Gunfire Reborn

Gunfire Reborn

View Stats:
Bladier Jun 12, 2020 @ 8:43am
Unpopular opinion about "parkour" vaults
Yes I know a lot of people dislike the "parkour" vaults, I'm not saying its perfect at the current state and agree it could have some tweaks.

Particularly I think when one player completes the vault, the path to the chest should open to everyone so no one gets frustrated and the first one don't need to wait for the other players to complete it.

This vault is also meant to be the hardest one because you have a time limit and move speed scrolls can mess up with your jumps, but they also give the best rewards.

I don't even like 3d parkour games, but this kind of vault is my favorite in the game. I think it adds a variety to the game and not only shoot things

I can complete them 90%+ of the time (including the last one), but this is mostly because I spent time practicing them.

I'm saying this because, for me, it would be a loss to the game to remove the "parkour vaults" and would waste the work the developers had to create them.
< >
Showing 1-11 of 11 comments
Ronkit Jun 12, 2020 @ 9:02am 
I agree with ya. But the big thing I notices is that the clipping of the landing. Like the desert one at the end, some runs you can make no problem but rare times you just slide downward or can't get the chest at the end.

Either kinda tweak the jumps of the characters or fix the land clipping.
Bladier Jun 12, 2020 @ 9:13am 
Yes, I know what you mean, it happens to me every now and then. That needs to be fixed, but saying to remove the platforming is a bit overkill imo
MuscleBearGamer Jun 12, 2020 @ 10:51am 
The parkour is not difficult at all once you learn how to properly jump dash and where to jump dash at each location.
Every time me and friends go into the vault and see that its parkour 2 of us just go full boar and complete it first run while the other doesn't like parkour so she just exits.
I would love for her to be able to just skip to the chests that we have gotten to already.


Devccoon Jun 12, 2020 @ 1:31pm 
I only want one change, really: add a jump buffer.

The new Doom games have this feature and frankly it's an absolute must. If you fall off a platform without using your jump, you can still jump even though your feet are no longer touching ground, as long as you do it within a short time limit. That means, when you run forward to make a jump and you happen to hit the button slightly too late, you'll still jump instead of uselessly falling to the ground. It shouldn't be more than maybe 0.2 seconds at most, but this kind of buffer would prevent a LOT of situations where jumps just don't register.

IMO, just add that and maybe fix the sand level's last platform so you don't slide off the stupid thing and these areas are fine. These jump puzzles are totally doable even without movement upgrades, and my only real frustration with them is the fact that almost every time I fail (except the really hard last jumps in the third area, that's just so punishing), it's because the controls didn't work consistent and as expected. That's what the jumping in this game needs, and that's what buffering gives you: consistency.
Platypus Jun 12, 2020 @ 3:06pm 
I like the parkour challenges and think they should be kept. The only change I would say is for them to extend the time limit for those challenges and maybe in multiplayer make it so that everyone has to be there before it's started because sometimes my buddy will go in before I get to the vault portal and then if he messes up I don't really get the chance to save it.
Mr. Stimpson Jun 12, 2020 @ 3:24pm 
I'd appreciate an "easy out" if you fail the vault. like a spawning lift or ladder.
Daff Jun 12, 2020 @ 4:02pm 
Just like the rest of the game the jumping vaults require practice and skill but unfortunately people are too lazy.
FromHell Jun 12, 2020 @ 10:27pm 
I completely agree. I know it needs some minor work on it, but I hope the devs don't get it out of the game just bc a lot ppl are whining about it.
dHeX ⛤ Jun 12, 2020 @ 11:45pm 
I don't mind them, but yes the desert level one seems random... like I can either make the final jump or I just can't.
Recca1982 Jun 13, 2020 @ 12:20am 
I honestly like a lot of the parkour events. I'm slowly making them speed run like modes. Seeing how fast I can get to the end and such.

The only one I hate with a passion is the final one. That final 'jump' that you have to basically dash and pray to god that you don't slide off the edge, needs to be worked on. I've completed it only once in my entire playthrough x.x It's frustrating.
Z3Sleeper Jun 13, 2020 @ 12:25am 
Originally posted by Ronkit:
I agree with ya. But the big thing I notices is that the clipping of the landing. Like the desert one at the end, some runs you can make no problem but rare times you just slide downward or can't get the chest at the end.

Either kinda tweak the jumps of the characters or fix the land clipping.

Ideally just lower the platform or raise the previous platform. The jump is barely reachable with standard movement speed, dash and jump height. I stopped trying to do it legitimately and have started to aim for the ledge directly to the left of the wooden ramp (much easier to do).
Last edited by Z3Sleeper; Jun 13, 2020 @ 12:28am
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jun 12, 2020 @ 8:43am
Posts: 11