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I've been struggling,.. furthest I've gotten is the 2nd boss. I just unlocked Ao Bai yesterday, gonna try this.
So I didnt reload, and I dont know how much lucky shot I stacked up, but I was hitting for 7000 on the low side, and I saw 15,000+ more than once
Ao Bai
Bloody ammo + lightless shield
Dual hippos
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Explosives are very very very strong on Stages 1 and 3, as enemies tend to stay grouped throughout the levels.
I personally love running explosives on the Cat, and picking up the next boss's weakness as my secondary. I recommend picking up smoke grenade upgrades with this build.
In particular, these upgrades are key for explosives.
Smoke
- 300% damage -50% Elemental Effect
- Decreased Outgoing Damage + Increased Damage Taken (I think it's called Hex)
Hero Skill
- Increased Damage by 300% on chain target, 50% increased Damage to nearby enemies
- Longer Duration
- Wider Range
This build is absolutely stupid in stages 1 and 3, and gives your allies a lot of breathing room on stage 2, as you can CC rushers like crazy.
This also allows you to do so much raw damage, that you don't need crit scrolls. Feel free to give them to your allies so they can pick off high priority ranged targets. Also, make sure you ask them for their Brutal scroll. It'll buff your Ability, Buffed Smoke Grenades, and Explosive damage.
You can also proc lucky hits with explosives, which are basically crits for your rockets.
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Here are some scrolls you should think about with an explosives build. This list ignores the obvious damage scrolls you use on any build.
Brutal Gloves - Increases your dps across the board. You don't need crits.
Improved Clip - Your weapon is heavy. You move slow. Movement Speed good.
Ammo Belt - Quality of Life. Special Ammo capacity is pretty low.
Final Judgement - Your AoEs cover big areas. Execution is great.
Abnormal Speed - Movement Speed still good.
Brief Respite - Invuln when swapping. Swap to default weapon for invuln and move speed.to get out of danger quickly.
Bloody Ammo - 0 in the mag, keep boomin.
Ninja Invincibility - You take a while to shoot. This is one not many people think about.
If you have a god tier explosive weapon with ONE 'bullet' per mag, make sure you ask your friends for their Preemptive strike. It increases first round in the chamber's damage. ONLY take it if you have a one round mag. If you have a multi-round mag, but have a kunai user on your team, give it to them.
Remember that trading is a thing, and keep creating some rad builds. Much love <3
- Last shot ascension will greatly boost your damage for free due to clip size 1
- Snow boots + corrosion enthusiast scrolls will give you free movement speed, damage reduction and slowness immunity
- No retreat scroll is useful since Ao Bai's grenades are not too amazing, just throw them all out and get extra damage
- There's this scroll that gives more damage for the first half of the clip, but this will boost your damage at all times as well since your clip size is 1 (I think at least)
- Pre-emptive strike due to clip size 1
It also has nice synergy with dual wield:
- Since prism usually has a boatload of ammo, you can easily pick the ascension that adds 100% damage but doubles ammo consumption during dual wield
- Since prism isn't really rapid fire and does good damage per hit, you can get nice benefits from the ascension that doubles the damage of the first few shots during dual wield as well
Getting any scrolls that amplify crits/lucky shots will make it even stronger, and getting some sick inscriptions will make it even more ridiculous (e.g. the one that triples ammo consumption but adds a huge damage boost, or the one that creates lightning balls).
And then there's just the massive amount of benefits that the prism weapon itself has:
- It bounces around, free damage
- It penetrates mobs and shields of big mobs (e.g. horsehead enemy), easy
- Does good damage with decent fire rate
- Usually has way too much ammo, don't need any ammo scrolls to make it viable
It's so good, and there are so many nice synergies besides the scrolls/ascensions that work well on every setup, that finding 2 prisms (even when they have trash inscriptions) while playing Ao Bai is almost a guaranteed win in solo play, given that you don't die from random bs. You'll almost always find some scrolls and ascensions that go well with it. Just spam at head-height and watch just a single prism go through 3 heads at once in a pack of mobs :D
- Dual Edge (early if possible) - Nice to have, but not 100% needed with a good revolver.
- Hawkeye Sight (must have)
- Penetration Bullet (must have)
- Final Judgement (must have)
- Giant slayer (Nice to have)
- Every other role that increases DMG: Elite Assassin (early), Unfettered Will, Deadly Curse (if you have movement :D), Mystic Mirror, Merciless Strike (good one)
with a good protection scroll like:
Spirit Feline / Deflection Shield (Hard Boss counter, but will get you into trouble with laterns) / Lightless Shield
Something for speed:
Abnormal Speed (Must have) / Propulsion Device / Strategic Advantage
Weapon:
Scorching Rounds
Projectiles +1 (Must have) (Works without, but needs more DMG scrolls)
High CritX (Nice to have like +40 CritX)
Big Magazine (7+ Bullets, 4 is ok with high reload speed)
Ascensions:
Elemental Rage (Must have)
Wildfire
Pyrodominance (Nice to have)
Power Source
Enhancement Lasts
Energy Blade
- For as strong orbs as possible (always use them to lock big boys in place)
Two example builds:
https://steamcommunity.com/sharedfiles/filedetails/?id=2130032505
https://steamcommunity.com/sharedfiles/filedetails/?id=2130032548
Weapons:
-Prism
Gemini CritX Boost
Any +CritX Bonus
-Scalpel (In Double Shot mode)
Gemini CritX Boost
Any +CritX Bonus
+Projectiles will increase damage dramatically, but +ammo consumption will eat up all ammo reserves in seconds
Ascensions:
-Battle Tested
-Twin Gunner
-Lucky Ammo
-Sustained Fire
Occult Scrolls:
-Advanced Depot
Allows Scalpel to fire nonstop with insane damage output
-Flesh and Bones + Resolute
Constant Health Regen and permanent +50% Movement Speed and +25% Damage
-Hawkeye Sight + ALL Lucky Shot Chance scrolls
Crits are just OP
-Penetration Bullet
No more Armor/Shields, everything dies instantly
Always activate Dual Wield while holding the Prism. This will allow you to fire the Scalpel without any recoil, allowing for very easy weakpoint hits which will kill most enemies instantly and melt bosses down in seconds.
Pile into explosive AOE and damage for ascension, and get your hands on two Launchers of some kind. I found Tiger cannon and Bone Dragon as a good combo.
Add Bullet Bank so you have as much ammo as you could possibly need, and bam.
By the time you make it to desert, everything is incinerated by the explosives.
I wouldn't suggest piling into grenades that much, as they'll really just be for that extra bit of damage when you're reloading in the dual wield state.
Also picked up a porcupine and the fire sniper with the share critX gemini, so I had a porcupine critting with the force of a sniper. Oh yeah, and it had a chance to fill the magazine on kill and I had picked up corrosion shard (which is really freaking good now) along with some lucky shot bonuses.
I was 3-shotting yakshas.
My main weapon of choice for this build is a piercing flame with high damage and decent stability, legendary inscriptions not required, though they are welcomed. As for the secondary weapon, anything that'll help with crowd control will do if I need to take down enemies getting close to me(or help my teammates do so).
My go to ascensions for this build are Elemental Rage III and Pyrodominance III, along with any ascension for Prince's abilities if I'm doing solo depending on which ability I may rely on.
As for occult scrolls, there's too many to account for, but basically anything that'll benefit a build that deals elemental damage from a long distance and can go from mobile to stationary when need-be.
This build is great for taking down stronger enemies from a far distance, as well as dishing out decent damage to bosses, though elites can be a bit tricky if you don't have the right occult scrolls to take them on. It's a high elemental fire DMG build that relies on awareness, aim, and reaction time, as well as a reliance on your teammates so you can keep on capping heads without worrying about getting snuck up on by wandering trash. It's especially really good against the tacticians and retainers in Anxi Desert, as a couple or so headshots to the head will quickly take them out, give or take a few, and that's a boon to any team going into Anxi Desert.
Deft Hands + Aura of Venom. Try it out, it's really, really amusing.