Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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RED ALERT: TURN ON COMPETITIVE AFTERMATH!
I know that the supposed 'pro' players whined the developers into turning off Aftermath in Quickmatch because they couldn't execute the singular, only tactic on the top 100 of string-spamming light tanks, but it's time to turn it back on if anyone is awake as community manager.

The fact is it fixed a lot of problems in the game - INCLUDING the two factory limit, though that's hardly the issue with competitive. The top 100 literally just do the exact same tactic, over and over and over again, because it is entirely and absolutely broken (stringing light tanks into an enemy base as fast as they can produce them).

It's not a tank rush and there's no counter, and literally every game turns into a mutually assured destruction scenario. Aftermath fixed all of this with viable counters to this sort of thing.

I'd love to get more maps on rotation and access to the expansion units that I never, ever get to see purely because of the "pros" wanting their broken strategy to function. It was crap back in the day and it's crap now.

Turn on the expansion!
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Showing 1-7 of 7 comments
Cat Apr 2, 2023 @ 2:35am 
You can play custom game and set it to aftermath. I avoid quickmatch because I don't like a 3 minute game.
/3lazing Ownager Apr 3, 2023 @ 7:03am 
Originally posted by Cat:
You can play custom game and set it to aftermath. I avoid quickmatch because I don't like a 3 minute game.

The problem is that's not the competitive scene. And quite frankly it's really obnoxious that the pros cried about Aftermath PURELY so they could use the same broken tactic with the same broken unit that literally cannot be countered and just spam it all day.

They'll defend it and say there's a counter but.. just watch the replays. Even against each other it comes down to who uses the broken cheese first. Very sad.
Cat Apr 3, 2023 @ 8:51am 
Originally posted by /3lazing Ownager:
Originally posted by Cat:
You can play custom game and set it to aftermath. I avoid quickmatch because I don't like a 3 minute game.

The problem is that's not the competitive scene.
This game wasn't trying to be in the "competitive scene" to begin with.

It was an early RTS experimental singleplayer with a multiplayer afterthought to have some fun until these "pros" discovered the meta (most effective tactics available) which made everyone realized tank rushing is the best and easiest way to win and all the other fun units become obsolete. Throw in some custom symmetrical map and let's call this 90s experimental game is balanced for competitive because why not. I never understand these people.

Anyway, I can agree with your points. I like having Aftermath in quickmatch because I really like the new units and the build speed limit but it doesn't matter because people would still tank rush with or without the aftermath build speed limit and other units would still be inefficient most of the time.
YouWin Apr 3, 2023 @ 9:11am 
Does the 2 factory limit and aftermath units counter the light tank spam strategy? If so, what are the best ways for dealing with light tank spam if Aftermath units is turned on?
Cat Apr 3, 2023 @ 3:53pm 
Originally posted by thelastsamurai42:
Does the 2 factory limit and aftermath units counter the light tank spam strategy? If so, what are the best ways for dealing with light tank spam if Aftermath units is turned on?
Tanks, build more tanks.
/3lazing Ownager Apr 3, 2023 @ 6:06pm 
Originally posted by thelastsamurai42:
Does the 2 factory limit and aftermath units counter the light tank spam strategy? If so, what are the best ways for dealing with light tank spam if Aftermath units is turned on?

While I'm way more of a soviet fan, the answer is Tesla Troops.

They can't be run over, and they don't suffer the "decreased damage while the tank is on the move" thing. Combined with the tanks light armor, they can stop that entire rush cold if you tech straight for them.
/3lazing Ownager Apr 3, 2023 @ 6:08pm 
Originally posted by Cat:
Originally posted by /3lazing Ownager:
Anyway, I can agree with your points. I like having Aftermath in quickmatch because I really like the new units and the build speed limit but it doesn't matter because people would still tank rush with or without the aftermath build speed limit and other units would still be inefficient most of the time.

The issue isn't really a traditional tank rush; it's a strategy of beginning to crank out light tanks while continually stringing them after the leader so effectively they will outnumber a soviet player (or anyone doing anything else) 3:1 or better. The heavy armor and firepower of something like a soviet heavy tank - or if the allies use medium - don't matter, because of RA's reduction in damage against moving units.

All of this stuff was sublimely fixed in RA2 from the jump, so I hope to see that at some point. There's a counter to literally every rush in RA2, and same with Yuri's.
Last edited by /3lazing Ownager; Apr 3, 2023 @ 6:08pm
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Date Posted: Apr 2, 2023 @ 1:56am
Posts: 7