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Either kinda tweak the jumps of the characters or fix the land clipping.
Every time me and friends go into the vault and see that its parkour 2 of us just go full boar and complete it first run while the other doesn't like parkour so she just exits.
I would love for her to be able to just skip to the chests that we have gotten to already.
The new Doom games have this feature and frankly it's an absolute must. If you fall off a platform without using your jump, you can still jump even though your feet are no longer touching ground, as long as you do it within a short time limit. That means, when you run forward to make a jump and you happen to hit the button slightly too late, you'll still jump instead of uselessly falling to the ground. It shouldn't be more than maybe 0.2 seconds at most, but this kind of buffer would prevent a LOT of situations where jumps just don't register.
IMO, just add that and maybe fix the sand level's last platform so you don't slide off the stupid thing and these areas are fine. These jump puzzles are totally doable even without movement upgrades, and my only real frustration with them is the fact that almost every time I fail (except the really hard last jumps in the third area, that's just so punishing), it's because the controls didn't work consistent and as expected. That's what the jumping in this game needs, and that's what buffering gives you: consistency.
The only one I hate with a passion is the final one. That final 'jump' that you have to basically dash and pray to god that you don't slide off the edge, needs to be worked on. I've completed it only once in my entire playthrough x.x It's frustrating.
Ideally just lower the platform or raise the previous platform. The jump is barely reachable with standard movement speed, dash and jump height. I stopped trying to do it legitimately and have started to aim for the ledge directly to the left of the wooden ramp (much easier to do).