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Popularity (Fame and Infamy) inflate the demand for wages really fast. The girls basically seem to demand 140 + half their popularity in KN as salary.
Any time the girls do a job, their fame or infamy goes up, so it can really skyrocket the expected price without you noticing. There's no automatic adjuster for it, either, although the girls will occasionally complain if you haven't been paying them enough. Without babysitting the Manage Idols tab, you can think you're paying a lot because hey, you upped their salary to 200, shouldn't they be happy... only they actually expect 400...
That said, failing a job does not seem to cause a bad mood. I sent Julie off on a gravure job she failed, and it still sent her from grey (neutral) to blue (ecstatic). What matters is that the idol likes the job in the first place.
Again, the biggest reason I've had girls slip from blue back down to green is just because I didn't notice they'd gained enough fame (usually from growth over time through song sales) to be unhappy with their current salary.
That said, yeah, avoid letting your girls hit 0 hp at all costs. Always send girls on break before putting them on a job, and you can cancel the job like any other task to have them return immediately. (Seems like a bug.) Do that on game shows to avoid having an injury. There's no penalty for cancelling a job, although you don't get any of the rewards.
Because of its high INFAMY reduction, being able to do it at will would end up invalidating the stat. Its meant to be a reward like the golden onsen ticket.
That foolish tester would like to point out that the objective is to increase her salary to 150KN therefore if you set it higher you will need to lower it to this value to clear the objective.
I want to point out to that foolish tester that the game only ever told me to go into girls managment and after that nothing happened, it never told me to give her 150 and when i looked to the "quest reminder" it also only said just to enter the girls management.
So there was no way i could have known to give her 150, in other words a bug that foolish tester should have found and told the devs about, so they could add the 150 to their Quest reminder.
Anyway if the tutorial is completed as intended by the player following each objective at a time without sequence breaking when you geto to the objective of Sasami's pay she will ask you to increase her pay to 150KN with the objective saying the same thing. By replicating the steps you have mentioned I can see that if you build your audio engineering and recording booth before the game tells you too then an additional bit of dialogue from Sasami explaining how to access the songmaker menu doesn't trigger causing the objectives preview to fall out of sync, while Sasami will continue to tell you what the actual objective is in her dialogue the visual indicator (the trophy icon) will show the one prior.
I will get this behaviour flagged to see if we can get a fail safe introduced for this scenario. In the meantime if you would like to progress with the tutorial I would suggest restarting the level and this time doing the objectives in sequence.
Well sorry about that, i did get abit heated and for that im am sorry.
But i would still suggest that vacation should not be a job, if you want it to still be important you can put a cooldown on it, like a week or 2, I say this since ive tried to "force" a vacation into the job list, by rejecting all job until one popped and it still has not popped up, at the same time the reason i wanted one, has continued to grow.
upping their wages definitely helps. on the wages tab, you can see how they feel about their wages.