Gunfire Reborn

Gunfire Reborn

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turbo 31 DIC 2024 a las 10:00 a. m.
4
Soooo... still no Momo nerf?
Snooooreeeee... mimimimim... Sorry fell asleep trying to play as Momo but the game played itself for me so i guess i'lll catch up on some zzz
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Mostrando 76-87 de 87 comentarios
Varuna 25 ENE a las 10:43 a. m. 
Publicado originalmente por 931numbers:
Publicado originalmente por XxX404SluttySissyBussyBoi404XxX:
you can say "i adressed that allready" as often as you want, you still wrote specific things that say otherwise or missed the point of what you responded too.

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thats clearly entitlement.
you bought something and think that this something should be to your liking, but thats not how things work.
If a DLC Char is not what you wanted you either dont buy it or live with the fact that you made a bad decision in purchasing that DLC.

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that my last input, i dont want to engage with people who refuse to actually engage with other peoples points and consider that they maybe not in the right at every single moment of there life
And once again, what I said applies to a specific context. That being, 1 person's opinion, and letting confused people understand it. Nothing to do with opinion superiority or forcing devs to do what you want.

You repeatedly taking my words out of context isn't some grand "gotcha!" moment where you found me saying opposite things. It just shows that you are deliberately ignorant of the original context and reason behind my words, and still try to make a fake argument regardless.

You say you don't engage with people who refuse to engage with other people's points, while refusing to engage with other people's points. Nice hypocrisy right there.

Publicado originalmente por XxX404SluttySissyBussyBoi404XxX:
I heavily disagree with your point about the devs responsibility to cater to min-maxers who play optimal because thats clearly not what this game is about.
Devs should cater to everyone they wanted playing their game, casuals and min-maxers alike. If they didn't want min-maxers to play, why are 8/12 difficulties there only to make things harder, requiring min-maxing? Clearly they wanted those people, and so should cater to them.

If playing optimally wasn't something that the game is about, they would've removed all those difficulties as they serve no purpose in the pursuit of casual fun. They haven't removed them.

Publicado originalmente por XxX404SluttySissyBussyBoi404XxX:
If you want something like that then play competitive games like CSGO if you want that but dont try to change games that are clearly not for you.
Games been easy for Years now and that will not change cause its not about the challenge, the devs clearly want a power fantasy with many special effects.
you may disagree but that doesnt make it the devs responsibility to cater to your opinion what the game should be about.
3 years ago I could've said the exact same thing about you. The game wasn't a power fantasy, so if you wanted something like that then play some other easy game, but don't try to change games that are clearly not for you (or stick to the low difficulties instead). Game was hard for years back then because it was not about power fantasies. The devs clearly wanted a challenge with obstacles to overcome.

You may disagree but that didn't make it the devs responsibility to cater to your opinion about what this game should be about.

And yet people like you tried to change the game first, resulting in this mess. You willingly defend the same thing you tell people not to do. Your hypocrisy has doubled.

Publicado originalmente por XxX404SluttySissyBussyBoi404XxX:
Im happy with the choices the game gives me, i dont need to do the most damage if i can clear the game with less than that and i dont see why that is a problem, not everything needs to be equal.

you want an easier experience? play chars that are innately stronger and pick synergys that make you stronger, you dont want that then play things you like because, yk, fun?
I like bows and shotguns and i will continue to play bows and shotguns regardless of they're effectiveness as long as im able to clear content with them and continue to not play things that i dont enjoy.

And no, the fact that momo is too strong for your liking doesnt mean that its a fact that momo is too strong in general.
i bet theres people who like momo how he is, these peoples opinions are as valid as yours, they are happy with what the dlc offers, why take it away when you have every ability to never engage with momo, it doesnt make any difference for you because you can just not engage with momo.
Yes, the choices the game gave you. You mean like the choice to lower the difficulty so you didn't even need anything like Momo being too strong or anything else being overtuned? The choice to lower the difficulty so you don't need to do the most damage because you can clear the game with less than that? The choice to lower the difficulty that wouldn't have been a problem, because it didn't need to be equal with higher difficulties?

You wanted an easier experience? Lower the difficulty instead of demanding an easy game, praising OP additions, defending blatant issues, and outright telling veterans to get kicked out of game they loved. You don't want that then you can play a higher difficulty because, you know, different people enjoy different fun? You can play with your bows and shotguns regardless of their effectiveness because you don't need to do what higher difficulties would demand of you.

You have literally no excuse to deny the game going back to a state it used to be, because you would lose literally nothing in the process. Everything you wanted was already there before things became a pure power fantasy. You only want to keep it in this state because you're not the one getting kicked out of the game.

Publicado originalmente por XxX404SluttySissyBussyBoi404XxX:
go play e sports or something smh
"Go away because I want to selfishly keep the game in a broken state that is unfun for a certain group of people because I didn't realize I could've still had all the fun I wanted before, and instead I contribute to all the demands that made the developers drag the game down into this broken state."

Sad thing is, you never would've been on the receiving end of a comment like your own, because the game used to be for everyone, including people like you. Really goes to show what people like you truly are if you think the game is only for you. What was the word you used? Ah yes...
Publicado originalmente por XxX404SluttySissyBussyBoi404XxX:
thats clearly entitlement.


Publicado originalmente por Varuna:
Imagine playing a pve game and still crying about balance :d weirdo
Except... years ago the more casual players complained the game was too hard, and wanted things to become easier (and now it is) by changing the balance.

Which is literally crying about balance. The game is in this state right now because people who share your opinion about crying about balance... cried about balance. So those people who thought the game was too hard and wanted the current power fantasy, you going to call them weirdos too?

Another thing is, if balance isn't that important and not worth crying over, then I guess you would be 100% okay with literally anything that gets added to the game which affects balance, because you'd be a weirdo if you cry about it.

Therefore, here are some additions that I know you'll accept and enjoy:
• Lei Luo's primary skill now instantly wins the game, bringing up the victory screen for all players and giving 200 billion damage to total damage numbers.
• All enemies in Anxi Desert have 1 HP.
• Golem and Gluttony summoned rocks disappear after 3 seconds, because players are tough and don't need to hide behind them anymore.
• Enemy grenadiers now throw 10 grenades instead of 1, each split into 3 more grenades.
• Li's Spiritual Flame now sets the entire room on fire. All enemies burn.
• Laser Gloves now instant kills if it crits an enemy, including elites and bosses.
• Added a new scroll that is guaranteed behind the Longling Tomb entrance's waterfall. Makes all damage you take heal you instead.
• Qing Yan's cleave AoE increased from 7m to 100m, and can hit enemies before they've spawned.
• Added a new enemy enhancement, Reflective, which returns damage dealt to them to the player. Enemies have millions of health and players have a few hundred, but it'll be fine.
• Star Devourer no longer has a maximum magazine capacity, instead it constantly absorbs reserve ammo forever for a bigger and bigger magazine. Also gets +10% damage for every ammo in the magazine, scaling damage ridiculously fast and high.
• Momo when taking lethal damage now activates Ink Form which protects him from lethal damage. Always activates and protects him, so he's always protected from lethal damage.
Bro if you want more challenge then don't use scroll and blessing. That's all you need. You can use one of the rest 11 heroes. Why do you use especially momo and say ''momo is so op let's nerf him''. Wth? So ridiculous. Also idfc cuz it's just a GAME. Did you play bg3? There is a lot of broken build but they don't nerf it. Why? Cuz it's a pve game and killing enemies in one hit is so much fun. Maybe you don't enjoy broken builds but not everyone like you. If I want more challenge then I don't use broken builds. That's all I have to do. Btw wanna you more challenges? You can play killer at dbd.
SM5T001 25 ENE a las 11:25 a. m. 
"If you want to have challenge in this game where all of the replayability comes from trying different characters and builds, don't use all the build making options, and you will have a good time"

No, bro. We will not have a good time. We want to have to use our brains to make builds that will be good at overcoming hard challenges appropriate for the top builds. This is how this game used to be. When we bought this game, we didn't look at it and think "wow, looks like it will be really exciting to only play this game with Foundry and never pick up scrolls and blessings!".

Btw, i want to notice yet again that your side for some reason always ignores a way better proposed solution: for low skilled players to just lower the difficulty instead on playing on the hardest one. Reincarnation 1 has all the seasonal stuff enabled, person who plays on R1 isn't missing any content.
Última edición por SM5T001; 25 ENE a las 3:35 p. m.
931numbers 25 ENE a las 2:31 p. m. 
Publicado originalmente por Varuna:
Bro if you want more challenge then don't use scroll and blessing. That's all you need. You can use one of the rest 11 heroes. Why do you use especially momo and say ''momo is so op let's nerf him''. Wth? So ridiculous. Also idfc cuz it's just a GAME. Did you play bg3? There is a lot of broken build but they don't nerf it. Why? Cuz it's a pve game and killing enemies in one hit is so much fun. Maybe you don't enjoy broken builds but not everyone like you. If I want more challenge then I don't use broken builds. That's all I have to do. Btw wanna you more challenges? You can play killer at dbd.
Glad to see that you accept all the balance ideas I mentioned in my previous post! I'm especially proud of the grenadiers throwing 10 grenades instead of 1, I hope you like it as much as I do.

As for your reply, once again it's the classic response you people all seem to have that basically boils down to "Don't play half the game, even if you want to enjoy what it could offer".

If you want Momo to stay OP, just lower the difficulty after he gets nerfed. You know, the choice that you seem to forget exists because you're too busy not considering the consequences of what you want? Weaker enemies means you'll still be powerful compared to them, so you'll see basically no change.

It's like one of those "Would you rather?" questions.
Would you rather...
1. Ruin the fun of people by breaking the game they once enjoyed while telling them they should be forced to throw away most of the game's bonuses, special game mechanics, item synergies, unique gameplay experiences and basically anything that looks impressive to use, leaving them with barely anything... which isn't much fun either. Or just outright telling them to leave entirely.
OR
2. Drop your difficulty number from "9" to "1" and play normally with the same entertaining experience.

For some strange reason, every single one of you people always picks option 1.
Última edición por 931numbers; 25 ENE a las 2:41 p. m.
Goti Sán [ESP] 25 ENE a las 3:48 p. m. 
I've already played ALL the characters and done their achievements.

My honest opinion here:
Momo is one of the strongest characters, but I expected even more, has an aura that makes everyone take damage, and if you get a lot of SkillDMG where you walk you kill everything without doing anything, also I used her having Season 4 (Star Link Season) with a lot of SkillDMG bonuses, it was something crazy.
Even so, I don't consider her to need a nerf, because to get effectiveness with her aura she needs a lot of SkillDMG, something that is easy to get in R1, but not so easy in R9.

Nona is also very strong, but she doesn't feel unfair either.
Without being DLC, I recommend Tao (bunny) because it increases RoF (Rate of Fire), with a good Spores build she gets more damage than Momo VS bosses.
Lei Luo (Polar Bear) in case you want a boss-killer (hard to understand its mechanics, I recommend CriX Share with Golden Bow and Strike Wing).

It is always necessary to keep in mind which damages are multiplicative and which are additive.

https://gunfirereborn.fandom.com/wiki/Damage_Modifiers#Multiplicative_Modifiers


TLDR:
Momo is strong but doesn't feel like a cheat. Everything's fine. There are strong characters that are not DLC, enjoy the game.
deothor 26 ENE a las 8:37 a. m. 
Publicado originalmente por Goti Sán ESP:
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Did you play in Co-Op while having Momo or Nona in your team?

Cause that's where the issues are.
Goti Sán [ESP] 26 ENE a las 8:57 a. m. 
Publicado originalmente por deothor:
Publicado originalmente por Goti Sán ESP:
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Did you play in Co-Op while having Momo or Nona in your team?

Cause that's where the issues are.

I've played alone with Nona in co-op, I didn't see anything unusual, can you explain to me what the problem is with those 2 heros in co-op? I don't understand it.
Última edición por Goti Sán [ESP]; 26 ENE a las 8:57 a. m.
Maktlan 26 ENE a las 11:32 a. m. 
I dont get it. Momo is completely mid
ZexxCrine 26 ENE a las 2:08 p. m. 
Publicado originalmente por Maktlan:
I dont get it. Momo is completely mid

Do a current season run. Change all his skill damage to an element. Get all elemental effects when applying an elemental effect. Walk around at hyper speed while everything around you dies no skill required very easy to set up. Momo has easy access to damage mitigation and passive damage and you can do something with just that that is broken on any season or no season. I’d say losing a run with momo is a skill issue but winning a run with momo has no skill involved.

It’s especially bad in co-op where momo will out speed everyone on your team and wipe out whole zones before other characters can even cross half the map. Might be fun for the momo player but it’s not fun for anyone else.
Última edición por ZexxCrine; 26 ENE a las 2:09 p. m.
turbo 27 ENE a las 11:03 a. m. 
Publicado originalmente por ZexxCrine:
Publicado originalmente por Maktlan:
I dont get it. Momo is completely mid

Do a current season run. Change all his skill damage to an element. Get all elemental effects when applying an elemental effect. Walk around at hyper speed while everything around you dies no skill required very easy to set up. Momo has easy access to damage mitigation and passive damage and you can do something with just that that is broken on any season or no season. I’d say losing a run with momo is a skill issue but winning a run with momo has no skill involved.

It’s especially bad in co-op where momo will out speed everyone on your team and wipe out whole zones before other characters can even cross half the map. Might be fun for the momo player but it’s not fun for anyone else.


Honestly everyone can think what they want but this is the most accurate summation of the problem I've seen. Powercreep like Momo makes the game unpalatable for cooperative play, considering he can fly around at mach 7 like a wallhacking moron and just destroy everything around him while not even aiming or "using" an ability. Like literally just clicking and holding W. if he's going to be invincible all the time and super fast, he should do next to no damage. If he's going to do a ton of damage, he shouldn't be able to sit in his invincible race car form to do so.

If you've ever played a cooperative experience with a cheater, it's very similar. You don't see enemies, you just hold W knowing you will basically do nothing but still win. And while if this was say, Mann vs Machine or some other MMO raid like experience where winning is important for loot, gear, etc.

Gunfire, while I don't want to struggle, I'd like to be able to enjoy a run with Momo in it and not have to worry about sitting AFK for 40 mins or so while someone else gets to play the game.
931numbers 27 ENE a las 11:23 a. m. 
Publicado originalmente por turbo:
Gunfire, while I don't want to struggle, I'd like to be able to enjoy a run with Momo in it and not have to worry about sitting AFK for 40 mins or so while someone else gets to play the game.
I have a hunch that someone else is going to reply to this with the ever dismissive "Just don't play multiplayer with Momo then. Avoid him every single time someone decides to pick him or just don't play multiplayer at all."

Any second now...
Última edición por 931numbers; 27 ENE a las 11:24 a. m.
Varuna 28 ENE a las 9:29 p. m. 
Wth? You guys says ''momo is so op'' and playing mp? If you keep focus ult ascensions and keep spamming e; then don't say ''momo is op, i can't die''. Ofc you can't die cuz you abuse his passive. Ppl use the chars they want in mp and we can't complain about that. If you have friends play with them; otherwise don't complain about this bs. Solo r9 is diffucult than mp. Btw lyn is the brokest hero in the game.
Publicado originalmente por Varuna:
Solo r9 is diffucult than mp.

Solo is never an option. >:(
Última edición por Losk Osmanthus 路渐秋凉; 28 ENE a las 9:37 p. m.
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