Gunfire Reborn

Gunfire Reborn

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Juri Apr 29, 2024 @ 3:24pm
Why the essence is limited at 25000?
Should be infinte, or at least 1M
Sometimes in runs i waste a lot.
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Showing 1-14 of 14 comments
931numbers Apr 29, 2024 @ 3:40pm 
Because you have literally no reason to go any further.

Buying every talent and hero in the game all at once costs 25,180. That's assuming you somehow hit the cap without ever buying a talent.

Only thing that really cares is excessive rerolling for blessings that rapidly drains thousands, but that's a self-inflicted problem.
FreshMint Apr 29, 2024 @ 10:35pm 
I also assume that prior to Boundless Dream and seasonal quests there wasn't much expectation for a lot of players hitting that number to begin with.
cloudninjakip Apr 30, 2024 @ 6:56pm 
Originally posted by 931numbers:
Because you have literally no reason to go any further.

Buying every talent and hero in the game all at once costs 25,180. That's assuming you somehow hit the cap without ever buying a talent.

Only thing that really cares is excessive rerolling for blessings that rapidly drains thousands, but that's a self-inflicted problem.
But, you can reach the cap in like 1 looped run. Also, excessive rerolling is the best part.
931numbers Apr 30, 2024 @ 7:50pm 
Originally posted by cloudninjakip:
But, you can reach the cap in like 1 looped run. Also, excessive rerolling is the best part.
Doesn't change my original points.

Including looped runs or not, you still have no reason to go further.
Excessive rerolling being the best or not, it's still a problem inflicted by yourself.
Last edited by 931numbers; Apr 30, 2024 @ 10:00pm
Juri Apr 30, 2024 @ 8:56pm 
Eventually all the players will reach 25k, in a normal run without loops in reincarnation 8 you win 1000 1200 of essence, if you play more is easy to reach the limit
SM5T001 Apr 30, 2024 @ 10:21pm 
Originally posted by Juri:
Eventually all the players will reach 25k, in a normal run without loops in reincarnation 8 you win 1000 1200 of essence, if you play more is easy to reach the limit

Nah. It's kinda easy to lose souls. In the previous season playing on R9 i went from 8K souls to 7K over the course of a week. Died a lot when i was doing some seasonal tasks that forced me to play as characters i don't usually use or to use no more than 3 Bizarre Dream modifiers. I also accidentally did a bit of excessive rerolling. :D

Started that season with 2-3K, so yeah, i'm still moving towards 25K. But i see that it's actually very easy to lose souls by spending them in unsuccesful runs.
Last edited by SM5T001; May 1, 2024 @ 12:37am
FreshMint May 1, 2024 @ 12:14am 
Thinking about it there's also the kinda idea that if there's no cap you could grind extreme amounts of essence now and never need to gain any ever again, rendering it pointless.
Not that the game currently still has a lot to spend on though, especially if you're around for all the seasons...
931numbers May 1, 2024 @ 12:55am 
Oh and another thing. From a coding standpoint there are hard limits to how high a number can go. Just like how copper caps at 65,535, soul essence would cap at that amount as well.

So even if the devs did do as requested and raise the cap, it could only realistically go up to 262% of what it is currently. And when people start hitting that new cap while still draining thousands of soul essence from excessive rerolling, they're going to ask for yet another cap increase which would be impossible without important code tweaks.
IonDrako May 1, 2024 @ 4:53am 
Originally posted by 931numbers:
Oh and another thing. From a coding standpoint there are hard limits to how high a number can go. Just like how copper caps at 65,535, soul essence would cap at that amount as well.

So even if the devs did do as requested and raise the cap, it could only realistically go up to 262% of what it is currently. And when people start hitting that new cap while still draining thousands of soul essence from excessive rerolling, they're going to ask for yet another cap increase which would be impossible without important code tweaks.
Sorry but what type of wack code only handles numbers up to 65535? Old rpgmaker games can handle your money going super past that since it's a super small digit as far as data storing is concerned so I don't even see how they could manage to hard code such a low limit rather than it being just an arbitrary amount they decided on to not let certain scrolls be too powerful.

Like there are probably some random thoughts the devs had as to why they capped stuff where they did but just as a technical standpoint the hard cap would probably be around the number where overflow would happen.
Last edited by IonDrako; May 1, 2024 @ 4:55am
931numbers May 1, 2024 @ 5:20am 
Originally posted by IonDrako:
Sorry but what type of wack code only handles numbers up to 65535? Old rpgmaker games can handle your money going super past that since it's a super small digit as far as data storing is concerned so I don't even see how they could manage to hard code such a low limit rather than it being just an arbitrary amount they decided on to not let certain scrolls be too powerful.

Like there are probably some random thoughts the devs had as to why they capped stuff where they did but just as a technical standpoint the hard cap would probably be around the number where overflow would happen.
16-bit integer limit is 65536. If you include 0, that's 65535.
nul May 1, 2024 @ 6:52am 
Originally posted by IonDrako:
Originally posted by 931numbers:
Oh and another thing. From a coding standpoint there are hard limits to how high a number can go. Just like how copper caps at 65,535, soul essence would cap at that amount as well.

So even if the devs did do as requested and raise the cap, it could only realistically go up to 262% of what it is currently. And when people start hitting that new cap while still draining thousands of soul essence from excessive rerolling, they're going to ask for yet another cap increase which would be impossible without important code tweaks.
Sorry but what type of wack code only handles numbers up to 65535? Old rpgmaker games can handle your money going super past that since it's a super small digit as far as data storing is concerned so I don't even see how they could manage to hard code such a low limit rather than it being just an arbitrary amount they decided on to not let certain scrolls be too powerful.

Like there are probably some random thoughts the devs had as to why they capped stuff where they did but just as a technical standpoint the hard cap would probably be around the number where overflow would happen.
It depends on the datatype being used. Using smaller datatypes makes the game use less memory. It can also offer speed improvements, as the processor will be able to perform more operations per clock.
Bea$t May 2, 2024 @ 4:39am 
Originally posted by 931numbers:
Because you have literally no reason to go any further.

Buying every talent and hero in the game all at once costs 25,180. That's assuming you somehow hit the cap without ever buying a talent.

Only thing that really cares is excessive rerolling for blessings that rapidly drains thousands, but that's a self-inflicted problem.

Well like you said we are 180 short from buying everything, better raise the cap.
What is the point of capping AT 25K, anyway? It's not like you can't buy talents at 15K, right? Do you want to reduce the cap too?
Honestly, it's kinda weird seeing a cap when it doesn't mean anything. Most games just let it cap at biggest number possible, 65535 in this case and say "do what you want with it."
People like to see big number goes up, that's all. Just because you don't see the point in it doesn't mean you have to gate keeping it from others.
931numbers May 2, 2024 @ 11:34am 
Originally posted by Bea$t:

Well like you said we are 180 short from buying everything, better raise the cap.
What is the point of capping AT 25K, anyway? It's not like you can't buy talents at 15K, right? Do you want to reduce the cap too?
Honestly, it's kinda weird seeing a cap when it doesn't mean anything. Most games just let it cap at biggest number possible, 65535 in this case and say "do what you want with it."
People like to see big number goes up, that's all. Just because you don't see the point in it doesn't mean you have to gate keeping it from others.
Well if there's not much point in raising the cap but there is also not much point in lowering the cap, and the cap doesn't mean anything but the cap is already in place, there really is no reason to do anything to it.

So they might as well keep it where it is because changing it doesn't do much. If you think you're being gatekept from seeing a bigger number, just look at your current soul essence and pretend it has an extra 40,535 added to it.
shedora May 2, 2024 @ 4:34pm 
OP has a point if you don't try to pick apart his argument with semantics over "maybe the integer is so and so". If excess soul essence is just used for infinite rerolling after you buy everything, why cap it? Why not just let me get 999k soul essence and spend it on rerolls? Plenty of other successful rougelites and rougelikes have a "you beat our game into the dirt, do what you want now" system where you can just pile resources and gamba them as you play.
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Date Posted: Apr 29, 2024 @ 3:24pm
Posts: 14