Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If a level 6 Cloud Weaver can beat that on its own, I'll be very surprised.
If you enhance a weapon to level 20+, which isn't hard to do, then deposit it after defeating Pole Monarch, it'll be level 10 if you try and withdraw from the Arsenal Guard in the stage just before the boss encounter in the next run.
Why the ♥♥♥♥ is this not mentioned ANYWHERE IN THE UPDATE POST
I havent actually gotten to an arsenal guard yet so i had NO IDEA that this was even a THING
THAT IS SO ♥♥♥♥♥♥♥ S T U P I D
this is not, however, a defense of transcendent arsenal, the only weapons I put in there were what I used on first post-update clear for the sentimental value c:
Or level 6, if you get it during Fjord.
This really isn't that big of a surprise, TBH. The level of a gun is pure linear damage increase, so altering that upgrade number to another number doesn't really change anything. So yeah, popping a gun out at the same + value as weapons you'd find on the ground makes a lot of sense.
Also, if it kept its upgrade value, the mechanic would be broken AF.
My only complaint is that I'd like to pop a weapon out before Fjord 1 rather than after Fjord 3.
Have you not noticed multiplayer death rates have skyrocketed? Average deaths have gone from like 5 to 20+. The damage stat of every enemy that kills you is absurd now.