Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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JC Feb 15 @ 11:16am
Any tips for beating single player campiagn with ease?
I played Starcraft 25 years ago, so i understand the basic stuff. But i played this a before the remaster and it just wasnt' fun. I did like the story/cut scenes ect and i want to see it all play out but i don't want to work for it so to speak.

Anyone have some tips to make the game easier so i can breeze through it? A big part of the issue before was the antiquated clicking, the mechanics were just off IMO. I say this as a huge mouse only game fan, but it seamed like things just didn't "click" Have the mechanics been upgraded at all, are there some tips/tricks that make this game just easier to breeze through?
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Showing 1-9 of 9 comments
Cat Feb 15 @ 12:10pm 
Playing on casual.
Drain Feb 15 @ 4:51pm 
Redux mod adds attack move and rally points. It can also adjust tiberium growth so you don't constantly run out of money. I find 2x to be enough, but it can go much higher.
Zaptagious Feb 19 @ 11:39am 
The games are pretty much the same, with some QOL stuff like improved menu and unit queuing, but they're still very "click"-focused type of games.

You can see and rebind the keyboard hotkeys in the options and enable various options.
Tiberian Dawn (C&C1) originally didn't have any difficulty options so set the game to casual and it should be much easier.

Red Alert is also a much more forgiving game so you might want to give that a go before TD.
Nyerguds Feb 19 @ 9:17pm 
Which game? The two games are pretty vastly different.

First of all, if things are too difficult, the easiest fix is simply to turn down the game speed. The default speed of the remaster games is faster than the default speed of the original games on install, and each speed setting is a factor two increase, meaning, it's already at least twice as fast as it used to be for new players.

This was probably done because the Remaster is primarily marketed for its nostalgia factor, and assumes people have already played the original games, and those people would find the original default speed to be quite slow. But that original slow speed was there for a reason; it makes the game more manageable, and people are more likely to look for an option to speed up the game because they feel they have a handle on it, than they would look in the settings for something to make the game easier. So, yea, look into the settings for that option, it'll make the game easier :steamhappy:

In TD, a lot comes down to knowing how the AI acts, and using it to your advantage; stuff like luring enemies into ambushes, micromanaging infantry to avoid enemy tanks crushing them, stuff like that. I also wrote a guide for beating the expansion missions of TD, which starts with a bunch of general hints you can use in the campaign as well.

In RA, learning Q-move made my life a lot easier. Again, this is micromanagement; that's mainly the skillset that makes these games more fun to play. People always complain about how hard the Tiberian Dawn Nod campaign is, especially the missions without a base, but most people completely miss the lessons in micromanagement these missions are meant to teach you.
Last edited by Nyerguds; Feb 19 @ 9:27pm
Karl Feb 19 @ 9:46pm 
For Red Alert:
1. Choose the lowest level of difficulty.
2. Use pictures of the maps or install a cheadmod witch show the complete map.
3. Reduce as mutch micromanagement as possible. This is the mainproblem.
- use the q-move
- Install mods or edit the rules.ini
- You can reduce the game speed to lowest at mass battles.
4. Build your bases at places where you need as little defense as possible (map edges, cliffs). This means that as few paths as possible should lead into your base.
- You can try to block ways with concrete wall or own vehicles. If attackers are far way from you block, you chances are good, that enemy uses a other way. You should let 1x Way "open", otherwise the use the originally path and try to kill your block. At the open way, you build many defense buildings. (2x lines concrete wall, 1x line with bunkers/tesla coils, last line anti air).
5. Destroy bridges. So you don't have to waste building time & money to protect it. Your own troops can't use them correctly (because the devs didn't fixed the horrible pathfinding).
6. Block enemy building places, prevent enemy units from spawning, build as mutch tanks as possible before you activate a important mission trigger:
- Block landing zones for enemy transport ships, with the cheapest vehicles you can build. Look the pictures of this link for the single boxes at shores (=ship landing zones): https://www.flickr.com/photos/97634864@N04/albums/
- Park infantry gunners or bunkers/flametowers under Airdrop spawnpoints.
- Attack enemy shipyards direct at start & block the place, so enemy can rebuild it or build navy units.
- (on some maps:) Kill enemy civillians before they can thow the green gas granates for reinforcements.
- At the linked pictures, you see often lines of boxes. Most times this is a trigger for a enemy action, when you cross this lines with own units.
graystripe Feb 19 @ 10:26pm 
mammoth tank rush in Red Alert 1 is still extremely popular even in the remaster though.

to avoid that, don't drag out the game when you are playing in skirmish multiplayer online mode by playing as Allies vs Soviet.

the bots don't use such a strategy in skirmish mode though.
Nyerguds Feb 20 @ 11:57am 
Originally posted by graystripe:
mammoth tank rush in Red Alert 1 is still extremely popular even in the remaster though.

to avoid that, don't drag out the game when you are playing in skirmish multiplayer online mode by playing as Allies vs Soviet.

the bots don't use such a strategy in skirmish mode though.
OP literally said this was about the campaign. Nothing you wrote there is even remotely relevant :steamfacepalm:
JC Feb 20 @ 1:12pm 
Thanks for the tips, maybe some of this stuff will help. I'm just not into the crazed clicking these days, but i still really like a good story and i just love FMV, Let's hope it's better this time around.
Cat Feb 20 @ 5:18pm 
Originally posted by graystripe:
mammoth tank rush in Red Alert 1 is still extremely popular even in the remaster though.

to avoid that, don't drag out the game when you are playing in skirmish multiplayer online mode by playing as Allies vs Soviet.

the bots don't use such a strategy in skirmish mode though.
I'm still seeing basic tanks dominating most games and rarely anyone builds mammoths in red Alert. They are common in TD though on money maps. I wish they were more mammoths.
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