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Even if you do not know about this being a follow-up from the previous one, this mission is still kinda plain and simple like Skirmish (not much cheesing or "you should know that" gimmick involved), the only special thing here is the initial amphibious landing and you can choose 1 Nod building to remove at the start of the mission, unless you start the mission from the mission select menu. Aside from those, it's just another "build a base, destroy the enemy's while protecting yours" type mission.
That's interesting. Well I have been playing the game the traditional way - you know, only going off manual saves and not using the mission select screen. Honestly, I like the mission select screen too, but from what people have said on here, you get a more fluid experience just saving old-school. So, I never had 'an option' to destroy one of their buildings, unless you mean the command center or whatever I destroyed the mission before to complete said mission before.
This is my advice, because Mission 7 is a pain in the ass, and was the hardest thing for me in the GDI campaign (NOD campaign is much harder tho, so prepare your butt for that).
So should I just play the game off of mission select then?
Actually, you were literally given "an option" to destroy an important building in mission 6. You just apparently didn't use it to destroy anything that actually mattered. I'm not sure what you mean with "command center", since the game has no such building, but surely you could pick something that would actually cripple the enemy base in some way, as the mission asks?
I mean, even if you didn't use the mission select, you can just go back to those savegames and pick something better.
Ah okay, well thats the issue. I manually save but overwrite the same save file like an idiot. So not sure how I can go back without mission select. Maybe I'll just try to beat it the hard way like you mentioned.
The Mission Select menu is a tool that's there so you don't have to rely on savegames. It's there to help you so you don't have to replay all the missions before just to get to that same point. Many games after C&C1 got it, or at least made auto-saves on each mission start, so there's really no need to be reluctant to use it.
Oh, nah, I saved my units at the start in mission 7, but I totally cheesed that mission, lol. I removed their refinery in mission 6, meaning they never got any income
As I said, though, I was playing on Hard difficulty. Perhaps on Normal I wouldn't have done the refinery thing, and might've taken out something less drastic, like the Hand of Nod or Construction Yard. (Taking out the CY has very little impact until the point you're ready to assault the base anyway)
Note, unlike in the original game, the Remaster makes sure the building you took out in mission 6 is not only missing at the start of mission 7, but will also never be rebuilt, which is actually really nice, since otherwise you barely notice a difference on some buildings, since they just rebuild it.
The artbook from the physical editions mentions the full names, though
https://i.imgur.com/IorwokI.png
I'd say you go in blind on most missions as to where things are. Games like Starcraft or WC3 tend to point out where things are at on the map. Red Alert is better about this.
C&C1 is pretty rough and unforgiving, especially on hard.
Yeah C&C 1 for me is entirely trial and error. Its never clear what to do, how to manage or position my units or where to go. So I feel playing through mission select will be better, as I can restart whenever I want or try a different variant of a mission or whatever.
This may not help, but my style for playing RTS is to play every mission from beginning to end without saving. This is more "realistic" and engaging for me. But I think it also forces you to be a better player on the fly.
Yeah, that's actually what I do, except I will save at the beginning of the next mission. So if I spend 30 minutes on a mission and fail, I start from the beginning. That's been my approach at least. However, the issue is that the game has unclear niche objectives and systems in place that are never obvious to a new player, even if they come from SC2 with 200+ APM.
More often then not, I'm finding myself look up a guide to just 'know what to do'. It's not really because my mechanical skill sucks or anything like that. There's always this cheese tactic or something I was 'supposed to do before' logic, which I actually don't like. I want to be at the same advantage as anyone else starting X mission on Normal Difficulty. But, this game is C&C 1 from the 90s, but I'm not going to mistake getting good at this game with just being a good RTS player, if I want to build a base relatively quickly and command units to win, I'll just play warcraft 3 or dawn of war.