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Pretty lame mechanic to just slap a mystery meter on screen the whole fight and then go oh yeah this meter makes the boss harder btw in the last 12 seconds.
With that being said, we are planning to tweak the boss based on you guys' feedback.
I know a lot of people disagree but I think the final boss having a final phase that's just a damage check is very bad, I would even say I hate it.
All it does is punish players who have builds that don't go for maximum damage in short bursts.