Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Blitzwing Dec 20, 2020 @ 12:41pm
Why dont they simply finish C&C Generals 2?
Why dont they simply finish C&C Generals 2?

2012 the game was originally announced as Command & Conquer: Generals 2, as a direct sequel to 2003's Command & Conquer: Generals. It was then re-purposed in August 2012 as what would have been the first in a series of free-to-play games set in the Command & Conquer universe. In November 2013, EA announced the game will still be developed by a new game studio. In 2014, EA was looking for a new developer of the reboot. No information relating to the game has since been released, leading to the possibility that the project has in fact been abandoned.

https://en.wikipedia.org/wiki/Command_%26_Conquer_(cancelled_video_game)



https://www.youtube.com/watch?v=Ipb_buw95d4&ab_channel=GVMERS

https://www.youtube.com/watch?v=TAbtp3btcsQ

https://www.youtube.com/watch?v=mmvU2eXbwDs&ab_channel=Grimreaper711


The Project was clearly mismanaged with "free-to-play", anyway quite a lot of content was made. The reason for cancellation was simply, they couldn't figure out how to monetize a free2play RTS. So why not simply finish that project as it was initially planed as full price title?
Last edited by Blitzwing; Dec 20, 2020 @ 12:43pm
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Showing 1-11 of 11 comments
Purple Tentacle Dec 20, 2020 @ 8:56pm 
because EA made tanks to similar of WHammer 40K tanks in generals 2. Game over
Cat Dec 20, 2020 @ 9:34pm 
Because they're bad at doing business. You're talking about a company that allowed a moba-style arena game with a rushed unpolished campaign to be the fourth title of C&C. Anything that doesn't make sense is out of the blue from them.

I mean, they can easily make money from the mobile gamers by selling cosmetic skins in C&C Rivals. The store page (which is literally empty for more than a year and still is) and many skins already exist so there's no further cost for them to just put them for sale.
Last edited by Cat; Dec 21, 2020 @ 12:21am
Cabalius Dec 21, 2020 @ 6:20am 
Originally posted by Purple Tentacle:
because EA made tanks to similar of WHammer 40K tanks in generals 2. Game over

That's Tiberium Alliance, not Generals 2. Tib Alliance was accused of copyrighting the Baneblade design from Warhammer 40K.
Nyerguds Dec 21, 2020 @ 8:22am 
What use would there be in continuing a failed project now, with new devs completely unfamiliar with the tech, on an engine that's probably long outdated in the 7+ years since the project was cancelled?

And "they couldn't figure out how to monetize a free2play RTS" was not the only reason it was cancelled; devs reported that the management's requirement of using the Frostbite engine was a huge mess, since that engine was never designed with RTS in mind.
Last edited by Nyerguds; Dec 21, 2020 @ 8:24am
Kai Dec 22, 2020 @ 2:01pm 
I would really prefer them to remake Generals and ZH. Same units, same formula, same balance, same campaign, just remade from scratch in new engine, and maybe ray tracing. They can balance it out in the future for multiplayer. That would take the least effort, as all they have to do is just remake it as it is. But who am i kidding, it EA.
WhiteKnight Dec 22, 2020 @ 4:39pm 
Originally posted by Kai:
I would really prefer them to remake Generals and ZH. Same units, same formula, same balance, same campaign, just remade from scratch in new engine, and maybe ray tracing. They can balance it out in the future for multiplayer. That would take the least effort, as all they have to do is just remake it as it is. But who am i kidding, it EA.
I would love to see Generals & ZH on Frostbite engine.
KuriKona Dec 22, 2020 @ 6:13pm 
Originally posted by WhiteKnight:
Originally posted by Kai:
I would really prefer them to remake Generals and ZH. Same units, same formula, same balance, same campaign, just remade from scratch in new engine, and maybe ray tracing. They can balance it out in the future for multiplayer. That would take the least effort, as all they have to do is just remake it as it is. But who am i kidding, it EA.
I would love to see Generals & ZH on Frostbite engine.
Generals 2/C&C F2P was using the Frostbite engine before cancellation. Though making an RTS game with Frostbite is kind of a nightmare since the engine wasn't made with RTS in mind.
Cat Dec 22, 2020 @ 11:02pm 
While I prefer having those square tiles, I think SAGE was a good engine. I'm not sure about frostbite, I knew it was never an RTS engine and I like it a lot better if they stick to the original engine.
Blitzwing Dec 23, 2020 @ 10:12pm 
Originally posted by Nyerguds:
What use would there be in continuing a failed project now, with new devs completely unfamiliar with the tech, on an engine that's probably long outdated in the 7+ years since the project was cancelled?

And "they couldn't figure out how to monetize a free2play RTS" was not the only reason it was cancelled; devs reported that the management's requirement of using the Frostbite engine was a huge mess, since that engine was never designed with RTS in mind.

Em, originally it was told Frostbite would in-house engine for all games, sports, RPGs, Shooters and even RTS. So they would be able to relocate workforce to help anytime by any project, like team from Sport game would be able to assist team from shooter game.

Originally posted by Cat:
While I prefer having those square tiles, I think SAGE was a good engine. I'm not sure about frostbite, I knew it was never an RTS engine and I like it a lot better if they stick to the original engine.

Indeed, what could they use?
Frostbite or SAGE-Engine? I would actually prefer "Westwood 3D"
Emperor: Battle for Dune 2001 was simply far ahead of its time.
Last edited by Blitzwing; Dec 23, 2020 @ 10:13pm
Nyerguds Dec 24, 2020 @ 12:03am 
Originally posted by Blitzwing:
Originally posted by Nyerguds:
And "they couldn't figure out how to monetize a free2play RTS" was not the only reason it was cancelled; devs reported that the management's requirement of using the Frostbite engine was a huge mess, since that engine was never designed with RTS in mind.
Em, originally it was told Frostbite would in-house engine for all games, sports, RPGs, Shooters and even RTS. So they would be able to relocate workforce to help anytime by any project, like team from Sport game would be able to assist team from shooter game.
That argument fails pretty hard if the use of the engine itself is one of the actual issues with the development.
Last edited by Nyerguds; Dec 24, 2020 @ 12:04am
Kai Dec 29, 2020 @ 2:32pm 
Originally posted by HOPE1134:
Originally posted by WhiteKnight:
I would love to see Generals & ZH on Frostbite engine.
Generals 2/C&C F2P was using the Frostbite engine before cancellation. Though making an RTS game with Frostbite is kind of a nightmare since the engine wasn't made with RTS in mind.
I remember Bioware and ghost games having issues with frostbite, well anything other than battlefield would require a lot of extra modification and effort. But i never read generals 2 had development issues with the engine, they had mostly directional and multiplayer problems, as the game was already mostly done. If you think about it now, it was probably them unable to figure out a proper EA type of monetization that could gain them profit returns.

That is why all we need is a remake, as they probably dont have the talent to make a new classic rts to live up to c&c name, but they have good workforce, tech and budget. All we need is a ditto game simply updated to 2020 visuals, technical and audio fidelity. They can probably monetize with skins and other cosmetics.
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Date Posted: Dec 20, 2020 @ 12:41pm
Posts: 11