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Then you should build your Jades with specific Spiritual Ascensions in mind. Jades are meant to support your build so you have to knowingly pick the right ones ahead of time. You have to go into the mode fully knowing what direction you intended to build towards.
Example: Generic Weapon Build
Jades:
Craftsman's Inheritor: To upgrade my weapon as much as possible
Supreme Craftsman: To get the right weapon inscriptions
Skilled Craftsman: To upgrade my weapon more
New Look: To increase my chances of getting the exact weapon type I want
Stronger Arrow: Increase weapon DMG
Total Recovery: To keep up momentum
Skill enhancement: Just in case
Shrinking Ground for single player or Combat Medic for multiplayer
Spiritual Ascensions:
Glass Cannon
Firearm Specialist
Well Trained
Obtained that Easy Kill scroll nearly right away, and found numerous other scrolls/etc to continue buffing Cleave to the point of absurdity. Around Level 25 I'm one/two-shotting everything with cleave to further buff it.
Around Level 30 every single enemy has enough armor/hp to tank my Cleave damage several times over.
Yea, I'm not doing Spiritual anymore. It's not fun, it't not fair, and it's not even worth the constant frustration. Because if funneling everything into a max-damage build STILL isn't enough, then I don't see how anyone is able to beat Spiritual outside of using some third party cheating engine.
In a single in-human-level split second, a Yaksha spawns right behind me and 1-shots me.
Fair.
Yea, I'm not playing this mode anymore, since all it does is makes me hate this game in it's entirety. It's bad enough every time it says the enemies get stronger that its just code for "we gave everyone another million HP".
You are severely punished for getting so much as a single scroll that doesn't result in some overpowered gimmick that becomes dead upon level 30, and post-20 you just struggle until an enemy magically spawns on top of you to rob you of your free revive.
You cant "roll with the punches" when this mode tells you to go F yourself just because you weren't absurdly lucky at every single level up, and in which case, it relegates the entire mode to being no different then winning the lottery, when there's little to no skill involved and it boiling down to sheer RNG and virtually nothing else.
I understand that it might be frustrating at first, but you have to understand that builds that work in Campaign won't work the same way the do here. You have to learn new mechanics and accept failures. After all this is a rogue. You are expected to lose multiple times when you start off.
This is always my go to early-game weapon choice until I get weapons or scrolls for other options. But you can also roll with it 'till the end since it is so strong. Fire girl and sword girl scale perfectly with this because of their on hit effects.
Hell, part of why I'm using Li is because Fire does more damage against armor, but even that doesn't seem to do anything.
Confuse is really good too here since you have so many enemy they will just hit each other.
Explosion, i thought is good at first but it rely too much on your build and there is a few time that it stop dealing enough damage the moment you see those elite spawn like crazy.
The only thing I hate is that 8x qian dragon thing. That little pos is really annoying to kill.
Elemental reloads and everything.
First life was robbed from me when a Monk just looked at me funny and suddenly I died from nothing.
Second life- White Shark gets extremely lucky and magically chains me through a wall; I have no shields + 5HP left. I kill a lobster while my shield is full and 5 seconds later I die from nothing. Had no element junk on me or anything. Game just decides I'm dead for no reason at all.
Only plus is that Level 33 is now my current record, yet I'm clearly still godawful because I don't have eyes in the back of my head nor an ability to auto-lock onto every head possible.