Grand Theft Auto IV: The Complete Edition

Grand Theft Auto IV: The Complete Edition

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Citizen Cook Jun 24, 2024 @ 8:21am
The save system is atrocious
What’s up with the saving in this game? After accepting a mission you can drive clear across the city, watch a cutscene, drive again across the city, engage in a gunfight, and then pursue an enemy in a car only to fail right at the end and have to repeat all of those steps again.😣

Why does the game save at appropriate moments? Is there a mod that allows for quick saving?
I just finished playing San Andreas and that game has an auto checkpoint system. How did Rockstar go backwards?!
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Showing 1-14 of 14 comments
Yujah Jun 24, 2024 @ 8:53am 
Just wait 'til you get to "Out of commission". Hah.
ProperCharva Jun 24, 2024 @ 10:32pm 
GTA SA has the same system massive skill issue on your end
Citizen Cook Jun 25, 2024 @ 7:10am 
Originally posted by ProperCharva:
GTA SA has the same system massive skill issue on your end

Factorially incorrect
Citizen Cook Jun 25, 2024 @ 7:12am 
Originally posted by Yujah:
Just wait 'til you get to "Out of commission". Hah.

completed the game originally years ago on the Xbox 360. I’d forgotten how frustrating the save system is. Even back in the say this was bad. 😄
Mersh Jun 25, 2024 @ 7:21am 
Original san andreas literally had the same save system, and nah, it's great, unlike checkpoint system which removes any challenge
Yujah Jun 25, 2024 @ 8:04am 
Originally posted by Citizen Cook:
Originally posted by Yujah:
Just wait 'til you get to "Out of commission". Hah.
completed the game originally years ago on the Xbox 360. I’d forgotten how frustrating the save system is. Even back in the say this was bad. 😄
I in fact just a week or so ago completed the game for the first time on Xbox 360, after completing it a few times over the years on PC. Now, it's going to have something to do with me now knowing the game but not everything; it was much easier on 360. This makes for less need for checkpoints...

The difficulty difference is going to be related to FPS and my 360 struggling to hit even 30, so just be aware that unless you cap to 30 FPS (best with FusionFix) you are playing a harder game than originally intended, hence get frustrated by missing mission checkpoints more.

The mentioned "Out of Commission" (last mission from the "revenge" ending) has the most famous high FPS-glitch in not/hardly being able to climb up the helicopter above 60/30 FPS but just before that there's also a bike section that gets much harder above 30.

Just so you know... :)
Last edited by Yujah; Jun 25, 2024 @ 9:51am
Citizen Cook Jun 26, 2024 @ 12:57am 
Originally posted by Mersh:
Original san andreas literally had the same save system, and nah, it's great, unlike checkpoint system which removes any challenge

Ah, I just played the game for the first time. It was the definitive edition. They must have added autosaves.
Citizen Cook Jun 26, 2024 @ 12:59am 
Originally posted by Yujah:
Originally posted by Citizen Cook:
completed the game originally years ago on the Xbox 360. I’d forgotten how frustrating the save system is. Even back in the say this was bad. 😄
I in fact just a week or so ago completed the game for the first time on Xbox 360, after completing it a few times over the years on PC. Now, it's going to have something to do with me now knowing the game but not everything; it was much easier on 360. This makes for less need for checkpoints...

The difficulty difference is going to be related to FPS and my 360 struggling to hit even 30, so just be aware that unless you cap to 30 FPS (best with FusionFix) you are playing a harder game than originally intended, hence get frustrated by missing mission checkpoints more.

The mentioned "Out of Commission" (last mission from the "revenge" ending) has the most famous high FPS-glitch in not/hardly being able to climb up the helicopter above 60/30 FPS but just before that there's also a bike section that gets much harder above 30.

Just so you know... :)

I’ve capped my game at 40fps. Something the game can’t maintain on my PC. (I’m playing 4K/Max settings)
Yujah Jun 26, 2024 @ 7:10am 
No personal experience with playing this at 4K -- but (less than) 40 FPS sounds good in any case.

Note; I Just remembered that "out of commission" has in fact a checkpoint after "the drive" (you'll get there) but that that's first of all too soon and second of all puts you back in without armor and with spent guns/ammo. Hah.
Last edited by Yujah; Jun 26, 2024 @ 8:09am
Citizen Cook Jun 26, 2024 @ 1:28pm 
Originally posted by Yujah:
No personal experience with playing this at 4K -- but (less than) 40 FPS sounds good in any case.

Note; I Just remembered that "out of commission" has in fact a checkpoint after "the drive" (you'll get there) but that that's first of all too soon and second of all puts you back in without armor and with spent guns/ammo. Hah.

Have you played 5; did Rockstar improve things any?
Yujah Jun 26, 2024 @ 1:39pm 
I've played 5 on Xbox 360 and it features many more mission checkpoints, yes.

Also GTA4's DLCs already do however, TBoGT most. Those do still suffer from that issue of "checkpointing" back into the action without armor and/or enough weapons/ammo, which in a fair few cases means it's useless. My play-style has been to basically after every mission stock up on armor, weapons and ammo and save in a safehouse (and use taxi's basically all the time so as to not have all that driving to and from safehouses be overly annoying in turn).

Frankly I don't remember if the same was true for 5...
Last edited by Yujah; Jun 26, 2024 @ 2:16pm
B Dawg Jun 26, 2024 @ 1:46pm 
Originally posted by Yujah:
The difficulty difference is going to be related to FPS and my 360 struggling to hit even 30, so just be aware that unless you cap to 30 FPS (best with FusionFix) you are playing a harder game than originally intended, hence get frustrated by missing mission checkpoints more.
No? If anything, the game would be easier with higher FPS as cops spend more time hiding in cover instead of shooting the higher it is.
Yujah Jun 26, 2024 @ 2:02pm 
Nah. For example bikes handle a lot worse, i.e., are harder to control (cars as well, although not hugely). Melee-combat is harder on high FPS; it being anything from hard to impossible to climb up the helicopter in "Out of commission", to climb up and stick to the truck in "Truck hustle", ...

Many more. GTA4 without FusionFix is a collection of FPS-related timing bugs some/many of which result in something "being harder", i.e., needing faster or stricter timing from the player.

And in any case I couldn't really believe how easy some of the missions that I recalled as hard were on Xbox 360 (with a note that I use an Xbox 360 controller also on PC).
Larmendra Jun 27, 2024 @ 11:55am 
Yes, checkpoints were definitely a must have addition to open world games looking back on this game. You can drive across the city and fail and then have to do it again. It's not difficult, just tedious.
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Date Posted: Jun 24, 2024 @ 8:21am
Posts: 14