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Agree that it's a painful lieutenant micro experience and not a fun strategy game.
EDIT:
Upon further reflection, maybe that the game didn't tell me to daisy chain warehouses is what caused my displeasure. I didn't think it was possible or reasonable.
Basically, drivers would go to the airport first. Pick up all cash they could take. Go to the residence and drop it off. Then pick up cash in the residence and drive to the assigned location (Bank).
Any time a driver brings back more money than allowed to fit in the residence, even for a second, they increase your threat level.
What I would suggest changing is have the Residence drivers check to see if there is money in the house first before making the trip to the airport.
I found then that warehouses seemed to work better (at least a lower cost per 12 hr) at distributing the cash from the airports to the banks (by being placed right next to them). They did however fill up quickly and needed a few of them (up to 3 max level near cocaine production and for 2 airports either side of those max level warehouses i.e. a 3:2 ratio).
Once I had the automation down I just macro'd production to ensure none of it "maxed" at supplies held to avoid police attention and tried to keep terror to a minimum whenever taking over territory. Query multiple Lieutenants didn't seem to improve how fast cities/buildings capture (say going from +1 more than defense to +5 made no difference) - I presume this hasn't been implemented yet.
I think I was pulling 550k p.m. at end of tutorial - but never used the seaports or southern airport as I didn't seem to need them to finish and was already maxing 2-3 banks use at about 80% across them which seemed to be plenty of money.
Enjoyable game, I really like the macro aspects - they didn't seem like overly complex production chains which usually ruins it for me.
One last query - is it intentional for the airports to only carry max 10 and of only one resource at one time. This seemed like an odd limitation, as I would have thought it would at least be just max 10 of whatever resources you were trying to send. Initially, I hoped I could send 10 of every resource but that does seem too OP but maybe could be balanced.
This is the final chain you are looking for. Do not remember for "dry" place name.
If you do not have residence, you need to micromanage it - at least in the demo.
Yes, understand, but as I said, warehouses are actually cheaper per 12 hr (and they have more trucks) and you can use them from Airports to Banks.
While true, residence trucks carry more cash per run. I think a level 3 warehouse truck can fit 5k dollars, whereas even a level 2 residence does 10k/run?
I think you're right, level 3 warehouse is only 5k per truck whilst there is 6 of them - I can't recall how many a level 2 residence has.
Each warehouse level can bring 3/4/5 trucks and each truck can carry 2500/3750/5000 money, and store 10k/15k/20k at warehouse.
Residence has 1/2/3 truck which can carry 8k/10k/12k money. You can store 20k/25/36k.
Of course, maintenance cost are much higher for residence, but u can turn it off when you are not using it.
BUT tere is one mechanic (or flow/bug/yet unchecked idea) that for each point of destination (airport, bank etc.) only one truck can go. So, if you set an airport as a destination point for 3 warehouse, only one truck will go there. When this truck will pick up goods, another will go. Other warehouse will be idle. For my observation, that rule is not checked for workshop trucks and they can go to airport if a warehouse/residence truck is on its way.