Gunfire Reborn

Gunfire Reborn

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wording
the wording on so many skills / talents / accensions are very poor and or way to much information . fun game but holy cow i play to play games not read paragraphs on how to use scrolls or accensions
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Showing 16-28 of 28 comments
Originally posted by wafflekitty:
You only have to read and understand it once and then never again in any future runs.
Unless you forget what it does, of course.

Which you likely will at some point. The bigger the wall of text, the more likely you are to forget because it's that much harder to remember.

At some point, you might decide to just go "screw this" and just ignore it completely. Especially if all the simple scrolls are winning you the run already.
Originally posted by 931numbers:
Which you likely will at some point. The bigger the wall of text, the more likely you are to forget because it's that much harder to remember.

Not even about memories. A person will memorize things they uses on daily basis. Anyone with a main/a build would memorize those with muscles reflexes. It is not a bottleneck.

The bigger the wall of text, the more likely dev didn't bother to balance the calculation. Those more complex mechanism is more often only marginalized more useful than their subtitude.

Consider this:

Reload - 55% after defeating an enemies, add more magazine proportionally toward blah blah blah
vs
flat Reload - 40%

In a scenario that one player tend to be the finisher out of four players, this affix only help that one person, and that person isn't even using a reload based weapon. This is just worse among legendary affix. Anything creative is almost guaranteed to be disappointing.

This kind of design is a huge discouragement to players's usage of reading, because reading doesn't yield anything more than a better lucky loot of some really braindead starfly stuff that doesn't require reading the user manual. Imagine reading description of 50 scrolls every game and after reading the enhanced scrolls of 70 scrolls repetitively only to find out of one Scroll Enhancer. ----where is the return of investment?

It is the same on the forum. Big wall of text yield nothing important than an echo or distraction.
Last edited by Losk Osmanthus 路渐秋凉; Feb 1 @ 5:12pm
Originally posted by Amber Baal:
OP is hilarious, gunfire reborn is not a hard game.
They didn't say the game was hard. They said the description wording is too poor or has too much to read.
Originally posted by Amber Baal:
Aka they think its a hard game.
That's not the game being hard. That's descriptions being tedious.

If poor, lengthy descriptions made the game hard, they would be dying and losing the run whenever they saw a wall of text. Obviously that doesn't happen.
Last edited by 931numbers; Feb 1 @ 11:14pm
I've discovered your kryptonite, it's called books. Going to the library must be like entering "A Nightmare on Elm Street" for you, hey?
Originally posted by Bunny Massacre:
I've discovered your kryptonite, it's called books. Going to the library must be like entering "A Nightmare on Elm Street" for you, hey?

Fabric Labyrinth of Glyph Grinding Doom
Syotos Feb 3 @ 1:59am 
Originally posted by Bunny Massacre:
I've discovered your kryptonite, it's called books. Going to the library must be like entering "A Nightmare on Elm Street" for you, hey?
again there's a difference between reading books and reading a wall of text for a game where you're getting many scrolls / accessions per run , not sure where you are getting the whole "reading is hard hur dur" part. maybe you have trouble comprehending what you read if that is what you gathered from the post.
I mostly agree. The only scroll that I really get confused on are the ones that require you to either recycle or discard like reascend/reasonable exclusive. I forget it's one or the other and accidentally fumble the scroll.
The talents are mostly understandable after a couple reads.

On the other hand some ascensions are much more difficult for me to interpret since there's a lot of character-exclusive terms so everything is boiled down to "pick anything x-related for x build" for the sake of brevity or I'll pick the ones that are easier to understand since I know what exactly I am getting. It has been a problem for certain heroes with more intricate mechanics like Owl or Momo (and while momo is super strong he has a lot of word salad moments since he has multiple mechanics). I think the more number-intensive the hero is the more tl;dr-susceptible they are. Owl has various boosts for varying occult scrolls that inflate the descriptions and momo has the whole ink point system. They also have similar-worded systems (ink/domains for momo. Astro-anything for owl) that make them much less readable.

Aside from certain formatting, I think what the game needs is more unique descriptors. Most characters have more unique wording. So instead of attaching "astro" to everything for owl for example make it just be one ability and have their cards be called "forecasts" and astroaspects being the only astro-anything would be much more readable. Or vice-versa with astroforecast and aspects. Either one would make them easier to read for newcomers.

Momo is similar, there's a ridiculous amount of different ink-related mechanics, very bad readability even if you don't need to read his skills much. Ink form, Ink domain, Ink points, Ink shade, Ink spirit (this is literally just ink form by the way), Ink splash, Ink DMG, Ink orbs. That is 8 different ink terms, two of them being synonymous.
Also "Ink domain can be considered Blank domain" on that one ascension is pretty bad if you're still learning (the difference is that blank domain is the white "snail trail" and ink domain is the circle-aura when you use your primary).

It would probably be easier to come up with differing terms like call Ink domain "ink aura" instead so that way there isn't multiple uses for domain. Ink points could be "brush points" so that way it isn't as confused with the various other ink mechanics, efforts could be made to make "brush" the term for weapons/point boosts out of the primary ink form, this way ink stuff could be related to the primary skill and domains could be used for secondary-related mechanics.
Torx Feb 3 @ 7:39pm 
Originally posted by Losk Osmanthus 路渐秋凉:
Originally posted by 931numbers:

Upon recycling an occult scroll which is not Scroll Enhancer by using the Golden Touch talent at level 2, randomly enhance a held non-cursed occult scroll, excluding Scroll Enhancer;
Originally posted by 931numbers:
after each successful enhancement, there is a 100% chance to destroy Scroll Enhancer. For each non-enhanced and non-cursed occult scroll in the backpack, -10% chance to destroy Scroll Enhancer whenever you recycle a scroll (up to -90%).
Originally posted by 931numbers:
After each successful enhancement and if Scroll Enhancer has not been destroyed, +20% chance to destroy Scroll Enhancer while also gaining another +10% chance from dropping a scroll if you had dropped and recycled a scroll that you had previously held.
Originally posted by 931numbers:
Dropping all scrolls except Scroll Enhancer and a scroll that you want to be enhanced, will guarantee that it gets enhanced but will also guarantee Scroll Enhancer's destruction when you recycle a scroll.

No such thing as too much information.
Perhaps it is not about the volume of information but how it is presented?
Syotos Feb 3 @ 10:43pm 
Originally posted by Torx:
Originally posted by Losk Osmanthus 路渐秋凉:




No such thing as too much information.
Perhaps it is not about the volume of information but how it is presented?
both.
Originally posted by 931numbers:
Originally posted by XelNigma:
First off, Ironic
Secondly, I agree the translations are confusing at times. But there's no such thing as too much information.
No such thing as too much information?

*cracks knuckles*

Scroll Enhancer (with all useful information when using it):

Upon recycling an occult scroll which is not Scroll Enhancer by using the Golden Touch talent at level 2, randomly enhance a held non-cursed occult scroll, excluding Scroll Enhancer; after each successful enhancement, there is a 100% chance to destroy Scroll Enhancer. For each non-enhanced and non-cursed occult scroll in the backpack, -10% chance to destroy Scroll Enhancer whenever you recycle a scroll (up to -90%). After each successful enhancement and if Scroll Enhancer has not been destroyed, +20% chance to destroy Scroll Enhancer while also gaining another +10% chance from dropping a scroll if you had dropped and recycled a scroll that you had previously held. Dropping all scrolls except Scroll Enhancer and a scroll that you want to be enhanced, will guarantee that it gets enhanced but will also guarantee Scroll Enhancer's destruction when you recycle a scroll.

Cool, read it once when first found the scroll and remember it ever since.

If you think this is too much text, the education system has failed you.
Originally posted by Losk Osmanthus 路渐秋凉:
Originally posted by 931numbers:
Which you likely will at some point. The bigger the wall of text, the more likely you are to forget because it's that much harder to remember.

Not even about memories. A person will memorize things they uses on daily basis. Anyone with a main/a build would memorize those with muscles reflexes. It is not a bottleneck.

The bigger the wall of text, the more likely dev didn't bother to balance the calculation. Those more complex mechanism is more often only marginalized more useful than their subtitude.

Consider this:

Reload - 55% after defeating an enemies, add more magazine proportionally toward blah blah blah
vs
flat Reload - 40%

In a scenario that one player tend to be the finisher out of four players, this affix only help that one person, and that person isn't even using a reload based weapon. This is just worse among legendary affix. Anything creative is almost guaranteed to be disappointing.

This kind of design is a huge discouragement to players's usage of reading, because reading doesn't yield anything more than a better lucky loot of some really braindead starfly stuff that doesn't require reading the user manual. Imagine reading description of 50 scrolls every game and after reading the enhanced scrolls of 70 scrolls repetitively only to find out of one Scroll Enhancer. ----where is the return of investment?

It is the same on the forum. Big wall of text yield nothing important than an echo or distraction.

Originally posted by Losk Osmanthus 路渐秋凉:
It is the same on the forum. Big wall of text yield nothing important than an echo or distraction.

The irony
Originally posted by Melancholy of Life:
Originally posted by Losk Osmanthus 路渐秋凉:

Not even about memories. A person will memorize things they uses on daily basis. Anyone with a main/a build would memorize those with muscles reflexes. It is not a bottleneck.

The bigger the wall of text, the more likely dev didn't bother to balance the calculation. Those more complex mechanism is more often only marginalized more useful than their subtitude.

Consider this:

Reload - 55% after defeating an enemies, add more magazine proportionally toward blah blah blah
vs
flat Reload - 40%

In a scenario that one player tend to be the finisher out of four players, this affix only help that one person, and that person isn't even using a reload based weapon. This is just worse among legendary affix. Anything creative is almost guaranteed to be disappointing.

This kind of design is a huge discouragement to players's usage of reading, because reading doesn't yield anything more than a better lucky loot of some really braindead starfly stuff that doesn't require reading the user manual. Imagine reading description of 50 scrolls every game and after reading the enhanced scrolls of 70 scrolls repetitively only to find out of one Scroll Enhancer. ----where is the return of investment?

It is the same on the forum. Big wall of text yield nothing important than an echo or distraction.

Originally posted by Losk Osmanthus 路渐秋凉:
It is the same on the forum. Big wall of text yield nothing important than an echo or distraction.

The irony

Finally someone gets it by paying attention to a big wall of text that yield nothing important than an echo or distraction.
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