Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Flakstruk Mar 30, 2024 @ 11:08pm
Can't chronoshift enemy units
That just sucks. Why patch that out?
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Showing 1-15 of 16 comments
Cat Mar 31, 2024 @ 12:08am 
What? You can only chronoshift ally units.
Flakstruk Mar 31, 2024 @ 1:22am 
Im certain that you could drop enemy harvesters in the water
Nyerguds Mar 31, 2024 @ 2:12am 
That's an RA2 feature. This is RA1. It was never allowed in RA1.

Honestly, the superweapons in this game are pretty bad, lol. They make a big deal out of them in the campaign, but they really don't have much impact on the gameplay.

Nothing has been patched in this release besides some bare essentials needed to get it running well on modern systems.
Last edited by Nyerguds; Mar 31, 2024 @ 2:13am
Flakstruk Mar 31, 2024 @ 3:47am 
Originally posted by Nyerguds:
That's an RA2 feature. This is RA1. It was never allowed in RA1.

Honestly, the superweapons in this game are pretty bad, lol. They make a big deal out of them in the campaign, but they really don't have much impact on the gameplay.

Nothing has been patched in this release besides some bare essentials needed to get it running well on modern systems.
Ah, no problem
Jimmi Stixx Mar 31, 2024 @ 6:48am 
Nuke > Chrono
Overread Mar 31, 2024 @ 8:43am 
Originally posted by Nyerguds:
That's an RA2 feature. This is RA1. It was never allowed in RA1.

Honestly, the superweapons in this game are pretty bad, lol. They make a big deal out of them in the campaign, but they really don't have much impact on the gameplay.

Nothing has been patched in this release besides some bare essentials needed to get it running well on modern systems.


In fairness it was a different style of play. The superweapons in latter games became increasingly powerful. The idea being that they'd be game-ending if they hit right.

In RA1 they are more powerful augments and game-ending is more subtle. Eg you might chronoshift a few tanks into a key location to take out your enemy MCV to stop or at least pause their building; or use a nuke to take out a bunch of power stations before attacking or to weaken defences etc..
Cat Mar 31, 2024 @ 9:14am 
You can't chronoshift enemies but you can chronoshift other player's units if they are on the same team as you. Not sure if it works in the original but on the cncnet version, we played a game on Island Wars Extreme, I allied with the giant ants on the map and chronoshift a warrior ant next to an enemy construction yard once.

The iron curtain can still be set on enemy vehicles and buildings though, even MAD tanks to delay their detonation.
Last edited by Cat; Mar 31, 2024 @ 9:15am
Overread Mar 31, 2024 @ 9:21am 
Also as the Iron Curtain kills infantry you can use it to kill small elite squads of enemy troops.
Nyerguds Mar 31, 2024 @ 9:54am 
Originally posted by Overread:
In RA1 they are more powerful augments and game-ending is more subtle. Eg you might chronoshift a few tanks into a key location to take out your enemy MCV to stop or at least pause their building; or use a nuke to take out a bunch of power stations before attacking or to weaken defences etc..
But you can't "chronoshift a few tanks". You can only shift one. And you can't even build up a surprise attack force behind the enemy base with chronoshifting; they snap back after a while, before the chronoshift recharged.

The only way you can do what you describe is with the Aftermath Chrono Tanks, which, due to basically being an experimental mini-chronosphere with wheels and rocket launchers strapped onto it, have like no armour at all.

Originally posted by Overread:
Also as the Iron Curtain kills infantry you can use it to kill small elite squads of enemy troops.
You're also confusing this with RA2. RA1 Iron Curtain can't be targeted on infantry. And there's no such thing as "elite" squads; promoted units only appeared in Tiberian Sun.
Last edited by Nyerguds; Mar 31, 2024 @ 9:59am
Overread Mar 31, 2024 @ 10:08am 
Originally posted by Nyerguds:
Originally posted by Overread:
In RA1 they are more powerful augments and game-ending is more subtle. Eg you might chronoshift a few tanks into a key location to take out your enemy MCV to stop or at least pause their building; or use a nuke to take out a bunch of power stations before attacking or to weaken defences etc..
But you can't "chronoshift a few tanks". You can only shift one. And you can't even build up a surprise attack force behind the enemy base with chronoshifting; they snap back after a while, before the chronoshift recharged.

The only way you can do what you describe is with the Aftermath Chrono Tanks, which, due to basically being an experimental mini-chronosphere with wheels and rocket launchers strapped onto it, have like no armour at all.

Originally posted by Overread:
Also as the Iron Curtain kills infantry you can use it to kill small elite squads of enemy troops.
You're also confusing this with RA2. RA1 Iron Curtain can't be targeted on infantry. And there's no such thing as "elite" squads; promoted units only appeared in Tiberian Sun.

Ahh I might be mixing in some RA2 too - but I'm certain that units earn experience in the original RA 1 - its really a minor thing and often not a huge element to the game, but I'm sure that its present. You can even gain a veteran upgrade from crates.

But by elite I was more meaning higher tier infantry rather than just regular soldiers.
Garrec Mar 31, 2024 @ 10:48am 
Could never chronoshift enemy units in RA1. Could never chronoshift groups of units. Only in RA2.

There's no veterancy or experience in RA1. Tiberian Sun and RA2 had it.

RA1 went out of its way to make the chronoshift as weak as possible. APC with Tanya would be overpowered, so chronoshifting an APC kills the units inside. Unless you mod the rules file. Chronoshifting a demolition truck would explode the truck before shifting.

Chronoshifted units are temporary. A medium tank usually wouldn't have enough damage to destroy anything without teleporting back. It's only really useful for cruisers and MCVs. Cruisers can actually destroy things, and MCVs can be deployed before they teleport back.

The only powerful "feature" of the chronosphere is the chrono vortex storm, randomly appearing and wandering around the map. It had the ability to destroy or cripple entire bases, including your own, depending on where it spawned and where it wandered. But that's all RNG.
Bovril Brigadier Mar 31, 2024 @ 11:50am 
Starting to wonder if people are confusing OpenRA for RA1
Ritsuka Mar 31, 2024 @ 4:35pm 
Originally posted by Strayed:
Starting to wonder if people are confusing OpenRA for RA1
they're def confusing ORA for it, which is what happens when you think ora is RA1
Last edited by Ritsuka; Mar 31, 2024 @ 4:36pm
Nyerguds Apr 1, 2024 @ 7:40am 
Yea, they've been playing OpenRA. The vanilla game absolutely has no such thing as veterancy.
Last edited by Nyerguds; Apr 1, 2024 @ 7:41am
Overread Apr 1, 2024 @ 6:00pm 
I'm still sure I read about it in one of those old game guide books, but its age since I last saw my copy

https://cnc-central.fandom.com/wiki/Crate_(Red_Alert_1)

That said I found out about the crates - it was the armour upgrades and such that I'd mixed up with veteran status.
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Date Posted: Mar 30, 2024 @ 11:08pm
Posts: 16