Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Cannot Fire Another Nuclear Missile as Nod...
I am on the last mission as the faction of Nod. I was able to fire a single nuclear missile but since then my "super weapons" tab is inaccessible and no sign of a countdown. What's causing this? Denny Crane.
Originally posted by SpiritusIgneus:
That's intentional. You're supposed to only be able to fire the nuclear missile once.
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Showing 1-15 of 27 comments
The author of this thread has indicated that this post answers the original topic.
SpiritusIgneus May 7, 2023 @ 2:22am 
That's intentional. You're supposed to only be able to fire the nuclear missile once.
Denny Crane May 7, 2023 @ 2:34am 
Originally posted by DrIgnispirus:
That's intentional. You're supposed to only be able to fire the nuclear missile once.

You're certain? Denny Crane.
Korhal May 7, 2023 @ 2:42am 
Yes, you can only fire one missile sadly.
Denny Crane May 7, 2023 @ 2:49am 
Originally posted by Korhal:
Yes, you can only fire one missile sadly.

That makes no sense. The GDI can fire theirs multiple times. Oh well. Thank you for the help. Denny Crane.
Nyerguds May 7, 2023 @ 4:28am 
The GDI superweapon can't literally level half of a base in one shot. The nuke is meant to be used very, very tactically, as part of a multi-pronged attack to take out the enemy construction yards all at once.

In fact, in early versions of the original game, you didn't even get the nuke unless you found all three steel crates throughout the campaign.

In multiplayer, the nuke does repeat, but it does only about a third of the damage.
Last edited by Nyerguds; May 7, 2023 @ 6:34am
Attorney-at-Meme May 8, 2023 @ 7:17pm 
Originally posted by Nyerguds:
The GDI superweapon can't literally level half of a base in one shot. The nuke is meant to be used very, very tactically, as part of a multi-pronged attack to take out the enemy construction yards all at once.

In fact, in early versions of the original game, you didn't even get the nuke unless you found all three steel crates throughout the campaign.

In multiplayer, the nuke does repeat, but it does only about a third of the damage.


I was always wondering about that. It always seemed too weak to me.
Cat May 8, 2023 @ 10:51pm 
Worth mentioning that the AI can fire more than one nuke in a mission if there's more than 1 script that triggers them to do so.
Nyerguds May 9, 2023 @ 7:22am 
Originally posted by Attorney-at-Meme:
I was always wondering about that. It always seemed too weak to me.
Well, technically it's less. The campaign one does 1000 damage, the multiplayer one only 300. This damage is fire damage, applied to anything inside the square that is affected by the nuke.

Originally posted by Cat:
Worth mentioning that the AI can fire more than one nuke in a mission if there's more than 1 script that triggers them to do so.
True. Depends on the mission though. In some missions they just fire one single nuke at the moment you attack the Temple.
Last edited by Nyerguds; May 9, 2023 @ 7:22am
Attorney-at-Meme May 9, 2023 @ 11:07am 
Originally posted by Nyerguds:
Originally posted by Attorney-at-Meme:
I was always wondering about that. It always seemed too weak to me.
Well, technically it's less. The campaign one does 1000 damage, the multiplayer one only 300. This damage is fire damage, applied to anything inside the square that is affected by the nuke.

I wish they would have left it at 1000, and just increased the cost or something. Hm, I guess I'd better go talk to the modders. Lol

Just sent a message to Chthon. Maybe he can throw it into the next CFE Patch Redux version in some capacity.
Last edited by Attorney-at-Meme; May 9, 2023 @ 11:30am
Originally posted by Nyerguds:
In fact, in early versions of the original game, you didn't even get the nuke unless you found all three steel crates throughout the campaign.

I honestly had no idea that was a thing... Was this in the DOS version or early Windows 95 version?
Going off what everyone is saying: You can only use a single nuclear missile per campaign mission when you get to build the Temple of Nod.

In multiplayer, you can fire more than one, but it's significantly weaker to balance out the game when playing against other people. Nobody would play as GDI if the damage was the same.

Fun fact: In Tiberiam Wars all super weapons in the campaign can level 80% of your base if done correctly, which the AI always dose. While they do about half of the damage in skirmish and online matches.

Not sure about this, but I believe all Super-weapons (Ultimate weapons in the Red Alert games) do significantly more damage in the campaign compared to using them in multiplayer.
Nyerguds May 9, 2023 @ 2:51pm 
Originally posted by ThatWasLeftHanded:
Originally posted by Nyerguds:
In fact, in early versions of the original game, you didn't even get the nuke unless you found all three steel crates throughout the campaign.

I honestly had no idea that was a thing... Was this in the DOS version or early Windows 95 version?
All official patches of C&C1 were on the DOS version; the game was fully patched before it was ported to Win95. This isn't really surprising, seeing as the Win95 version was only released after Red Alert.

DOS C&C was released at v1.07, and patched up to v1.22. The C&C95 release version was 1.04, which is equivalent to DOS C&C v1.22. As mentioned, no more official patches were added to that.

The patch that removed the crate requirement was v1.18, the patch that added all the code to make the Covert Operations work. The Covert Operations itself actually upgraded the game to v1.20.

Apparently the Covert Operations itself was the reason the crates system was removed; since each started Covert Ops mission is technically its own new "campaign", the player is considered not to have collected any crates, and would need to collect all three inside that mission before getting a nuke. A demo of the Covert Ops was found where these crates are indeed on the maps:

https://tcrf.net/Proto:Command_%26_Conquer_(DOS,_Windows)#Magazine_Demo

Note, I also heard the 3-crates system could bug out and not transfer correctly in savegames, so the covert ops might just have been the last straw when it came to removing the crates collection system.
Last edited by Nyerguds; May 9, 2023 @ 2:58pm
Originally posted by Nyerguds:
Originally posted by ThatWasLeftHanded:

I honestly had no idea that was a thing... Was this in the DOS version or early Windows 95 version?
All official patches of C&C1 were on the DOS version; the game was fully patched before it was ported to Win95. This isn't really surprising, seeing as the Win95 version was only released after Red Alert.

DOS C&C was released at v1.07, and patched up to v1.22. The C&C95 release version was 1.04, which is equivalent to DOS C&C v1.22. As mentioned, no more official patches were added to that.

The patch that removed the crate requirement was v1.18, the patch that added all the code to make the Covert Operations work. The Covert Operations itself actually upgraded the game to v1.20.

That explains why I noticed the Nod campaign had random crates in a few of their missions... I mean, they looked optional, and collecting them did nothing, so I assumed it was for a feature that was removed during game development or something... Looks like I was technically right, lol
Cat May 9, 2023 @ 4:28pm 
Originally posted by Attorney-at-Meme:

I wish they would have left it at 1000, and just increased the cost or something. Hm, I guess I'd better go talk to the modders. Lol

Just sent a message to Chthon. Maybe he can throw it into the next CFE Patch Redux version in some capacity.
That would be overpowered.
Attorney-at-Meme May 9, 2023 @ 4:36pm 
Originally posted by Cat:
Originally posted by Attorney-at-Meme:

I wish they would have left it at 1000, and just increased the cost or something. Hm, I guess I'd better go talk to the modders. Lol

Just sent a message to Chthon. Maybe he can throw it into the next CFE Patch Redux version in some capacity.
That would be overpowered.

But it's rather weak in MP/skirmish compared to other games in the series, as well as the Dune games:

One example: https://www.youtube.com/watch?v=QVwTHgCuFBQ
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Date Posted: May 7, 2023 @ 2:11am
Posts: 27