Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There will be moments on Elite or higher though when he spams moves like crazy, though, giving you no time to breath, I think this is a DPS check.
Well there's the problem. Some mechanics are easy to figure out. But -that- is obscure. I don't think there's another enemy in the game that can effect themselves with their own attacks.
If they added a mini-wind god, or some other kind of enemy that shows this off and could make people think "Huh, that might work on something else", I'd be okay with it.
Just poor implementation.
That's the reason they removed Cube rooms from high difficulties
It feels like a lot of the content lately is, at least Reincarnation is optional.
The reason they removed it - cuz a bunch of casuals cried all over the forums(again).
Everything is optional, even playing the game itself.
The original stage 2 boss tends to do more damage in my experience while the wind god is like getting annoyed by an oversized fly who won't hold his stupid head still for 2 seconds