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Сообщить о проблеме с переводом
I run the game on a 240 Hz monitor and if the game gets above 100 or 140 I get weird issues like NPC's that cannot open doors or are stuck at them, cutscenes zoom in way to much and bikes turn to quickly making them almost unusable.
I use MSI Afterburner that has an FPS lock build in that caps my FPS on demand in games like these.
However if anyone else has these problems and want an ingame patch/solution take a look at GTA 4 Fusion Fix:
https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/releases
And check the readme as well.
It fixes and patches a lot of stuff in the game and adding stuff like an ingame FPS limiter to fix these kind of issues a long many others.
In fact the script bug at high FPS at the last mission is actually fixed with this patch as well
do you have an good idea how i can make it work then?
It fixes a lot of high FPS problems as well as allowing you to set a fixed FPS through the ingame menu.
Of course you could still cap the FPS through Nvidia or MSI after burner
THIS WORKED!! Thanks
Then I Uninstalled the 1st person mod..still nothing. Finally I capped the frame rate at 60, and still while Niko was dangling from the helicopter pressing A on a x360 controller, still he was stuck.
Finally I was thinking it must be tied in with console coding of 30fps, and _finally_ Niko got in that helicopter and took out Jimmy P.
I'm using IceEnhancer Natural with a real vegetarian and high resolution roads with the 1st person mod.
In 4k at 120fps+ it looks GTA V quality.
While GTA V was just fun crazy over the top fun, the realism and storyline of IV is simlly unmatched.
And playing it in 1st person and updated graphics is one heck of an experience, some 16 years after it's release, it's still as powerful a story as it gets.
not that RTSS or nvidia drivers are laggy or anything (they are not), it's just they don't have access to hook the code necessary to cap in a low latency manner here
Anything made pre-2004 should probably be locked at 30, and, as the dude above said, have the CPU set to "one" in the "affinity" section in Task Manager.
Fusion fix in theory even allows you to go higher then 60 fps and still don't have problems with missions that get bugged at higher FPS such as the mission mentioned in this thread.
However in my own experience when I play a mission I still cap the game at 60 FPS through ingame Fusion Fix settings, one of the problems I have noticed above 60 FPS is that for example NPC's have a hard time with doors, whether it is a car door or building door they seem to get stuck in them and not being able to continue, in missions this can be game breaking since an NPC get's stuck, so just to be sure I still cap the game at 60 fps.
Fusion fix is the best option here since you get little to no input lag, tearing, glitches etc.
For any other game however I have set an option in my MSI afterburner, I have set a universal FPS lock at 60 whenever I press ALT + N .
If anyone reads this and plays any other "old" game pre ~ 2012 etc. like Incarnate mentioned you may want to always have a shortcut to cap any game at 60 FPS to prevent bugs.
In my own experience I never had to cap any old game to 30 FPS to prevent bugs, 60 cap has always been enough for me but depending on the game your mileage may vary :)