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Which you likely will at some point. The bigger the wall of text, the more likely you are to forget because it's that much harder to remember.
At some point, you might decide to just go "screw this" and just ignore it completely. Especially if all the simple scrolls are winning you the run already.
Not even about memories. A person will memorize things they uses on daily basis. Anyone with a main/a build would memorize those with muscles reflexes. It is not a bottleneck.
The bigger the wall of text, the more likely dev didn't bother to balance the calculation. Those more complex mechanism is more often only marginalized more useful than their subtitude.
Consider this:
Reload - 55% after defeating an enemies, add more magazine proportionally toward blah blah blah
vs
flat Reload - 40%
In a scenario that one player tend to be the finisher out of four players, this affix only help that one person, and that person isn't even using a reload based weapon. This is just worse among legendary affix. Anything creative is almost guaranteed to be disappointing.
This kind of design is a huge discouragement to players's usage of reading, because reading doesn't yield anything more than a better lucky loot of some really braindead starfly stuff that doesn't require reading the user manual. Imagine reading description of 50 scrolls every game and after reading the enhanced scrolls of 70 scrolls repetitively only to find out of one Scroll Enhancer. ----where is the return of investment?
It is the same on the forum. Big wall of text yield nothing important than an echo or distraction.
If poor, lengthy descriptions made the game hard, they would be dying and losing the run whenever they saw a wall of text. Obviously that doesn't happen.
Fabric Labyrinth of Glyph Grinding Doom
The talents are mostly understandable after a couple reads.
On the other hand some ascensions are much more difficult for me to interpret since there's a lot of character-exclusive terms so everything is boiled down to "pick anything x-related for x build" for the sake of brevity or I'll pick the ones that are easier to understand since I know what exactly I am getting. It has been a problem for certain heroes with more intricate mechanics like Owl or Momo (and while momo is super strong he has a lot of word salad moments since he has multiple mechanics). I think the more number-intensive the hero is the more tl;dr-susceptible they are. Owl has various boosts for varying occult scrolls that inflate the descriptions and momo has the whole ink point system. They also have similar-worded systems (ink/domains for momo. Astro-anything for owl) that make them much less readable.
Aside from certain formatting, I think what the game needs is more unique descriptors. Most characters have more unique wording. So instead of attaching "astro" to everything for owl for example make it just be one ability and have their cards be called "forecasts" and astroaspects being the only astro-anything would be much more readable. Or vice-versa with astroforecast and aspects. Either one would make them easier to read for newcomers.
Momo is similar, there's a ridiculous amount of different ink-related mechanics, very bad readability even if you don't need to read his skills much. Ink form, Ink domain, Ink points, Ink shade, Ink spirit (this is literally just ink form by the way), Ink splash, Ink DMG, Ink orbs. That is 8 different ink terms, two of them being synonymous.
Also "Ink domain can be considered Blank domain" on that one ascension is pretty bad if you're still learning (the difference is that blank domain is the white "snail trail" and ink domain is the circle-aura when you use your primary).
It would probably be easier to come up with differing terms like call Ink domain "ink aura" instead so that way there isn't multiple uses for domain. Ink points could be "brush points" so that way it isn't as confused with the various other ink mechanics, efforts could be made to make "brush" the term for weapons/point boosts out of the primary ink form, this way ink stuff could be related to the primary skill and domains could be used for secondary-related mechanics.
Cool, read it once when first found the scroll and remember it ever since.
If you think this is too much text, the education system has failed you.
The irony
Finally someone gets it by paying attention to a big wall of text that yield nothing important than an echo or distraction.