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1) Arena-style type of gameplay, with constantly empowering enemies and shops between waves. Maybe some variaton of cube defence or something.
2) Shortcuts for main campaing, with some kind of special conditions to make things fair.
3) Challenge run, where zones from different chapters are mixed between each other.
4) Challenge run where you can use only one evolving gun, or where your guns are changing with time.
It's nothing new and working well in other games.
But now game is in early acess, and devs probably have their hands full.
dont forget not to upgrade your weapon until chapter 3
if you are new or low lvl go for the talent dimensional pouch you can take your souls to the next run
if you having health problem there many ways to get it back from lifeleach to health per secound and buns that you can find and buy
and the progression its a rougelike and the monster dont scale with you they have fixed stats bound on the chapter map they would be a huge problem to just change the chapter out
the dev would need to change the values of the monster manuell
we need to be able to change the stupid ass pistol with new guns so we can have 3 new weapons and i still say we need to be able to catch souls in more hten this one way of funneling ourselves into the same stages .. this is not an arcade machine .. we should have more choices and also maybe even better way to revive oureslves ..
even if i was good at this game i would get bored because i see so little veriation in my plays over and over yes the layouts are difffernet but the variation is just so stale to me and the fact that i cant really collect enough souls unless i beat he boss which is never.