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I admit they are rather frequent. I'm also unkeen on 'last chance kill' because he dives to the floor and takes literally about 3 seconds to stand up while being gloriously shot at. I just love the game's sense of humour though, it makes a refreshing change.
With all due respect what does this have to do with my post?
mp3 was in no way a reboot. It did not change the story. It just moved on and did something new with the franchise. Tomb Raider saw two reboots which both changed the story, so yes, that is valid, and you're right in your observations elsewhere, but it still isn't really what this thread is about.
In my canon Mona survived with Max.... and there is no Max Payne 3...i'm still waiting for real noir Max Payne 3.
Max Payne 2 is not Max Payne either. The guy has a different face in each game!
It's somewhere near York.
Beginning of MP3, Max is a drunk bum reminiscing on his previous failures completely un-doing the "rebirth" of the previous game.
He also was never seen as a drunk in the first 2. And being reborn would mean that he wouldn't start drinking.
At the same time with the easter eggs in the cemetery as well as some dialogue, it's supposed to be a direct sequel. So the whole "reboot." "Soft-reboot" is thrown out the window.
Not that I don't like the game, but it feels too much like the writing is missing.
It has good ideas and concepts, but not a good execution. We could easily see the same Max we have now, but with some more deeper mentality than just constantly cursing.
Max doesn't learn or feel any different at the end of 3. Just that he got used and took his revenge.
No epiphany, no final word to help us show where he is mentally, just ends like every other generic action movie.
For me, what makes Max Payne great is that we see and hear how Max copes with these extreme measures. Not just shooting in style, but also showing the psychological damage he's fighting.
With his dream sequences showing that he's on the brink of insanity but somehow stays anchored to his messed up reality.
Max Payne 3 didn't do any of that and it feels way out of character to see Max act like he does in this one.
That being said, it would have been nice if the story followed an old Max Payne running through New York trying to escape his fate at the hands of the father of that kid he killed at the bar. It would kind of remind us of the first one, since even if he had connections in the police he's not a cop anymore and we could bring some corruption back in play, maybe some Inner Circle stuff and all. Maybe even throw us some sections where we could play as a younger Max, in a dream sequence or full on flashback, showing his glory days beside Alex, his friend who got murdered at the subway by B.B. in MP.
While I don't hate MP3, in fact I like it very much, it bothers me that MP and MP2 had stablished this underground world of crime and corruption, secret societies, designer drugs and it got ditched in favor of a regular "villain wants to get all the family riches for himself" kind of story.
It is a MP game, but it's not as compelling as the first one's story nor does it have such nice characters and flow as the second.
PREACH
Hahahahaha if you follow the heavy film noir theme of the first MP, to a lesser extent MP2, you should've seen this coming from the beginning. If you think about it, even in MP1, Vlad NEVER did Max a favor. Out with the trash imo lol