Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

View Stats:
Still waiting for Red Alert 2 Remaster
Takes forever while EA making some craps :tongue:
< >
Showing 31-45 of 63 comments
Illus Feb 26 @ 8:57pm 
Of course it got some re-build processing, but Petroglyph still retains the original C&C engine code to keep the AI behavior unchanged. Then up-scaling and re-modeling some sprites. It's indeed a tedious task but somehow way easier than remaking everything.

Still you think is it harder than making a whole new game? :tongue:
Drain Feb 26 @ 10:07pm 
"p.s Red Alert 3 is the first to be in 3D game in the series."
The first game's N64 version is 3D.
Cat Feb 27 @ 5:58pm 
Originally posted by Drain:
"p.s Red Alert 3 is the first to be in 3D game in the series."
The first game's N64 version is 3D.
I think he's talking about it being the first in the red Alert series.
Illus Feb 27 @ 6:22pm 
Actually Tiberian Sun used 3D engine, with isometric voxel engine (that people said it's 2.5D)
Means the units and objects is 3D rendering, but others stays in 2D.

And the Generals is the first fully 3D RTS, not counting in the Renegade.
The CnC N64 port did use the 3D engine too, but only using 2D sprites. So it could also count as 2.5D I guess?
Nyerguds Feb 27 @ 11:02pm 
Voxels are the only real 3D part in TS/RA2; the map and engine still work pretty much the same as the C&C1/RA1 one, only with a notion of heights and slopes on the terrain cells. Even C&C1 already had a somewhat "3D" factor in it, though, in the sense that the engine had to keep track of aerial units' current height to see if they were flying, landed or in between, and for the trajectories of ballistic and dropped projectiles.

C&C64 has full 3D models for its buildings, vehicles, terrain objects, etc; it only uses sprites for infantry, and for the textures on the terrain cells (including overlayed graphics like resources and smudge marks). That said, the 3D changes in terrain on C&C64 (implemented with a little 65x65 grayscale image per map, that determines the heights of the corners of all cells) are purely visual; internally, the engine still acts pretty much completely identical, and considers the whole map to be a 2D plane.
Last edited by Nyerguds; Feb 28 @ 1:17am
Originally posted by Cat:
Originally posted by Drain:
"p.s Red Alert 3 is the first to be in 3D game in the series."
The first game's N64 version is 3D.
I think he's talking about it being the first in the red Alert series.

correct

Red Alert 3 is the first in the Red Alert game series to be in 3D.

and this thread is talking about Red Alert Game Series.

it has nothing to do with "command & conquer" game series at all which involves GDI and NOD.
Originally posted by Illus:
Of course it got some re-build processing, but Petroglyph still retains the original C&C engine code to keep the AI behavior unchanged. Then up-scaling and re-modeling some sprites. It's indeed a tedious task but somehow way easier than remaking everything.

Still you think is it harder than making a whole new game? :tongue:

the moment you use the word "whole new game" and the word "remaking the game"

you are not talking about "remaster" anymore.

you are talking about "remaking" Red Alert 2.

------------------------------------------

Remaking a game

and

Remaster a game

are 2 different things.

p.s can clearly tell you don't know the difference between both at all.
Last edited by graystripe; Feb 28 @ 1:48am
Illus Feb 28 @ 4:56am 
lol now you're the one who misunderstanding all the time
now keep nitpicking at this point, gl out there
PaulWarburg Feb 28 @ 6:41am 
100% with you OP.

Sadly, decision boards seem to be hunting for golden goose, not ventures with moderate profits. Hence, milking young crowds instead of pleasing long time fans, who are not all 'whales' and don't interest them at all.

As far as I understand, we owe Jim Vessella A LOT.
It seems especially due to him, ONE INDIVIDUAL, that the C&C legacy will live on through STEAM and open source.
Nyerguds Feb 28 @ 9:49am 
Not just him. Credit where due: CCHyper did a ton of work on the Steam project.
Illus Feb 28 @ 10:27am 
True, both Jim Vessella and Luke Feenan did those hard work.

Can't even believe that is happening. :tongue:
https://store.steampowered.com/news/app/24790/view/546728306451416031
me too.
Originally posted by Nyerguds:
Originally posted by Drain:
My point was that they could easily get EA's permission to make more. Failing that, they could have told everyone EA said no instead of ghosting us.
Do your research. They already did that.
https://www.reddit.com/r/commandandconquer/comments/11id56q/petroglyph_on_ra2_remasterremake_we_are_allin_on/
Note that the screenshot is a bit odd, since it doesn't show the initial question. But twitter is not really a searchable place these days, so I can't retrieve the original tweet.

There's been no mention of the words Green and Light by Petroglyph between October 2020 and April 2021. So, if they said that, they must've deleted the posts for PR management, or maybe to not get people's hopes-up after EA rejected their proposal.

Also, I found only one Randy Snope on X, and they have a single post in their history. Though, it is a gaming post, about Fallout.
Nyerguds Mar 3 @ 12:56pm 
Fairly sure this is just Twitter becoming worse and worse to find old stuff on.
< >
Showing 31-45 of 63 comments
Per page: 1530 50