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And if he really does get buffed, you can almost guarantee that any "adjustments" Momo also gets in the future will be buffs too.
If you paid extra for a DLC only to find out the things you paid for are boring to use, you'd want it to change to be more fun too.
Because the alternative is asking for a refund, taking back money you gave to the devs.
Collectors perhaps. People might buy a thousand games and only spend less than few hundred hours a year to go through barely few of them. Consumers aren't always driven by practical rational.
So my point still stands.
Right now, the only way to make the game difficult is playing Season 0 nightmare. Which you lose out on all of the reincarnation features... Which at this rate is basically 80% of the content, lol.
If things got nerfed. You'd still be able to play your power fantasies in R1. Some of us just want the higher difficulties to actually feel difficult.
1. In solo, keep playing until they get way more talents and unlocks than necessary, giving them an easier time. They might even unlock a non-DLC hero that they play better with.
2. In multiplayer, ask their friends to give them scrolls which will equalize the amount each player can do.
3. In high Reincarnation levels, play a lower one which gives exactly the same content.
The "we don't need balance" mentality is exactly how you end up with screwed up difficulty where you either kill everything in 1 hit or die in 1 hit which can make it feel unfair when you unexpectedly game over instantly despite clearly winning. Or how you end up with the power to do an entire 4-player run by yourself, to the detriment of whoever you're playing with, and only by everyone agreeing to not be a jerk can you prevent this.