Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Pioniere Oct 29, 2023 @ 2:38am
red alert aftermatch Poland, Absolute M.A.D.ness ?
Now im at this one and its the last misson I havent done yet for Red Alert. Any hints I should consider are there any time limits or nukes falling down at you? Those MAD tanks blow things up I recal that.
Last edited by Pioniere; Oct 29, 2023 @ 2:41am
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Showing 1-7 of 7 comments
Cat Oct 29, 2023 @ 3:30am 
It's an easy mission, but very time-consuming. The Soviets first attack are 2 iron curtain heavy tanks, which you can destroy with all 5 of your starting vehicles camping near the turrets before they activate the iron curtain. Another attack consists of a heavy tank and a V2 launcher to your southwest entrance. I deployed 10 AT mines at the barrow path and that solves it. There are more attacks later (mostly from reinforcement scripts if you go near/attack their base) but not hard to defend.

I protected the chronosphere with 4 AA guns and 2 pillboxes from their paradrops. Teleport a cruiser at the southeastern waters and you can blow up their construction yard and some power plants at the southeastern base, middle base and eastern base. The cruiser can also destroy the western base powers from the western waters. This should disable the tesla coils and the Soviet can't rebuild their power.

With the power down, and cruisers soften up the defenses. Just rush with medium tanks and destroy everything. Infiltrate the research center after your cruiser clears the attack dogs in the cages so you can reuse one spy on all 3 research centers. Send some thieves into the southwestern ore ref/silo for some money.

As for the MAD tanks, you can win without letting a single one detonate. Just chronoshift your 2 chrono tanks at the hill (away from the mammoths off course) and intercept the MAD tank before it drives to its deploy point. You might wanna fire and move because the AI MAD tank will retaliate by driving towards your unit and deploy once it's 1 square near you so keep moving to avoid detonation. Send them back after destroying the MAD tank (because Soviet patrols regularly go there) and frequently check for more MAD Tanks approaching the hill.
Nyerguds Oct 29, 2023 @ 4:13am 
Chrono Tanks to intercept the MAD Tanks on their way to the deploy spot, lots of AA guns around the Chronosphere, and cruisers in that small pond which you can eventually teleport to the water at the back of the Soviet base. That's really all you need.
Pioniere Oct 29, 2023 @ 10:20pm 
I just holde line for some time, and sendt 3 chrono tanks where the control center and soviet construction yard is1(fare south east.). The Soviets never sendt any tanks with iron curtain protaction ageinst me.
The only real challenge was the soviet paradroppers and bombers. When I had control over the 2 soviet airfeilds I would say the rest was a cake walk. Now I need to figure out how to access the ant missions.
Last edited by Pioniere; Oct 29, 2023 @ 10:20pm
Nyerguds Oct 30, 2023 @ 1:01am 
Ah right, camo pillboxes. I forgot about that. The defense around the Chronosphere should be lots of AA guns and camo pillboxes :steamfacepalm:

Teleporting straight to the control center is kind of cheating; you're not really supposed to know where those are.

I actually once managed to capture the war factory when it was in the process of dispensing a MAD Tank. If you do that, you actually get the vehicle, too, just like with the repair bay, because the two are linked. I never detonated it, though.

Originally posted by Pioniere:
Now I need to figure out how to access the ant missions.
Here's the official hints from back in 1997 :steamhappy:
http://nyerguds.arsaneus-design.com/manuals/Red%20Alert%201/counterstrike_morsecode.txt
Last edited by Nyerguds; Nov 20, 2023 @ 1:21am
Pioniere Oct 30, 2023 @ 10:14am 
Originally posted by Nyerguds:
Ah right, camo pillboxes. I forgot about that. The defense around the Chronosphere should be lots of AA guns and camo pillboxes :steamfacepalm:

Teleporting straight to the control center is kind of cheating; you're not really supposed to know where those are.

Yes, I saw this video from Taxowelbear on YT so I got the picture about anying in that mission. I toke over everything, but I could not build MAD tanks from what I recal.

I could replay the mission later on hard instad of medium difficulty.

Maybe this mission should have had an extra soviet construction yard that would have made more a challange perhpaes. Also this mission should have waken the chrono tanks so that it could not teleport to a unexplored area.
Last edited by Pioniere; Oct 30, 2023 @ 10:17am
Cat Oct 30, 2023 @ 4:27pm 
You capture the factory while the MAD tank is driving out.

The mission is fine,except I used to fail a lot because the MAD tanks keep destroying their own research centers before I could infiltrate all 3. At least this mission doesn't have Chrono vortex since I never encountered any.
Nyerguds Oct 30, 2023 @ 5:15pm 
Originally posted by Pioniere:
I toke over everything, but I could not build MAD tanks from what I recal.
Yea, no, I never said I built one. You indeed can't do that. I said I captured one along with the war factory, by capturing the factory while the MAD tank was driving out of it. It's the same mechanism as how you can capture the airplane landed on an airfield.

Originally posted by Cat:
The mission is fine,except I used to fail a lot because the MAD tanks keep destroying their own research centers before I could infiltrate all 3. At least this mission doesn't have Chrono vortex since I never encountered any.
Reallyt? I just teleport the chrono tanks I have from the start to the bottom right of the flare revealing the detonation spot, and park them a bit further down, and just intercept and kill every single one of them before they get to the location. The infantry patrols are a bit annoying, but you can teleport on top of them to get rid of them, and you can occasionally teleport back for repairs.
Last edited by Nyerguds; Oct 30, 2023 @ 5:18pm
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Date Posted: Oct 29, 2023 @ 2:38am
Posts: 7