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My advise is: don't bother trying to starve the AI. It is one of the least fun ways to beat the game, and there are mechanics in place specifically to prevent this, meaning you're not really supposed to be able to starve the AI. So indeed, I'd say you're playing it wrong.
It's possible, mind you, but given the fact the AI gets 19824 credits of tiberium per full harvester instead of 700 (mind you, this is limited by their storage capacity, so in practice it just fills up all their silos and they lose the rest), and they get 100% money back instead of 50% from selling stuff, starving the AI is just boring and tedious. You're just making the game less fun for yourself.
This game, in singleplayer, isn't really about 'control' of economy. Just get a stable economy yourself, set up defenses, and beat the enemy before the resources on the map run out.
The main goal in pretty much every base-building mission is simply to destroy the enemy Construction Yard, and most such missions have some weaknesses in the enemy base, like easy access to attack their power plants, or a back entrance to the base you can sneak into.
If the enemy has multiple Construction Yard, they will generally rebuild the other Construction Yards as buildings (because the AI isn't advanced enough to script the positioning and deploying of an MCV), so then the goal becomes to perform coordinated simultaneous strikes at all of them at the same time. Of course, as always, Engineers are the quickest way to dispatch buildings and prevent rebuilding at the same time.
Beating enemy vehicles is also a whole lot less tedious than dealing with the mass of minigunners the AI gets from selling its buildings, not to mention the fact you don't get any satisfying kabooms. Once I'm at a tech level where I got tanks, meaning the harvester isn't a huge danger that could crush all my attackers anymore, I usually leave the enemy refinery for the last, to specifically prevent them from starving.
If you have any specific missions you have issues with... I beat them all on hard mode, without ever starving the AI.
As for general tips, there's this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2757302516Teaches you to how to destroy 800 credits tanks while only losing hit points equivalent to 50 credits.
The introduction to my Covert Ops mission guide also contains a bunch of generally helpful gameplay hints:
https://steamcommunity.com/sharedfiles/filedetails/?id=2417529525
As previously suggested, trying to out beat the AI in economy is practically pointless because they get a massive advantage. Although, I recently did screw over the computer in Mission 11 of GDI. I built at least 6 or 7 orcas and used them to hit the AIs scavengers every time they left the base. It took awhile, but eventually they ran out of money and I could tell because their silos were empty and they stopped calling in new harvesters. Then I used my orcas to swarm the SAM sites around the base. Once the SAMs were gone, I could attack the base with impunity since the AI didn't have the money to build more harvesters and definitely didn't have the money to buy more SAMs. Like the other person said, it was extremely un-fun and I definitely could have done a better strategy, but I wanted to see if it worked and it definitely does work if you continuously target harvesters.
My general strategy is to just build an APC and at least 3-4 engineers. Build a few medium tanks and humvees and just bum rush the AI's construction yard. The most important thing to know about TD is that the AI can't do ♥♥♥♥♥♥♥♥♥ without their construction yard. No construction yard means no rebuilding. So without the construction yard, you're free to harass the AI and there is nothing they can do about it. Yeah, they can build more units, but that's it. They can't rebuild their stuff once they lose the construction yard, so it's a slow death for the AI. I don't think this strategy works in RA though since I think the AI can build MCVs, but I don't remember.
I know a real C&C expert would devise a better strategy. But hey, it works for me and the AI is too stupid to counter it.
Temporarily switching to casual and still having fun is better than hitting a mental block and getting frustrated. Congrats on beating the GDI campaign.
1. Since they're combustible, if you have to use grenadiers, keep them in small groups and separate from other units. The same can be said for the Soviet grenadiers in Red Alert.
2. If you can, destroy the enemy construction yard first. Otherwise, they'll just rebuild what was just destroyed.
3. If you can, build your base next to a tiberium field to speed up production.
4. If you want to use the tactic of rushing an APC of engineers into an enemy base, try to weaken the base first. Otherwise, your engineers won't get very far.
5. Draining the enemy of tiberium is possible, but it takes a while and you'll have to fend off repeated counterattacks when destroying harvesters which will likely be rebuilt.
6. Why destroying enemy harvesters has at best a negligible effect on overall production, it does force the enemy to prioritize building harvesters over other units to attack you with.
Actually, Tiberian Dawn AI can rebuild their construction yard if they have another construction yard. The opponent in Red Alert campaign never builds an MCV.
Sell Silos do NOT block them so AI rebuilds them repeat you get tons of economy from the AI money supplies.(AI also has some starting cash just like you which does not need storage.)
Make very big army and kill the AI using the stolen AI money.
APC with engineers is good to quickly capture critical stuff.
Few maps with multiple enemy MCVs you can capture it so they can not rebuild that or you can capture and sell for good money and repeat basically AI using money to rebuild and you capture and sell for good profits.......use cash for big army.......
You can also use minigunners and place them on dead AI building spots so the AI can not rebuild them as Tib Dawn AI is very scripted and abusable......
Attacking harvesters make Tib Dawn AI extremely aggresive can be used if you have strong defensive towers to bottleneck enemy them into a kill zone.
If you can kill multiple harvester AI will runs out of money but it is hard to do as they can not get any cash back into the refinery.
In Red Alert enemy economy seems to work similary to your own.Maybe they get some light bonuses.
And your spy can detect their credit supplies.
You can often starve them out some-times even by accident.
However Red alert AI seems to be smarter and often gets offmap reinforcements likely for"free".