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Honestly, the superweapons in this game are pretty bad, lol. They make a big deal out of them in the campaign, but they really don't have much impact on the gameplay.
Nothing has been patched in this release besides some bare essentials needed to get it running well on modern systems.
In fairness it was a different style of play. The superweapons in latter games became increasingly powerful. The idea being that they'd be game-ending if they hit right.
In RA1 they are more powerful augments and game-ending is more subtle. Eg you might chronoshift a few tanks into a key location to take out your enemy MCV to stop or at least pause their building; or use a nuke to take out a bunch of power stations before attacking or to weaken defences etc..
The iron curtain can still be set on enemy vehicles and buildings though, even MAD tanks to delay their detonation.
The only way you can do what you describe is with the Aftermath Chrono Tanks, which, due to basically being an experimental mini-chronosphere with wheels and rocket launchers strapped onto it, have like no armour at all.
You're also confusing this with RA2. RA1 Iron Curtain can't be targeted on infantry. And there's no such thing as "elite" squads; promoted units only appeared in Tiberian Sun.
Ahh I might be mixing in some RA2 too - but I'm certain that units earn experience in the original RA 1 - its really a minor thing and often not a huge element to the game, but I'm sure that its present. You can even gain a veteran upgrade from crates.
But by elite I was more meaning higher tier infantry rather than just regular soldiers.
There's no veterancy or experience in RA1. Tiberian Sun and RA2 had it.
RA1 went out of its way to make the chronoshift as weak as possible. APC with Tanya would be overpowered, so chronoshifting an APC kills the units inside. Unless you mod the rules file. Chronoshifting a demolition truck would explode the truck before shifting.
Chronoshifted units are temporary. A medium tank usually wouldn't have enough damage to destroy anything without teleporting back. It's only really useful for cruisers and MCVs. Cruisers can actually destroy things, and MCVs can be deployed before they teleport back.
The only powerful "feature" of the chronosphere is the chrono vortex storm, randomly appearing and wandering around the map. It had the ability to destroy or cripple entire bases, including your own, depending on where it spawned and where it wandered. But that's all RNG.
https://cnc-central.fandom.com/wiki/Crate_(Red_Alert_1)
That said I found out about the crates - it was the armour upgrades and such that I'd mixed up with veteran status.