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翻訳の問題を報告
- How about an inventory for the character (helmet, gloves, armor, boots, rings) that are kept if you complete the race and lose everything if you die?
- A more extensive skill tree and a special one that goes up one point if you complete your career and resets if you ever die, TOTAL 2 skill trees one fixed and one that you can lose: -S xD
- I guess it is already taken into account, there will be more acts, right? and more levels of difficulty.
- A battleroyale mode for 20-50 players in some of the labyrinth stages? with single player or in pairs?
thanks for reading me
Killing 100 arrogant lobsters killed with fire is an unrealistic goal for unlocking demonlore. Only 1.0% of players have killed 30 crabs with fire(around 10 per game). There are probably 3-5 arrogant lobsters per playthrough. Meaning I must play 25-50 games in a row with only fire weaponry to unlock a weapon. This will almost never happen through regular play. It will take thousands of hours, or 50-100 hours of purposeful grinding. So please lower it to 10. This can be done in a few playthroughs without it being super easy.
"a battleroyale mode"??? dude... the game is 10 bucks, you can be more than happy if they add more stages in the future... it has single and coop already.... cant believe someone even thinking of battle royale in that kind of game...
Dude if that game mode is even in tetris.
A pvp mode that has all the rooms open and every x time some rooms are turning red to leave them because they will be closed with fire and you will die, for example.
It is worth 10 euros because it is in pre mode ... When it has more content or is finished it will be worth more money, it happens with all prealpha games.
I give ideas because if they add more content it will have more added value and therefore more value in general.
My god..why do you want to get everything served like a child? ;)
archieve it!