Gunfire Reborn

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Daily Challenge rewards?
I just finished my first daily challenge today and didn't seem to get any upgrades mats or even an achievement. I was just wondering if the is a point to do these or if there will be in the future? If not that's fine as they do give a good challenge if they are just for fun I understand. Thanks in advance for anyone who responds!
Originally posted by Brassqund:
I wish there was some reward too.
We get no soul, no unlock, no xp...
I get it, this is a challenge... but a reward would be great.
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Brassqund Jan 9, 2021 @ 10:01pm 
I wish there was some reward too.
We get no soul, no unlock, no xp...
I get it, this is a challenge... but a reward would be great.
Too bad, thanks for letting me know though! Maybe if the future they will add an incentive for doing them.
<#9400D3>Dream Jan 15, 2021 @ 3:13pm 
The Daily Challenge is for people who want a challenge
Last edited by <#9400D3>Dream; Jan 15, 2021 @ 3:14pm
Alphanumerai Jan 16, 2021 @ 5:21pm 
Why exactly do we not get souls for Daily Challenges? I'd actually like to play a run with some of the daily challenge modifiers, but the fact you don't get anything for it puts me off as it's essentially pointless.
Another meta-currency might work, like souls but for different things.
Elegar Aug 21, 2021 @ 7:18am 
Meaningless spending of time at this moment. You even got no souls
MerlinW Jan 6, 2022 @ 12:21pm 
Originally posted by Elegar:
Meaningless spending of time at this moment. You even got no souls

This is so typical of today's players. They play for the reward, not the experience. It's basically a social problem. The old games didn't reward us with anything and we loved them. But we did. With success.

Personally I don' need rewards. If the gameplay is fun, I'm having fun.
For example there are the Forza Horizon games. Rewards after rewards, if you lose, you are rewarded, etc. I feel like the game thinks I'm stupid.
Last edited by MerlinW; Jan 6, 2022 @ 12:25pm
Tengu Jan 6, 2022 @ 12:49pm 
Originally posted by MerlinW:
This is so typical of today's players. They play for the reward, not the experience. It's basically a social problem. The old games didn't reward us with anything and we loved them. But we did. With success.
if people were really "playing for the reward, not the experience" and the core game loop sucked, nobody would be playing no matter what rewards it offered.

it's better to look at this issue from two sides: beginners and postgame players. beginners need essence to make future runs more manageable, so offering them a harder challenge with no essence rewards is counterintuitive. this is a roguelite, not a roguelike, so players expect to receive power-boosting rewards for completing challenges. most people won't invest time or energy into harder tasks that reap less rewards than easier tasks.

postgame players are sitting on mountains of essence to dump into reincarnation runs, but statistically they're a small percentage of the playerbase. essence rewards wouldn't affect them, but it would give beginners a harder challenge that coincides with their secondary goal of unlocking more talents. that's a net positive for the whole community, so it makes no sense why anyone would be against it. if you personally don't need rewards, why are you bothered at the notion of other people getting them?
Last edited by Tengu; Jan 6, 2022 @ 12:57pm
Deepest Blue Jan 6, 2022 @ 3:14pm 
it is not unreasonable nor a social problem to expect the challenge mode to offer some form of progression or reward for completing challenges at the least.
culixstar Jan 11, 2022 @ 5:20pm 
thank you for this. was about to do my first one before searching this up..........nope.
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Date Posted: Jan 9, 2021 @ 11:38am
Posts: 9