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Persistent: -0.5% DMG taken for every 1% HP missing.
Berserk Soul: +0.5% Lucky Shot Chance for each 1% HP missing.
It also gives your full hp back if your shield/armor breaks, so you don't even have to sacrifice your tankiness.
Although there was one or two occasion when I instantly died after losing my shields while using airbag, but i don't remember if it's a bug, or i just took too much damage.
Yes; as long as you fill your shield/armor to full after each trigger you'll always have a 2nd health bar to fall back on.
I've actually started using it on Dog since his shield is low and i'll just keep healing back to full on shield break. It feels weird at first but once you use it for awhile you can take quite the beating with it.
It can be counter-productive with "Bluff" scroll and some kind of combined shield-health tanking, but otherwhise it just guaranted healing.
Does appear to be situational though
In addition to working with previous 2 scrolls, I believe there are certain characters who gain Ascension benefits based on Health and Shield / Armor
If I recall, Bird has an Ascension that consumes armor for a benefit
Though I personally don't take airbag because it's really annoying being at 1 HP and like, only low on armor/shield and just getting the "low health" VFX/SFX when I'm not actually in danger.