Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Are all weapons equally or similarly useful in achieving that win? The answer is a bit more complicated, but the short answer is no.
Most heroes have preferred weapons and/or playstyles, so they will naturally gravitate towards certain types of weapons. However there are certain weapons that even despite being good for your hero may still look inferior more than average.
A good example of this is Tiger Cannon vs Deafening Mortar. Both are launchers that use Special ammo, have bad movement speed, 1 shot per magazine by default, deal high damage every shot, and are good in the hands of Ao Bai (Dog).
Then you realize that Deafening Mortar can fire about 3 shots in the time it takes for Tiger Cannon to fire 1 (more or less), it deals significantly more damage with both the primary fire and weapon skill when used correctly, can hit more often for better on-hit effects, has less reload time, the primary fire benefits more from AoE increases, the weapon skill can fire over obstacles, and the weapon skill even has the same AoE range as Tiger Cannon anyway.
When you look at both of these weapons, one is clearly superior compared to the other, so you're going to pick it more often. They can both let you win, but one is far easier than the other.
Some weapons are simply better at outputting damage, yes. But on lower difficulties, a lot of that damage is overkill.
Whereas some weapons are quicker at eliminating enemies on lower difficulties, simply because of ease of use or utility. But because of the way enemy health scales based on difficulty, they quickly become useless at higher difficulties.
Likewise I know some people who love using Illusion, and others who can't stand the weapon and will ditch it even if using a character it'd normally be strong on.
Other than a few key weapons which perform their very very specific role the BEST (such as a crit-share Goshawk on a crit soul strike monkey build, or an argus as the top shotgun to pair with a plant spores build), a lot of it is up to personal preference