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MP2 ironed out a lot of kinks in the gameplay of the first one, but also made it way too easy
the story in 2 is good and has a nice atmosphere, but feels derivative of 1 and not nearly as quality
The coolest part ot 2 for me was the Havok physics, so much fun playing around with that
GAMEPLAY= MP2>MP1 (MP2 gunplay is just too much fun if a little too easy. Max is super OP in MP2 especially with the bullet time slowing everything down but keeping Max's movement speed normal which makes any challenge a cakewalk if you use it constantly)
Story: MP1>MP2 (though IMO everything in MP2 from voice acting to comic panels, and music feels way more polished and more professional)
Difficulty: MP1>MP2.
This one is reatively easy. MP1 is relatively or I guess considerably harder while MP 2 is easy. But some of the difficulty comes from goons not dying from headshots and notable villains/characters being some sort of damage sponges which is not the case in MP2. Vlad didn't feel like having simply more HP than the usual enemies
Graphics and physics: This one is obvious and also unfair to compare but whatever
MP2>MP1. MP2's physics were pretty damn impressive and slick especially for its time.
OST: MP2>MP1
MP2 ost is simply more varied than that of MP1 though both are very good
Again its my opinion and I respect yours
edit: I just realized I already responded to this before, but whatever
I respectfully disagree. I think Max Payne 2 was the greatest sequel of all-time. This is my favorite series ever. I LOVE the third game as well, and i even played the Gameboy Advance version of 1. Max Payne 2 was the first and only game that i play through at one sitting at release day. :D I just can't stopped playing it. I loved every second of it.
I think the story is much more interesting. More tight, more focused. Felt more mature, because the game dealing with more emotion than anger and sadness. I like the maps, especially the manor. All the head-bashing references to love is a nice touch! It's more stylized.
The reload animation is pointless, but you can see around the room, look at the still flying corpses, the particles, the chaos, it's just fun. The game almost fully stops when you reload, so you cannot loose because of it or anything. PLUS it is a very clever reminder that Max Payne not a matrix ripoff, more so a John Woo flick! :D
Again, i enjoyed the Mona Sax parts very much. The sniping section was very short, especially on the easier settings. It's just a little variety, plus a clever way to show that Mona cares for Max.
The ending is indeed very similar to the helicopter scene, but i loved it. You chase Vlad, he constantly taunt you, he killed Woden, he is on the top of the Inner Circle literally and metaphorically! It is not overly long, or hard and definitely not as grandiose as the helicopter scene. And the bomb part with the panic room earlier is different! :D
You are absolutely right about the snow aesthetic part. I like it more just like you. But you can see the rain drops slowing down in bullet time, and that is the point! :D
I think the first game has a very solid foundation, but a little too over the top with the conspiracies, and drug labs. The second game is a tighter, smaller story, but packed with actions and (maybe a little obvious...) twists. The third one even more over the top than the first... WAAAAY more :D But still very fun!
I respect your opinion, and it is not an attack or anything! :D I hope someday we get a 4. game, with a bad-ass grandpa Max. I think it is possible to write at least one more part!!! :D
ps.: Sorry for my english.