Gunfire Reborn

Gunfire Reborn

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28 Απρ 2021, 21:51
Update Notes - 4/29/2021: Adjustments on Qing Yan, Ao Bai, weapons & scrolls
Όλες οι λεπτομέρειες του συμβάντος:
https://steamcommunity.com/ogg/1217060/announcements/detail/3050602862757980796
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Εμφάνιση 16-30 από 103 σχόλια
一个单机游戏 单纯的为了快乐 你还削?
Have sent this through the in game feedback system but in case it gets missed. There is a bug in the talent screen (where you assign soul essence) that displays some of the text in English and other parts in Chinese.
I have only encountered this bug since this latest update.
Τελευταία επεξεργασία από Cat Man Tad; 28 Απρ 2021, 23:57
Great update mostly happy with the changes around the board :) (I understand the change to Ostrich Rider but I liked the extreme double edged nature of the scroll, plus 60->50 will really hurt some builds that the ability to dash will not fix).
Original: Leave a death mark for 4/5/6s for each enemy you hit with cleave.Enemies with death mark take +20%/30%/40% DMG. Movement speed +20%/25%/30% for 6/6/10s after you kill an enemy with death mark.
New: Leave a death mark on each enemy you hit with cleave for 4/5/6s. Enemies with the mark receive additional 20/40%/60%% DMG from you (DMG bonus applies to the cleave that leaves the mark). Movement speed +20%/25%/30% for 6s/6s/10s after you kill a marked enemy. Really in a team based game youre gonna make a skill that helps team damage turn into only who uses it? Thats a very weird and bad choice. I barely use it but still why?
Huge fan of all changes. The pre-patch Pupil was absolutely insane. It was fun while it lasted but I believe speeding up its hot rate and taking down its damage was a good move.
thank you gunfire devs very cool
Αναρτήθηκε αρχικά από Cat Man Tad:
Have sent this through the in game feedback system but in case it gets missed. There is a bug in the talent screen (where you assign soul essence) that displays some of the text in English and other parts in Chinese.
I have only encountered this bug since this latest update.
Thank you for your report! We have identified this issue and are working on fixing it as soon as possible. The patch would be live later today. Sorry for any trouble caused.
Τελευταία επεξεργασία από Gunfire Reborn; 29 Απρ 2021, 0:33
All or Nothing caqn bite you in your butt´ pretty fast and pretty hard.
I mean, theoreticly it sounds mkay to lose all your armor when leaping, because you gain armor when you're done leaping.
Though when you have a scroll which converts all your HP to armor, you just need to get hit once and you're dead.
Or when you get a scroll to convert all your armor to HP, it becomes useless.
Unless it counts as armor breaking, than it would work with last stand?
love you guys and the game, keep it up!
Please add a function to rejoin after disconnecting.
怎么感觉瞳沦为了和红蜥蜴的下场
"Leave a death mark on each enemy you hit with cleave for 4/5/6s. Enemies with the mark receive additional 20/40%/60%% DMG from you (DMG bonus applies to the cleave that leaves the mark). Movement speed +20%/25%/30% for 6s/6s/10s after you kill a marked enemy"

>(DMG bonus applies to the cleave that leaves the mark)

So what, that same single cleave hit that applied mark recieve dmg bonus? But I cannot hit them second time with same hit, can I? Or is it implies that only cleave hits will get the dmg bonus, and other sources, like guns will not?
Τελευταία επεξεργασία από Prawn of Creation; 29 Απρ 2021, 2:17
Does skill damage increase also increases ao bais skill? And if not, isnt that kinda unfair?
Nerf the bandit snipers from the 2nd level, the homing is ridiculous and can turn practically on a dime. Also decay is the worst thing on earth please give us some way to counter it because in nightmare one decay infliction can end your run even at full health because it cripples you so bad
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