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No, bro. We will not have a good time. We want to have to use our brains to make builds that will be good at overcoming hard challenges appropriate for the top builds. This is how this game used to be. When we bought this game, we didn't look at it and think "wow, looks like it will be really exciting to only play this game with Foundry and never pick up scrolls and blessings!".
Btw, i want to notice yet again that your side for some reason always ignores a way better proposed solution: for low skilled players to just lower the difficulty instead on playing on the hardest one. Reincarnation 1 has all the seasonal stuff enabled, person who plays on R1 isn't missing any content.
As for your reply, once again it's the classic response you people all seem to have that basically boils down to "Don't play half the game, even if you want to enjoy what it could offer".
If you want Momo to stay OP, just lower the difficulty after he gets nerfed. You know, the choice that you seem to forget exists because you're too busy not considering the consequences of what you want? Weaker enemies means you'll still be powerful compared to them, so you'll see basically no change.
It's like one of those "Would you rather?" questions.
Would you rather...
1. Ruin the fun of people by breaking the game they once enjoyed while telling them they should be forced to throw away most of the game's bonuses, special game mechanics, item synergies, unique gameplay experiences and basically anything that looks impressive to use, leaving them with barely anything... which isn't much fun either. Or just outright telling them to leave entirely.
OR
2. Drop your difficulty number from "9" to "1" and play normally with the same entertaining experience.
For some strange reason, every single one of you people always picks option 1.
My honest opinion here:
Momo is one of the strongest characters, but I expected even more, has an aura that makes everyone take damage, and if you get a lot of SkillDMG where you walk you kill everything without doing anything, also I used her having Season 4 (Star Link Season) with a lot of SkillDMG bonuses, it was something crazy.
Even so, I don't consider her to need a nerf, because to get effectiveness with her aura she needs a lot of SkillDMG, something that is easy to get in R1, but not so easy in R9.
Nona is also very strong, but she doesn't feel unfair either.
Without being DLC, I recommend Tao (bunny) because it increases RoF (Rate of Fire), with a good Spores build she gets more damage than Momo VS bosses.
Lei Luo (Polar Bear) in case you want a boss-killer (hard to understand its mechanics, I recommend CriX Share with Golden Bow and Strike Wing).
It is always necessary to keep in mind which damages are multiplicative and which are additive.
https://gunfirereborn.fandom.com/wiki/Damage_Modifiers#Multiplicative_Modifiers
TLDR:
Momo is strong but doesn't feel like a cheat. Everything's fine. There are strong characters that are not DLC, enjoy the game.
Did you play in Co-Op while having Momo or Nona in your team?
Cause that's where the issues are.
I've played alone with Nona in co-op, I didn't see anything unusual, can you explain to me what the problem is with those 2 heros in co-op? I don't understand it.
Do a current season run. Change all his skill damage to an element. Get all elemental effects when applying an elemental effect. Walk around at hyper speed while everything around you dies no skill required very easy to set up. Momo has easy access to damage mitigation and passive damage and you can do something with just that that is broken on any season or no season. I’d say losing a run with momo is a skill issue but winning a run with momo has no skill involved.
It’s especially bad in co-op where momo will out speed everyone on your team and wipe out whole zones before other characters can even cross half the map. Might be fun for the momo player but it’s not fun for anyone else.
Honestly everyone can think what they want but this is the most accurate summation of the problem I've seen. Powercreep like Momo makes the game unpalatable for cooperative play, considering he can fly around at mach 7 like a wallhacking moron and just destroy everything around him while not even aiming or "using" an ability. Like literally just clicking and holding W. if he's going to be invincible all the time and super fast, he should do next to no damage. If he's going to do a ton of damage, he shouldn't be able to sit in his invincible race car form to do so.
If you've ever played a cooperative experience with a cheater, it's very similar. You don't see enemies, you just hold W knowing you will basically do nothing but still win. And while if this was say, Mann vs Machine or some other MMO raid like experience where winning is important for loot, gear, etc.
Gunfire, while I don't want to struggle, I'd like to be able to enjoy a run with Momo in it and not have to worry about sitting AFK for 40 mins or so while someone else gets to play the game.
Any second now...
Solo is never an option. >:(