Gunfire Reborn

Gunfire Reborn

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Poor performance after today update
I was able to run the game at 60 fps consistently yesterday but after today update it's below 20-30. Multiplayer is unplayable.

Running latest nvidia drivers on an updated windows 10 with a Geforce GTX 1060 6GB, 16Gb RAM, SSD.
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Εμφάνιση 61-75 από 92 σχόλια
yup recent update killed performance
update certainly made game nearly unplayable
Since yesterday, I'm having huge lags on the game. It doesn't seems to be related to graphics since the game was running well with the very high settings with 60fps before yesterday.
I tried today on the lowest video settings and I still have the same issue.
On the task manager, the processor seems to be related to these lags, and I think it's related to some ennemies spawning

EDIT: It seems that it was, for me, due to some: DSAService.exe running at the same time and using 30% of the processor. I kill the process and it was fine after that ;)
Τελευταία επεξεργασία από Thrainsa; 9 Δεκ 2020, 6:41
The game keep screen tearing for me. Can barely see what's going on
A couple of days ago, I noticed that I had been not been playing on the highest graphics settings, so I switched them on. My computer's about 5 years old, but it was top of the line for back then (2x 980 TIs in SLI) and this game isn't the most graphically demanding. A test run didn't demonstrate any slowdown, and I haven't noticed any since.

Then yesterday, for the first time ever, I experienced two phenomena: (1) I finally experienced the glitch where the bird's kick just stops after an inch for no reason; and (2) "something" happened during one game which totally freaked out the graphics, screen redrawing wrong every half second or so, and that continued until I disabled v-sync (which fortunately worked, otherwise it would have been a game-ending glitch).

So, I suppose I'll be dropping the graphics back down a notch, even though there isn't any sort of performance degradation at the highest settings, since I never experienced either of these issues before altering that configuration. Don't know if this is helpful or not, since it's pretty vague data. Could even be unrelated, e.g. due to the latest nVidia driver update? I'll report back if I continue to see similar issues.
Portal particles really shred FPS down.
My fps goes from 60 to 29 when i look at portal up close,
Friend fps goes from 270 to 129...
Theres clearly something wrong with portal effects up close. I dont know maybe lowest LOD kicking in and its super heavy graphicaly
proton support got busted so i cant even play anymore.
联机游戏优化很差,多人掉帧严重,i7-9750H+1660Ti,16+512PECI固态 ,应该算是中高配置了吧,联机帧数只有70左右,希望尽快优化,而且突然掉帧卡帧现象严重
The fps drops if there is too many obj on screen
Αναρτήθηκε αρχικά από Dream:
The fps drops if there is too many obj on screen
The game should just kill / destroy anything if there are too many objects at the same place.
I can't even get to the first boss with all my settings to low or even off.
Running Over 400FPS With 3 x 3060 TI At Max :steamhappy:
Crashes when starting boss first cutscene
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Ημ/νία ανάρτησης: 12 Ιουν 2020, 9:22
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