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Pair of Us is indeed very strong. By all means feel free to take it first. I'll be grabbing it first on this melee mech run.
if you are talking about consistency a pair of us is literally more consistent since grabbing it GUARANTEES that you will kill everything no matter what upgrades you get since it only scales with the numbers of goblets and not with what you get from them.
i just wish it was worded better in a "+1% damage TO IRON WING for each 1hp he has", currently it's just +1% damage and you'd think it would also apply to you
But that's because I got both pyrodominance and furious flame, from ascension fusion, both lv 3. And used Scorching Rounds, element gemini with aura of venom.
Pair of Us is the Spiritual Blessing you use for this one, and the problem with ascensions is that there's no real "core" ascension. Like when you get the Shoulder Cannon Upgrade and Heavy Modification, the missile build is pretty much good to go. Everything after that is building on that foundation to maintain it's consistency throughout.
With the melee mech build...you just need as many ascensions in the melee mech tree as you can get as fast as you can get them. Mastery, Wood Armor, Kinetic Enhancement, and Crushing Charge are all equally important to max out asap. Maxing out Suicide Device definitely helps as well.
Gun to my head to pick a top priority: Wood Armor. Ideally you're going to want to end up spamming Mecha Drop for big AoE damage, and Wood Armor gives him great survivability. while also increasing his max HP to further scale off of Pair of Us. On that note I will be trying another run of the missile turret with Pair while picking up Wood Armor to see if it's worthy deviating from pumping everything into your missiles.
You're also going to actually need to find yourself a good weapon with the melee mech build since you won't just be unloading a never-ending barrage of rockets between you and your turret. She specializes in pistols, but that's not really required. Just go with your favorite weapon combo/one that works for the run.
Now I just wait for Eudicots to come in here and tell me how wrong I am. :3
Melee mech build is less DPS by itself but you can still bring a weapon to the table. IMO that makes melee a bit better.
Shoulder Cannon dominates early game but falls off late, Striker Mode is the opposite with primary cooldown reduction.
That said you'll probably still part time disable Striker versus Gryphon.
Seems like I'm the only one around here championing the missile build. But hey: if I'm the only one who can get it to work then that's fine.