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We get no soul, no unlock, no xp...
I get it, this is a challenge... but a reward would be great.
Another meta-currency might work, like souls but for different things.
This is so typical of today's players. They play for the reward, not the experience. It's basically a social problem. The old games didn't reward us with anything and we loved them. But we did. With success.
Personally I don' need rewards. If the gameplay is fun, I'm having fun.
For example there are the Forza Horizon games. Rewards after rewards, if you lose, you are rewarded, etc. I feel like the game thinks I'm stupid.
it's better to look at this issue from two sides: beginners and postgame players. beginners need essence to make future runs more manageable, so offering them a harder challenge with no essence rewards is counterintuitive. this is a roguelite, not a roguelike, so players expect to receive power-boosting rewards for completing challenges. most people won't invest time or energy into harder tasks that reap less rewards than easier tasks.
postgame players are sitting on mountains of essence to dump into reincarnation runs, but statistically they're a small percentage of the playerbase. essence rewards wouldn't affect them, but it would give beginners a harder challenge that coincides with their secondary goal of unlocking more talents. that's a net positive for the whole community, so it makes no sense why anyone would be against it. if you personally don't need rewards, why are you bothered at the notion of other people getting them?