's great, unlike checkpoint system which removes any challenge

Ah, I just played the game for the first time. It was the definitive edition. They must have added autosaves.
Citizen Cook 26 JUN 2024 a las 12:59 a. m. 
Publicado originalmente por Yujah:
Publicado originalmente por Citizen Cook:
completed the game originally years ago on the Xbox 360. I’d forgotten how frustrating the save system is. Even back in the say this was bad. 😄
I in fact just a week or so ago completed the game for the first time on Xbox 360, after completing it a few times over the years on PC. Now, it's going to have something to do with me now knowing the game but not everything; it was much easier on 360. This makes for less need for checkpoints...

The difficulty difference is going to be related to FPS and my 360 struggling to hit even 30, so just be aware that unless you cap to 30 FPS (best with FusionFix) you are playing a harder game than originally intended, hence get frustrated by missing mission checkpoints more.

The mentioned "Out of Commission" (last mission from the "revenge" ending) has the most famous high FPS-glitch in not/hardly being able to climb up the helicopter above 60/30 FPS but just before that there's also a bike section that gets much harder above 30.

Just so you know... :)

I’ve capped my game at 40fps. Something the game can’t maintain on my PC. (I’m playing 4K/Max settings)
Yujah 26 JUN 2024 a las 7:10 a. m. 
No personal experience with playing this at 4K -- but (less than) 40 FPS sounds good in any case.

Note; I Just remembered that "out of commission" has in fact a checkpoint after "the drive" (you'll get there) but that that's first of all too soon and second of all puts you back in without armor and with spent guns/ammo. Hah.
Última edición por Yujah; 26 JUN 2024 a las 8:09 a. m.
Citizen Cook 26 JUN 2024 a las 1:28 p. m. 
Publicado originalmente por Yujah:
No personal experience with playing this at 4K -- but (less than) 40 FPS sounds good in any case.

Note; I Just remembered that "out of commission" has in fact a checkpoint after "the drive" (you'll get there) but that that's first of all too soon and second of all puts you back in without armor and with spent guns/ammo. Hah.

Have you played 5; did Rockstar improve things any?
Yujah 26 JUN 2024 a las 1:39 p. m. 
I've played 5 on Xbox 360 and it features many more mission checkpoints, yes.

Also GTA4's DLCs already do however, TBoGT most. Those do still suffer from that issue of "checkpointing" back into the action without armor and/or enough weapons/ammo, which in a fair few cases means it's useless. My play-style has been to basically after every mission stock up on armor, weapons and ammo and save in a safehouse (and use taxi's basically all the time so as to not have all that driving to and from safehouses be overly annoying in turn).

Frankly I don't remember if the same was true for 5...
Última edición por Yujah; 26 JUN 2024 a las 2:16 p. m.
B Dawg 26 JUN 2024 a las 1:46 p. m. 
Publicado originalmente por Yujah:
The difficulty difference is going to be related to FPS and my 360 struggling to hit even 30, so just be aware that unless you cap to 30 FPS (best with FusionFix) you are playing a harder game than originally intended, hence get frustrated by missing mission checkpoints more.
No? If anything, the game would be easier with higher FPS as cops spend more time hiding in cover instead of shooting the higher it is.
Yujah 26 JUN 2024 a las 2:02 p. m. 
Nah. For example bikes handle a lot worse, i.e., are harder to control (cars as well, although not hugely). Melee-combat is harder on high FPS; it being anything from hard to impossible to climb up the helicopter in "Out of commission", to climb up and stick to the truck in "Truck hustle", ...

Many more. GTA4 without FusionFix is a collection of FPS-related timing bugs some/many of which result in something "being harder", i.e., needing faster or stricter timing from the player.

And in any case I couldn't really believe how easy some of the missions that I recalled as hard were on Xbox 360 (with a note that I use an Xbox 360 controller also on PC).
Larmendra 27 JUN 2024 a las 11:55 a. m. 
Yes, checkpoints were definitely a must have addition to open world games looking back on this game. You can drive across the city and fail and then have to do it again. It's not difficult, just tedious.
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Publicado el: 24 JUN 2024 a las 8:21 a. m.
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