Gunfire Reborn

Gunfire Reborn

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Fix the "jumping-part-puzzles". Bloody hell.
or just remove them, will ya?
Originally posted by _Synt3rax_:
You need to jump at the very last moment before falling down and Dash instantly not after you jump. Also 50% Dash cooldown, 3 dashes or 40% speed after dashing are the scrolls wich help the most for those levels.
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Showing 16-28 of 28 comments
Originally posted by Epsilon92:
3rd world one i've attempted once. That one sucked to do, especially the end bit and i couldn't figure out how to get to the free chest
theres a hidden chest on the right u just need to get there first and the challenge chest is gonna be easy check reddit for the jump vault on 3rd level tips. also if u want to go straight to the challenge chest u can go from the left side by the nets
Last edited by Based Duffle Bag Boi; Jun 9, 2020 @ 12:47am
Dimax-men Jun 9, 2020 @ 12:47am 
Originally posted by Skine:
id say there fine. But the desert one with the ramp at the end needs to be a bit more forgiving.
This, only part of desert one which give me problems half of the time.
Originally posted by Dimax-men:
Originally posted by Skine:
id say there fine. But the desert one with the ramp at the end needs to be a bit more forgiving.
This, only part of desert one which give me problems half of the time.
yea me too because u need to be precise with your dash unless u got movement speed scroll
Lykarn Jun 9, 2020 @ 1:24am 
Third one world is a little tricky on the last bit with the 3 pillars but its pretty easy once you learn the pattern.

I do agree with the desert one without traps though. The collider for the slanted broken bridge at the very end should be lowered just a tiny fraction. Every time I make that jump I don't know if I've made it. I usually do it's just the times I don't, it doesn't feel like I did anything differently.
Hey im glad to see im not the only one who hates jump puzzles.... And people saying you need to jump at the correct moment... Thats not always as easy when you are not the host. :) solo sure easy enough... matchmaking not so much
CloversDrop Jun 9, 2020 @ 9:13am 
Can't stand the jumping puzzle vaults.
Poorly designed. I just skip them.

The rolling boulders are poorly designed too. That one with all 3 lanes that constantly have boulders roll down them, can't avoid being hit by them.
Last edited by CloversDrop; Jun 9, 2020 @ 9:16am
ColdTooth Jun 9, 2020 @ 9:16am 
the second world one isn't so bad
but the third world one, it's either a hit or miss for me, i can get the timing, it's just am i awake enough for it

also something worth considering, if you got something like the heavy shield, which reduces your movement speed by 10% (but gives you 50% chance to ignore normal damage), you should discard that for now, attempt the challenge, then put it back on once you're done
Google Chill Jun 9, 2020 @ 7:03pm 
all of them are perfectly fine once you figure out the gimmicks

for rolling boulders when there are gaps just weave left and right through them plus you can outrun them with dash
for the second world one if you don't make the last jump you don't have to go all the way back, see https://www.youtube.com/watch?v=IXWGIeo45W0
for the third world one there's an easy way to make the last jumps, see https://www.youtube.com/watch?v=kKx4YM8ROiY
Wyrdplae Jun 17, 2020 @ 6:28am 
theyre not all fine. the jumping puzzle in the desert is literally broken. the arrows in the boards in the middle section have collision and can sometimes block you messing with your momentum and one arrow a slanted on will eat your jump input if you stand on it in the right spot. and the final jump in the desert works 10% of the time when i do the same jump every time. ive spent a long time in these rooms because i wanted to see what was wrong with them. they are all unfun imo just because of how floaty and unresponsive the controls are but if the devs are determined to have em they could at least fix the few places that are actually broken. the fact you can make it through by looking in an exact spot and fix things by jumping on a wall as a shortcut when even in the vid it looks broken as ♥♥♥♥ isnt a fix. it means someone found a way. like really do you think the intended method stare at the ground to do it? they are flawed challenges. no other part of the game is that needlessly frustrating
Last edited by Wyrdplae; Jun 17, 2020 @ 6:28am
Dani3009 Jun 17, 2020 @ 8:44am 
Originally posted by Eqinsu Ocha:
theyre not all fine. the jumping puzzle in the desert is literally broken. the arrows in the boards in the middle section have collision and can sometimes block you messing with your momentum and one arrow a slanted on will eat your jump input if you stand on it in the right spot. and the final jump in the desert works 10% of the time when i do the same jump every time. ive spent a long time in these rooms because i wanted to see what was wrong with them. they are all unfun imo just because of how floaty and unresponsive the controls are but if the devs are determined to have em they could at least fix the few places that are actually broken. the fact you can make it through by looking in an exact spot and fix things by jumping on a wall as a shortcut when even in the vid it looks broken as ♥♥♥♥ isnt a fix. it means someone found a way. like really do you think the intended method stare at the ground to do it? they are flawed challenges. no other part of the game is that needlessly frustrating

Last Jump: jump on the ledge on the left if you cant make it
Get your pistol out
Earl Lemongrab Jun 17, 2020 @ 2:30pm 
Hate those jump levels too. Immortal Redneck has awesome platforming episodes, GFR doesn't, only frustration.
Last edited by Earl Lemongrab; Jun 17, 2020 @ 2:31pm
Makeme Jun 19, 2020 @ 1:05am 
I also have serious issues with the jumping, it feels really odd in the vaults like the speed is random when you jump. It does not feel like a timing issue but something is deciding wether you can jump full speed or not based on the terrain. Games is so cool but this part of it feels buggy.
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Date Posted: Jun 8, 2020 @ 6:10am
Posts: 28