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Повідомити про проблему з перекладом
On the other we all wanted to use Yondu's Yaka Arrow from Guardians of the Galaxy
So this is really our own fault
Get Conflag and you have another 450% with +100% at the end. Birds strong but he doesnt get 450% bonus after 2 stages and his range isn't basically the length of every room. Li can make do with 1 maxed ascension and 1 spirit blessing.
Later in the game once you get more energy bars and/or Endless Wildfires it becomes a bit more manageable since you can actually start spamming full power fireballs, but now you're dealing with the birb's end-game damage as well as his speed.
I'll admit that the one thing I haven't tried is a "melee fireball" build where you're running in to close range to negate the slow travel time of the fireball (which in turn would negate the travel distance bonus of one of her ascensions, I forget which) but I honestly don't see that working out well for her.
This was a completed Elite run. So not really, between the 3 of us there's no HP left to damage, I did like 90% of the damage. Just scale up the damage numbers accordingly to imagine a higher difficulty, the factor of how much better I did would still apply.
Not true at all with the scaling, Reincarnation 4+ I found the gap between my damage and others became very narrow very quickly. Sure, I usually still did more than them, sometimes a lot more, but most of that time was me getting a perfect set up, with their help on the scrolls. I've also had super terrible runs where I can't do more than other characters because I can't get the scrolls to boost skill damage and I'm left as a squishy character with a gun and weak skills (even with ascensions), making it so that I'm lagging far behind in damage until the very end of the game. I will agree with others that she can be built up easily, and there are definitely areas where she feels ridiculously strong, however, I've watched the dog, tiger, and monkey do far better for 80% of the round while I struggled to get the right items and ascensions. A lot of the game is luck, knowing what items you have and need, and being as prepared as possible.
Also, if cloud weaver makes you do 3-4x the damage, just don't use it to help lessen the amount you're doing when playing with friends. Otherwise, maybe they need some additional practice in the game or some help with scrolls during rounds so they can do more damage.
The fox's strength is the skill ceiling of being able to charge fireballs just enough for lethal damage with the burn dot, saving enough meter to keep regaining it, or charging higher to take out priority targets with hit damage.
I don't think the damage number should be a viable metric to how much is getting contributed to the party, at least until overkill isn't counted anymore.
Imagine if enemies had 100K HP. If you do 1M damage to one enemy every 10 seconds, and 100k damage to one enemy every 5 seconds, the first player would do 12M after playing for 2 minutes, and the second player would do 2.4M, yet they'd be killing things 10 times faster.
Does she deserve a nerf? Perhaps, though i doubt anything more than some light nerfs on a few things are necessary.
A huge part of what makes her powerful is the AOE potential of her kit. Her meteor spam spiritual blessing could get toned down, as could her additional meteor spawn ascensions. Her spiritual flame could do slight decreased damage everytime it pierces through enemies (5~10%). And her fire based buffs could be reduced a bit because not only are they strong, they also reduce her flexibility and force her into firey playstyles by default.
And cloud weaver indeed feels OP, it has a lot of damage, it's easy to crit with, and you can cast abilities while using it (!!).
She also might be straight up bugged: I seem to get energy from kills even without using any fire source or having them burn (solo).
Nvm, it's just the blessing that gives an absurd ammount of charge for moving, that definitely warrants a nerf imo lol.