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Eventually you will find a car that fits your play stile, try to drive Roman's Cab and then the Infernus or Comet, feels like a complete different approach. In GTA V they all feel much like the same and gets boring super fast.
For first try, they pretty much nailed physics in GTA IV, so much that there's no other game like it even today. 100% they could do it better nowadays, but again, AT THE TIME there was NOTHING remotely close to it, and even TODAY, few games make you grip the controller like even a little mistake can make the difference, DiRT games with no driving aid give you this kind of thrill, you just suck bad at it, get lost, and damned.
I bet they changed because of players like you.
I (and its not me alone) loved the handling in IV. It needed a BIT finetuning i agree, but it gave much more realism feeling then what Gta V is trying to sell to us. Man even the destruction modell has been nerfed as much as possible. You keept an eye on your car because it got damaged really quick just as in rl. I recently had n light bump with another vehicle @2mph while reversing and i instantly thought, maan - so slow and such an visual impact...
To bad it's gone in V. Because they reflected that very very good.