Grand Theft Auto IV: The Complete Edition

Grand Theft Auto IV: The Complete Edition

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Jouchebag Sep 2, 2020 @ 5:50am
Terrible, repetitive, boring missions - a discussion.
There's plenty of reasons GTA4 is my least favorite GTA since 3. Lame characters, trigger-happy "gritty" plot, the obnoxious phone calls and texts from people I only hung out with to get their special ability, no proper lead-up rewards for pigeon hunting, etc.



However, this isn't about that. I finished GTA4 and am moving on to TLAD and I have finally realized why I don't like this game as much as the others:

Terrible, repetitive, boring mission structure.

Every single mission is "Drive to the place, kill the bad guys, lose wanted level or a tail, Mission Accomplished."

I'm not asking for a jetpack mission, though the game badly needs one, but it doesn't say anything positive that my most memorable mission in GTA4 (that I just played for the last two weeks) involved picking up trash bags with diamonds in them because I got to use the compactor for the first and only time in the game.

TLAD is already starting out the exact same way. Every mission is the same. I did all 12 races before even doing the third story mission because swatting people off their bikes was more fun than the missions have been. I just finished 80 identical missions in 4, ffs.

The pull away from the occasional bit of irreverent humor did not benefit the series.



How do you folks feel about it? Do you have fond memories of specific missions from GTA4 or other games in the series? Do you feel GTA4 falls flat or do you prefer the no-nonsense, never-ending cover shooting?

VC - Using an RC helicopter to plant bombs on a construction site. Hijacking and saving a tank in your garage.
SA - Burning fields of weed with a flamethrower. Acquiring a jetpack from a secret gov't bunker.
5 - Lassie leading you to a man stuck in a tree who then challenges you to a downhill bicycle race from the top of the tallest mountain in the game for no obvious (but fun) reason. Shooting down a jet and then racing across the land on a dirt bike to follow it to it's crash site.
4 - Special mention for kidnapping Gracie. The drive back with her is pretty hilarious.
Last edited by Jouchebag; Sep 2, 2020 @ 5:53am
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Showing 1-15 of 34 comments
calabacina Sep 2, 2020 @ 7:31am 
How do you folks feel about it? Do you have fond memories of specific missions from GTA4 or other games in the series?

no not in particular. at least no more than I'd expect to find in a sequel. I nejoy that missions due to the new playsystem and graphic engine. but yep they can become repetitve, only to me if this is a problem is a problem of the serie itself not only the 4th chapter-

on the humor typical of the series I fear is a problem of the game that becoming more and more famous and mainstream try to limated all the parts that could cut sales, for me this is even more evident in the 5 wich had lost almost completly that type of humor. the 4 something of humor still retains (think intro for example)...
Last edited by calabacina; Sep 2, 2020 @ 7:32am
Jouchebag Sep 2, 2020 @ 8:37am 
5 did lose that humor, but they made up for it with sheer action-movie style and ridiculous production value. About 1 out of every 3 missions is a test of the limits of the sandbox system they created.

I've played the Mafia series as well, and it's guilty of the same sort of "drive here, cover shootout, drive home" structure but at least the plot is delivered with better dramatic sense than what GTA4 is trying to do.

This is 80% of GTA4's mission plot threads:

Meet person. Do simple job.
Go back and do harder job.
Go back and get stabbed in the back.
Meet new person. Do simple job...
...

Sometimes, I just want a nonsense reason to ride around in a golf cart with an Uzi.
Last edited by Jouchebag; Sep 2, 2020 @ 8:39am
calabacina Sep 2, 2020 @ 8:49am 
despite the repetitive gameplay I still find interesting the fact of going around and observing, the attention to detail that has this title is impressive, to say, in the Italian neighborhood in a bar where you do not have to enter for any mission I saw the parody of an Italian beer... seriously I dont see any other game with that level of details, nor mafia or mafia 2 (that I really love to play).

as for the story instead I read several complaints... to me, I played all from gta3 is the one that I liked the most, a matter of tastes I imagine, but it is not that a dramatic plot in itself obliges to keep a dramatic register throughout the game, I repeat, I still see humor in this one.
Last edited by calabacina; Sep 2, 2020 @ 8:58am
Jouchebag Sep 2, 2020 @ 10:02am 
I agree with the details of GTA4. The world itself is pretty fantastic.

Having real comedians doing shows and radio call-ins.

Just walking down the street listening to conversations or watching a hoodlum get smacked down by a beat cop...

There's a lot to like about Liberty City and I have no real complaints about the world building, other than that the collectibles and rewards suck ass.
-reno-FR- Sep 2, 2020 @ 1:06pm 
Originally posted by Jouchebag:
There's plenty of reasons GTA4 is my least favorite GTA since 3. Lame characters, trigger-happy "gritty" plot, the obnoxious phone calls and texts from people I only hung out with to get their special ability, no proper lead-up rewards for pigeon hunting, etc.



However, this isn't about that. I finished GTA4 and am moving on to TLAD and I have finally realized why I don't like this game as much as the others:

Terrible, repetitive, boring mission structure.

Every single mission is "Drive to the place, kill the bad guys, lose wanted level or a tail, Mission Accomplished."

I'm not asking for a jetpack mission, though the game badly needs one, but it doesn't say anything positive that my most memorable mission in GTA4 (that I just played for the last two weeks) involved picking up trash bags with diamonds in them because I got to use the compactor for the first and only time in the game.

TLAD is already starting out the exact same way. Every mission is the same. I did all 12 races before even doing the third story mission because swatting people off their bikes was more fun than the missions have been. I just finished 80 identical missions in 4, ffs.

The pull away from the occasional bit of irreverent humor did not benefit the series.



How do you folks feel about it? Do you have fond memories of specific missions from GTA4 or other games in the series? Do you feel GTA4 falls flat or do you prefer the no-nonsense, never-ending cover shooting?

VC - Using an RC helicopter to plant bombs on a construction site. Hijacking and saving a tank in your garage.
SA - Burning fields of weed with a flamethrower. Acquiring a jetpack from a secret gov't bunker.
5 - Lassie leading you to a man stuck in a tree who then challenges you to a downhill bicycle race from the top of the tallest mountain in the game for no obvious (but fun) reason. Shooting down a jet and then racing across the land on a dirt bike to follow it to it's crash site.
4 - Special mention for kidnapping Gracie. The drive back with her is pretty hilarious.

Do you realize that every game is something repetitive? You play FPS ? Kill kill kill people with your keyboard & mouse, repetitive.
You play Sims ? Repetitive.
You play Flight Simulator ? Repetitive also.

You have an interessing job IRL ? Surely repetitive with the years in it.

All is repetitive.

But, and that is imortant : everybody has his/her own tastes & desires.

Personnally, I enjoy GTA 4 as I enjoyed the GTAs before. I will not speak about the GTA 5, as I did not yet played it. It's the next I will do, after the 4 & his extensions.

But I enjoy those missions. Less to be contacted too often by my contacts, but it's ok.
I enjoyed the Gracie missions.
I enjoyed the mission when Roman put Nico on the Lovemeet site.
I enjoy the humoristic & the serious feelings of that GTA.

But I can understand if that game will not be the most loved by others. Because each of us has his/her own tastes & desires like I said before.

The Last of Us, part 1 & 2 : I really enjoyed also. Story driven game, even perhaps "too long" for some guys. I enjoyed the construction of the narration. But I would understand people saying it may be too repetitive : exploration, fight, narration. Then, exploration, fight, narration.
But I loved it.

Flight Simulator ? I enjoy the fact of flying, with no more goal than the one I decide here & now.
Like other peoples.
But I can understand also that there are people who need something different.
Exception those retar*ed guys, those throlls who crush that game "because there are no guns, no killing other aicrafts, gna gna gna". The kind of people who don't have brain to understand what "simulation" means.
But hey, nowadays people are lacking brains & vocabulary.

Now, what I'm asking to myself : what is YOUR need to come here to complain about something so personal about that game ? Are you seeking some kind of recognition ?

BTW, the missions you mentioned about others GTA are just few missions of that kind. The others are in the same way than the GTA4 missions. All is driving here & there & escape ennemies or cops.
Last edited by -reno-FR-; Sep 2, 2020 @ 1:09pm
Jouchebag Sep 2, 2020 @ 6:08pm 
Originally posted by -reno-FR-:
Now, what I'm asking to myself : what is YOUR need to come here to complain about something so personal about that game ? Are you seeking some kind of recognition ?

BTW, the missions you mentioned about others GTA are just few missions of that kind. The others are in the same way than the GTA4 missions. All is driving here & there & escape ennemies or cops.

Might have missed the point if you thought I "complained about something personal." It's intended to be a discussion about the direct comparison of GTA's mission structure as a series.

Yes they all run recycled missions, but my point was that GTA4 seems uniquely devoid of ones that stand out.

That was a huge blob of words mostly unrelated to my topic, but:

I enjoyed the mission when Roman put Nico on the Lovemeet site.

Putting a friend on a dating website is an old trope, but I suppose in 2008 it wasn't so tired. I feel the need to point out that this ends with you murdering your date which is kind of deranged in a not-funny way.
Last edited by Jouchebag; Sep 2, 2020 @ 6:09pm
calabacina Sep 3, 2020 @ 1:50am 
I would like to make a provocation on the repetitiveness of the gameplay:

we can define the gameplay of a game as a street figher repetitive or even more generally: is a basketball match repetitive?
we could say yes, after all, every match is about winning the opponent with the same rules in every game.

obviously, however, this does not prevent some people from finding the experience fun,
what I mean is that despite the repetition dictated by the structure of the game itself it is still fun to see how the game will play out to see how the player react to the opponent's moves, this is what makes the game not only interesting but also unpredictable.

ok, gta is singleplayer and cannot count with this type of iteration (player vs player) but the impression I have is that the sandbox is developed in a sufficiently interesting world as to guarantee a wide variety of situations. because ok I have to go from point a to point bi to kill X. but how do I get there, how do I kill him, we must admit that more than in other games in gta you have the possibility to change and / or improvise the game mode depending on the situation. True, there are some scripted missions that force you to act in a certain way and for me it is these missions that suffer the most from the repetition problem, but in general we can say that most of the activity can be carried out in a varied way.
Last edited by calabacina; Sep 3, 2020 @ 1:57am
..:: eeZee ::.. Sep 3, 2020 @ 1:57am 
Originally posted by Jouchebag:
Every single mission is "Drive to the place, kill the bad guys, lose wanted level or a tail, Mission Accomplished."
So, like, every single GTA game in existence...

Although, there are some missions in this game where you can legitimately avoid the wanted level or tails altogether, depending on how you approach or finish a mission. (For instance; the job interview with the lawyer; kill him with a knife and jump out of the office window; no tails or wanted level and the mission is passed successfully).

If you are just going about it head-first-guns-totin' in every single mission available (not saying that's what you do, just generally speaking), the repetitiveness might also (partly) be due to your own play style.

Originally posted by Jouchebag:
How do you folks feel about it?
GTAIV isn't better or worse in the regard of repetitiveness. I've seen and done it all already in other games, in and outside of the GTA franchise. Some unique missions here and there in this one, too, with different set up's and pacing.

I like most of the characters and the gritty story and setting suits me well. Loved some of the random stranger encounters, gave me a chuckle or two. Absolutely love the driving mechanics in this one.

Little general rant to finish it off:
Never cared for the pigeons that much, I don't like those collectibles-side 'quests' in general, in any game. They are lazy and cheap to produce chores for some artificial 'challenge' and a false sense of 'achievement' (or even worse; when game progress or missions are locked behind it) and seldom with a balanced reward for the work you'll have to put into them. If I can avoid doing them, I will.

Just my 2 cts.
Jouchebag Sep 3, 2020 @ 3:54am 
Originally posted by ..:: eeZee ::..:
Originally posted by Jouchebag:
Every single mission is "Drive to the place, kill the bad guys, lose wanted level or a tail, Mission Accomplished."
So, like, every single GTA game in existence...

Not really. I made the point that the other games used exciting or wacky missions to break up the monotony and gave examples. There's literally not a single mission in GTA4 that exists outside of that bubble I described.

Originally posted by ..:: eeZee ::..:
Although, there are some missions in this game where you can legitimately avoid the wanted level or tails altogether, depending on how you approach or finish a mission.

That doesn't really change the goal and there is no way to avoid a shootout even if you can avoid a tail or police. It's not like you can stealth in, or hit a secret button, or hack a console, etc. You get in by some method or another, shoot everyone, and leave. Every single time.

Originally posted by ..:: eeZee ::..:
Originally posted by Jouchebag:
How do you folks feel about it?
GTAIV isn't better or worse in the regard of repetitiveness. I've seen and done it all already in other games, in and outside of the GTA franchise. Some unique missions here and there in this one, too, with different set up's and pacing.

I would welcome an example of a unique mission in GTA4. I just played the entire game in the last two weeks. I assure you, there aren't any missions more unique than the garbage collecting I mentioned.

Originally posted by ..:: eeZee ::..:
I like most of the characters and the gritty story and setting suits me well. Loved some of the random stranger encounters, gave me a chuckle or two. Absolutely love the driving mechanics in this one.

Marnie has a special place in my heart too. Its a bit sad that the strangers were often more memorable or interesting than the story characters:

I really can't stand Roman. We are expected to accept his idiot personality because he's optimistic which is a heavy-handed way of making someone likable. Additionally, he somehow goes from having his entire business burnt to the ground to having a fleet of black Cavalcades with no explanation at all. Somehow he greatly surpasses his old position which took 10 years of hard work in like a month.

Perhaps them shoving Roman's optimism on you is to offset the atrocious characters of Brucie, Manny, Elizabeta, all the mob guys except Joe Bell, Playboy X, etc.

Little Jacob is fun, though I need subtitles for his bumbaclot accent. Patrick is the least interesting McReary, I would have rather rolled with Ma McReary. Dwayne is kind of boring too, but at least he comes off more down to earth and real than just about anyone else in the game.

Carmen is the only girlfriend with a personality. The others are devoid of personality (3 of em) or a caricature of the obnoxious, high-maintenance fashionista.

Also, did anyone else notice that the Michelle thing just sort of faded away? That was a seriously half-butt plot thread.

Originally posted by ..:: eeZee ::..:
Never cared for the pigeons that much, I don't like those collectibles-side 'quests' in general, in any game.

I feel the same and it doesn't help GTA4's problem that it was done better in 3/VC/SA. Those collectibles were rewards for exploration and you didn't need to get all of them to earn a reasonable reward. You could find a few dozen collectibles just as a normal part of playing the game and still get rewarded for it. With the pigeons, you have to find ALL of them to get the (mediocre) reward and because they are ♥♥♥♥♥♥♥ birds they can be on any level of any building or structure anywhere. I think I found, through natural play, maybe 4 or 5 pigeons at most.
Last edited by Jouchebag; Sep 3, 2020 @ 4:20am
Jouchebag Sep 3, 2020 @ 4:16am 
Originally posted by Calabacina:
the impression I have is that the sandbox is developed in a sufficiently interesting world as to guarantee a wide variety of situations. because ok I have to go from point a to point bi to kill X. but how do I get there, how do I kill him, we must admit that more than in other games in gta you have the possibility to change and / or improvise the game mode depending on the situation. True, there are some scripted missions that force you to act in a certain way and for me it is these missions that suffer the most from the repetition problem, but in general we can say that most of the activity can be carried out in a varied way.

I don't think that's really true. There are many ways to approach the shoot outs in GTA4, but most are either inefficient or ineffective.

For instance, you could go in guns blazing or snipe from a distance. Problems with sniping: You might need to be close to a friend to protect them or continue the mission. Eventually you'll have to leave your perch which makes this inefficient. This is really obvious in the mission to cover Pegorino, where you literally have to take off running from your perch or he will end up dead.

There's also the chance that sniping will trigger a scatter and run where your target(s) takes off in a car and you're 300 yards away with no vehicle. Even if they don't run, they will scatter and take cover and it's likely at least one of the 20 people you need to kill will be completely out of your sight and, again, you will have to leave the perch anyway so why not just go down there and get personal to begin with?

Then there's plenty of times when you have to be inside of a building making the sniper inefficient.

Explosives come with high risk of hurting yourself unless you're using the RPG like a sniper rifle from a perch somewhere. I can't even get a grenade to throw further than 15 feet away. I throw it and run the other way just to be safe.

In all the indoor shoot outs, like the Museum: You can't stealth. There is no optional exit strategy and there almost never is. I can only think of two indoor missions that let you choose an exit. You have your choice of ways to shoot people and places to take cover as you're funneled through checkpoints. That's the vast majority of the mission content.

There are options, but they don't make sense most of the time. I remember in VC going out of my way to steal the Apache helicopter just so I could use it on a mission--THAT was real improvisation. That was really letting me use the sandbox to play my way.

You can mix in a little vehicle fun for variety in GTA4, but that also tends to be inefficient as you take damage while in the vehicle but don't take any if you get out and cover behind the vehicle instead.


Additionally, I've played games that do the multiple-approach, sandboxy combat better: Deus Ex series, Far Cry series, MGSV, and others. One of the key differences: Stealth. Since every bad guy seems to know exactly where you are, you really don't have the luxury of using inefficient or experimental tactics.
Last edited by Jouchebag; Sep 3, 2020 @ 4:22am
calabacina Sep 3, 2020 @ 4:32am 
you're right there are other titles that offer a greater variety of approach but by itself it doesn't mean that gta doesn't have any: it has less but it does. last night for example, I had to kill a guy inside a basketball court, he was surrounded by friends ... what to do? the most obvious thing was to go in and shoot, but I could park nearby and create a chain of explosive cars or maybe go straight into the car and try to crush it ... then I thought about using the sniper rifle from a location out of trouble and so i did.

then obviously every one of us has his threshold of boredom, evidently he's bored for you but it doesn't have to be like this for everyone, to me it doesn't seem so terribly repetitive, or maybe I'm satisfied with little...

I insist with comparisons: playing card solitaire is fun if it always has the same deck and the same rules? In my opinion, yes.
Jouchebag Sep 3, 2020 @ 4:43am 
Originally posted by Calabacina:
you're right there are other titles that offer a greater variety of approach but by itself it doesn't mean that gta doesn't have any: it has less but it does. last night for example, I had to kill a guy inside a basketball court, he was surrounded by friends ... what to do? the most obvious thing was to go in and shoot, but I could park nearby and create a chain of explosive cars or maybe go straight into the car and try to crush it ... then I thought about using the sniper rifle from a location out of trouble and so i did.

That aligns with my point about inefficiency, though.

Firstly, you almost never have a single target. The assassin missions are just about the only time I ever found the sniper rifle to be an efficient weapon because of the tendency to have a single target. Very quickly the game starts setting you up against dozens of bad guys at once.

Secondly, creating a chain of car explosions is rather time consuming and will likely draw police attention when you didn't need to. Also, driving in exposes you to counter-attack, because, again, you will most likely be facing dozens of enemies, not just one.

The car bomb and sticky bombs in TBOGT do allow for some creativity, though. Special mention for those. I've always been a fan of remote or trip detonated bombs in games.

Originally posted by Calabacina:
then obviously every one of us has his threshold of boredom, evidently he's bored for you but it doesn't have to be like this for everyone, to me it doesn't seem so terribly repetitive, or maybe I'm satisfied with little...

I insist with comparisons: playing card solitaire is fun if it always has the same deck and the same rules? In my opinion, yes.

I'm not saying it's not ever fun or that you can't find ways to make it more fun, just that the other games in the series made fun for you regularly. You didn't have to go looking for it.

It doesn't need to go full Saints Row 3, but GTA5 found a way to blend gritty, darker plot with entertaining and varied mission structure.

It took me 12 years and a replay to finally realize why GTA4 never got its hooks in me like the others in the series: It's the mission structure. It's just very noticeable that they steered the series down a very specific and narrow road with GTA4 and with GTA5 they rolled back a lot of that tendency to take itself too seriously.



I did ask for examples of what other people liked about GTA4's missions. So far the Murder of French Tom seems to be the limit. I know people have played recently or, like me, are in the middle somewhere because of the repackaged release. I figured this freshness would be helpful for a good discussion. It may seem like I'm putting down GTA4 as a whole, but really just the mission structure grates on my nerves. I'm trying hard to think of moments in GTA4's missions that had me really engrossed or entertained, or LMFAO--I just can't.

I think the most fun I had in a GTA4 mission was kidnapping Gracie. If only because she made me do a barrel roll off a freeway median and land perfectly in oncoming traffic.

But even that is offset by the lameness of the very next mission:

https://gta.fandom.com/wiki/Ransom_(GTA_IV)
Last edited by Jouchebag; Sep 3, 2020 @ 7:20am
..:: eeZee ::.. Sep 3, 2020 @ 9:29am 
Originally posted by Jouchebag:
Originally posted by ..:: eeZee ::..:
So, like, every single GTA game in existence...

Not really. I made the point that the other games used exciting or wacky missions to break up the monotony and gave examples. There's literally not a single mission in GTA4 that exists outside of that bubble I described.
There are, but for some reason you've put them outside of your premise; the stranger encounters. Those are the examples I've already gave you for the unique missions in GTAIV.

I don't really care if you arbitrarily want to exclude these missions because that serves your premise. They simply are a part of the game, ready for the player to explore and engage with and they are literally the missions that exist outside of your perceived bubble.

Originally posted by Jouchebag:
Originally posted by ..:: eeZee ::..:
Although, there are some missions in this game where you can legitimately avoid the wanted level or tails altogether, depending on how you approach or finish a mission.

That doesn't really change the goal
Well, duh. :-)
When the mission is to kill, you'll need to kill. That's a given, not talking about that.

Originally posted by Jouchebag:
and there is no way to avoid a shootout even if you can avoid a tail or police.

It's not like you can stealth in, or hit a secret button, or hack a console, etc. You get in by some method or another, shoot everyone, and leave. Every single time.
Not every single time, though. Already gave you an example where there is no shootout and/or you have to kill everyone. I mean, you can do a shootout/go full Rambo in the conclusion of that mission in question, but, that's up to you.

Or like the Undertaker mission, first you're thrown in a scripted shootout and after that you'll have to drive Packie and the hearse to the cemetery. How you do that last part, can be fun if you know your way around the city.

With some vigilante and assassinations side missions you can use other methods to take out the target then the preferred, suggested or obvious ones.

Again; how one approaches a situation can be part of a perceived repetitiveness, outside of the straightforward scripted ones. If you have the mindset that you'll have to shoot your way in and out of everything, then yeah, that's quite repetitive. But, that's certainly, factually and objectively not always a necessity in this game.
Originally posted by Jouchebag:
(About collectibles, pigeons in this game.)
I think I found, through natural play, maybe 4 or 5 pigeons at most.
You can find a fair lot of them at the location/surroundings at or near the start of a (side) mission. Just saying.

But yeah, some of the locations of these pests are just... Well, you know. :-)
Jouchebag Sep 3, 2020 @ 10:15am 
But you're basically saying without really giving much example that this is just my opinion, which is obvious, and that there's plenty of cases where I'm wrong.

Please list these missions that aren't just "Show up, shoot out, drive away." I'm not arbitrarily excluding anything, I'm asking for people to prove me wrong. Strangers? 80% of those mission are the SAME ♥♥♥♥♥♥♥ THING. Meet the person, they have a problem, kill the problem, drive away.

I'm talking about thinking outside the box of what would be normal in a Martin Scorsese movie. About what sets video games apart from movies: interactivity.

There are no RC planes in Scorsese movies, but I'm glad there are in GTA games. If I wanted an interactive mafia movie, I would look towards LA Confidential or the Mafia series. GTA was traditionally over the top since GTA1.

The fact is, they realized this path was wrong and corrected it with GTAV. They dropped the heavy handled cars because it wasn't fun for a lot of people. They brought back vehicle customization by popular demand. They kept the idea of 3 protagonists from GTA4, but allowed them to properly intersect in real time instead of making you download DLC for them. The more I look at GTA4, the more I realize it's like a bump in the road. Sure, it only takes "amazing" down to "great" and GTA4 is a solid 9/10 anywhere, but it's not what I wanted from the series and clearly they made changes based on popular opinions that I share.
Last edited by Jouchebag; Sep 3, 2020 @ 10:20am
-reno-FR- Sep 3, 2020 @ 11:56am 
OP, GTA 4 has some missions where you can choose your style, like the old GTA had some of them too.
But no more, no less.

You shoot at GTA4, but the older ones are not "better" or "worse" in the king of missions available.
You just are talking about particulary missions in VC or in some other older GTAs. Missions that are just what they are : particulary ones. Like there are in GTA 4.
But all the others missions are not so differents in GTA 3, GTA VC or GTA 4.

You also talk about the possibilities given by Deus Ex & Far Cry series.
There are NOT the same kind of games.

If you don't enjoy GTA 4 structure, why do you not stop arguing here & go to play the others in the meantime ?
You just stir some air to stir some air, like if you would have some frustration to manage & you can't do it.

And what about you said with Roman & his Cavalcades fleet ? Did you read the story? Ok, his cab depot burnt. But he earned the money from the insurance : it was considerated as an "accident". Surely he gained some kind of jackpot with that.
That's making sense.
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Date Posted: Sep 2, 2020 @ 5:50am
Posts: 34