Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in console type:
maxpayne_gamemode->gm_init(levelname);
the problem is, I don't know the level names, but you can probably find them if you unpack the mod (with ras.maker) and see if you can find \data\database\levels\levels.txt
usually level names are like 'part1_level3b', and i guess kungfu mod will use names like that too.
edit: if you find them, please post the list of levelnames :D
I'm talking about the levelling system from the mod, where you level up as you perform more Kung Fu moves. After you punch enough goons in certain ways the game flashes up a menu telling you what moves you've unlocked. I'm trying to find out how to just start off at the highest level, if it's even possible to do it.
Yeah, I guess unpacking it will probably be the right way to go, although I've got no idea how to. Guess I'll just unpack and start digging like you said. Might find something interesting
Only problem is that every time I try to edit the files I get hit with a 'X_SharedDB: Weapons 'kungfu' and 'kungfu' had same ID'
In the weapons/level1.txt file there's a comment at the top saying "// Experience points for Level 1 kung fu", so it makes sense that this'd be related to the level system. Down below are the lines 'SlotIndex = SLOTID_LEVEL1;
InventoryID = INVENTORYID_LEVEL1;
WeaponID = WEAPONID_LEVEL1;
'
I tried changing LEVEL1 to LEVEL3 in each of these but it throws that error every time. I made sure none of the other files had duplicate IDs but it still throws. I even copied all of the original data before I changed it and tried compressing that again, but it still throws, so I guess I'm just not using RASMaker properly.
Will research more
♥♥♥♥♥♥♥♥♥, you're 100% right. Removing the data folder made the game boot right up.
Some of the changes I've made were reflected in the game. I wasn't at level 3 instantly, like I'm trying to do, but whatever changes I made, they definitely messed with the levelling system. I went and played the subway station normally and by the time I'd beaten enough goons to level up, I skipped straight to level 3. Usually you start at 1, so I skipped level 2.
Immediately after that, Max started lunging around the place, roundhouse kicking so fast that his legs weren't even touching the ground, while shouting 'HUP' every 0.1 seconds.
I guided beyblade Max towards another thug and as soon as I hit him I levelled right up to level four, for some reason.
Next, I tried backflipping off a wall and then Max decided not to stop backflipping. Ever. He backflipped out of the map and then the game shat itself.
So altogether, I think I'm changing the right stuff. I'll experiment for a while longer and try to find out what's caused Beyblade Max to appear
Changing WeaponID from WEAPONID_KUNGFU to WEAPONID_LEVEL1 let me access level 1 moves, like the walljump move, but the second I use any of these moves, I get stuck in an infinite loop of the same move. Max keeps performing the move until he ends up in a place where he can't perform it anymore.
Also strangely enough I've managed to make the kung fu weapon invisible in the menu. For some reason, swapping to the invisible weapon and left clicking makes Max take a painkiller from nowhere.
very confused
I unpacked the mod and in data/console/console.txt I noticed the following lines:
We can use these commands to skip Kung Fu levels!
Add
Have fun and let's keep Max Payne alive!
https://i.imgur.com/2spocgg.png
Your suggestion worked perfectly dude. Thanks for resolving a three year old query of mine.
editing to say that the mod doesn't unlock the previous level's abilities if you skip a level using the GetLevel command, so if you do GetLevel4 straight away you will only have the abilities you unlock at level 4 and none of the others. You have to do GetLevel1, 2, 3 and 4 sequentially to get all of the abilities.
Anyway, when I use GetLevel4 I also get the previous level's abilities (wall jump and wall run). Weird that the behaviour is different for you. I was in chapter "In the Land of the Blind" when I used the code. Maybe it behaves differently on some chapters ?