Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
faster respawn more playing funner funtimes
nobody wants the penal.
I was thinking it would be great to buy players back in at shops or even the checkpoints in a level.
Your teammate that dies misses out on potential goblet upgrades, scrolls, and weapons that drop from the boss kill, not to mention the regular rooms/enemies/rewards before reaching them.
You already get increased enemy spawn and health buffs when playing with multiple people. It definitely needs a rework; same thing with the resurrecting mechanic. Not really fun when you miss out on a whole upgrade and then you're even weaker for the next stages. Doesn't make sense.