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Concerning realism, RA1 wins just from its presentation. RA2 intentionally tries to be absurd and comical, taken to the extreme with Yuri and mind control. But RA1 wins more than presentation too.
From a story perspective, RA1's premise is more realistic as an alternative timeline where World War 2 never happened. From a gameplay perspective, if you subtract the obviously outlandish things like superweapons, tesla/prism tech, and weaponized oceanic creatures, RA1 is left with a larger base of realistically inspired units and weapons.
As to why Red Alert is more realistic than Red Alert 2. That's like asking why C&C1 is more realistic than C&C3. It was the design choice and it happened to be that way?
When a soldier from Red alert 1 trow the granate , or use the flame thrower , you know that its going to be a mass destruction in the enemy units.You dont see that in Red alert 2 at all.Tiberiun Sun is actually on another level of realism and I love it.Red alert 2 is static , and very much predictible and arcade.
I would agree that RA2 is arcade, but that's a stylistic choice. I disagree with that choice, and it's why I ultimately prefer RA1 over RA2. But that's how they made it. It doesn't make RA2 less strategic though.
Realistic yes ! Fun also super YES !
RA2 took the same concept of weird urban legend technology, but put it all in a much more silly setting. I'm honestly not sure why.
In terms of Westwood and I assume you mean for Skirmish/Multiplayer? Tib Dawn was surprisingly well balanced all things considered and base RA2.
If including the EA era stuff then I'd say Zero Hour though it can be heavily map dependent.
In terms of unit usefulness is Tiberian Dawn. Almost all units have their use. Even the repair bay is super valuable in situations where tiberium have run out on the map.
...or, it would be, if the RA version would actually outrange the Tesla Coils. Why even have artillery if it's no more long range than the enemy defenses?
Ask GDI?
As for the Artillery in Tib Dawn I think you are being a little bit unfair. At least it in theory can outrange the Advanced Guard Tower depending on the direction you attack it from and if you use attack ground.
The Mammoth Tank can do everything the MLRS can, and better.
Sure, but in the remaster they made the Artillery the prime targets for Airstrikes. So they will never even reach their target.
Artillery backing up my tank lines against infantry, and outranging advanced guard towers from the right cells. Inaccurate, but they pack a punch when they land a shot, even against armor.
MLRS to back up my mammoths so I don't need to micro them against infantry. They're just cool. I like them for the same reason I like the advanced guard tower. Big, loud explosions. Even if the damage is lacking.
At least the TD artillery were somewhat cost effective. Complete trash in RA though. More expensive, less powerful.