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You can see and rebind the keyboard hotkeys in the options and enable various options.
Tiberian Dawn (C&C1) originally didn't have any difficulty options so set the game to casual and it should be much easier.
Red Alert is also a much more forgiving game so you might want to give that a go before TD.
First of all, if things are too difficult, the easiest fix is simply to turn down the game speed. The default speed of the remaster games is faster than the default speed of the original games on install, and each speed setting is a factor two increase, meaning, it's already at least twice as fast as it used to be for new players.
This was probably done because the Remaster is primarily marketed for its nostalgia factor, and assumes people have already played the original games, and those people would find the original default speed to be quite slow. But that original slow speed was there for a reason; it makes the game more manageable, and people are more likely to look for an option to speed up the game because they feel they have a handle on it, than they would look in the settings for something to make the game easier. So, yea, look into the settings for that option, it'll make the game easier
In TD, a lot comes down to knowing how the AI acts, and using it to your advantage; stuff like luring enemies into ambushes, micromanaging infantry to avoid enemy tanks crushing them, stuff like that. I also wrote a guide for beating the expansion missions of TD, which starts with a bunch of general hints you can use in the campaign as well.
In RA, learning Q-move made my life a lot easier. Again, this is micromanagement; that's mainly the skillset that makes these games more fun to play. People always complain about how hard the Tiberian Dawn Nod campaign is, especially the missions without a base, but most people completely miss the lessons in micromanagement these missions are meant to teach you.
1. Choose the lowest level of difficulty.
2. Use pictures of the maps or install a cheadmod witch show the complete map.
3. Reduce as mutch micromanagement as possible. This is the mainproblem.
- use the q-move
- Install mods or edit the rules.ini
- You can reduce the game speed to lowest at mass battles.
4. Build your bases at places where you need as little defense as possible (map edges, cliffs). This means that as few paths as possible should lead into your base.
- You can try to block ways with concrete wall or own vehicles. If attackers are far way from you block, you chances are good, that enemy uses a other way. You should let 1x Way "open", otherwise the use the originally path and try to kill your block. At the open way, you build many defense buildings. (2x lines concrete wall, 1x line with bunkers/tesla coils, last line anti air).
5. Destroy bridges. So you don't have to waste building time & money to protect it. Your own troops can't use them correctly (because the devs didn't fixed the horrible pathfinding).
6. Block enemy building places, prevent enemy units from spawning, build as mutch tanks as possible before you activate a important mission trigger:
- Block landing zones for enemy transport ships, with the cheapest vehicles you can build. Look the pictures of this link for the single boxes at shores (=ship landing zones): https://www.flickr.com/photos/97634864@N04/albums/
- Park infantry gunners or bunkers/flametowers under Airdrop spawnpoints.
- Attack enemy shipyards direct at start & block the place, so enemy can rebuild it or build navy units.
- (on some maps:) Kill enemy civillians before they can thow the green gas granates for reinforcements.
- At the linked pictures, you see often lines of boxes. Most times this is a trigger for a enemy action, when you cross this lines with own units.
to avoid that, don't drag out the game when you are playing in skirmish multiplayer online mode by playing as Allies vs Soviet.
the bots don't use such a strategy in skirmish mode though.