Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Must buildings touch?
Just started on C&C and am unfamiliar with a lot of the mechanics.

Playing as "the good guys". So far, it seems like buildings / structures MUST touch? Including Guard Towers, which makes them a bit useless. Would be nice having some Guard Towers BEFORE the enemy reaches the base.

Tried googling, and couldn't find anything definitive about this.

Thanks!
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Showing 1-9 of 9 comments
Waylander May 19, 2023 @ 1:43pm 
YEAH, you can use the silo cheat where you can build a silo for £150 i think and then let you build a trail of them and then sell them after wards to get a bigger base.
John May 19, 2023 @ 2:02pm 
In Tiberium Dawn they have to touch, good thing though that walls function for that as well and the enemy doesn't register them as an enemy structure

In Red Alert, you can build 1 space further, however walls, although can be build in a chain to build them further, can't connect other buildings to them.
Cat May 19, 2023 @ 8:16pm 
Originally posted by Waylander:
YEAH, you can use the silo cheat where you can build a silo for £150 i think and then let you build a trail of them and then sell them after wards to get a bigger base.
I don't see that as cheating.
Nyerguds May 20, 2023 @ 5:37am 
Using sandbags or silos to space out a base isn't cheating, no. Using it to deliberately block the AI is cheating.
Cat May 20, 2023 @ 8:40am 
You don't need to "googling", it's clearly shown in the game: Tiberian Dawn structures need to be placed adjacent to other structures (the tiles occupying the grids) with no gaps in between. Bibs and walls also provide this build radius.

For Red Alert, the structures can be placed 1 square further from other buildings. Naval buildings can be placed further while fake buildings, naval buildings and walls don't provide build expansion unless you're placing more walls there.
Nyerguds May 20, 2023 @ 9:50am 
Originally posted by Smiskeriminister:
Tried googling, and couldn't find anything definitive about this.
Have some manuals, then:
(click "See full size image" to open the pdf)
These are the manuals of the original unremastered versions, but they're still 99% accurate, and contain all the basics for playing the games. One of the only things that won't be in there is the added build queueing stuff.
Last edited by Nyerguds; Jun 6, 2023 @ 4:22am
Overseer May 21, 2023 @ 12:34am 
Using existing mechanics in a game is not cheating. It's just optimal play.
You learn how the game works and then use that knowledge to your advantage.
Silos are always a good option even if you just want to have a good looking base. And if you daisy-chain silos or sandbags you can even use choke points to your advantage with defences. The important part is cheap and fast to build.
Nyerguds May 21, 2023 @ 4:27am 
Yea, in the RA campaigns I even use power plants to just build closer to distant ore fields, if there's no enemy buildings around to capture.
Last edited by Nyerguds; May 21, 2023 @ 4:27am
Gummiel May 21, 2023 @ 9:08am 
There are a couple different mods on the workshop that will allow to expand the build radius though, as well, so have a look through there, if it bothers you too much
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Date Posted: May 19, 2023 @ 12:42pm
Posts: 9