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I attempted GDI mission 4 (poland village defense) about 10 times, finally figuring out a decent strategy, then the tanks ran down the troops...barely cheesed it with 3 grenade men left.
I haven't played this game since the 90's so I can't remember if I ever attempted hard mode, but even normal sometimes takes the piiss
There's a sneaky trick in that one. Don't enter the bridge to the south, and the tanks will never even come. Just make sure no Noddies cross the bridge, and wipe out everything in the north, and you win. Simple as that.
Besides that... if you do face tanks... face them with minigunners. Not with grenadiers.
https://steamcommunity.com/sharedfiles/filedetails/?id=2757302516
Minigunners will beat the heck out of tanks as long as you know what you're doing. Grenadiers, on the other hand, will make the tanks constantly move around trying to evade grenades, and this will inevitably end with them crushing your soldiers.
And on Hard mode, enemy tanks will always attempt to crush soldiers that attack them from too close by. On Casual mode they never do that at all, and on Normal they only do it starting from level 8.
Ah "sub-cell", kudos man. And that was my exact frustration with the grenadiers vs tanks. I also did take note of proximity, where tanks will automatically try rolling over soldiers who are within range and I guess if grenadiers are making them reposition they are more likely to make some fodder.
I learned how to play on hard by taking it on a case by case basis.
I wouldn't form any general opinions over the GDI mission (Reinforce Bialystok I believe?) you just played. The briefing kind of misleads you and if you've played the other two options (Stolen Property) before, you'll naturally want to get to the village ASAP which as you've seen can be your undoing. As Nyerguds said, don't cross the bridge at the south part of the map and the mission should be easier.
If you're hitting a wall with that mission, I found the left option on the selection map to be the easiest of the three.
If I'm playing for a challenge, I usually play normal and try to win with 0 casualties which is more fun and doable. I did win all Tiberian Dawn and Red Alert remastered missions on hard and what I remember was throwing bodies at the enemy while barely making income until I was ahead. It was a long grind and I won after the tiberium on maps have finished. It's just two steps forward and one step back. It's a lot easier if you know the AI behavior and mission scripts.
When I finally found where the second command centre was it rebuilt the first, etc. Got most of my money sending engineers in apcs to camp by their silos and every time their harvester docked I got around 5k.
I don't know how I finished these as a kid because watching most of the enemy base get rebuilt in seconds and having to use cheese and engineers is hardly "challenge" it's frustrating and bad design.
Additionally, in the GDI campaigns, destroy each SAM Site once (regardless of rebuilding) and you will get access to Airstrikes. And in all Nod missions, destroy their Communications Center and the airstrikes stop. These are basic rules that are scripted into all missions, and which you can pretty much always rely on.
Note that some of these "stop enemy airstrike" scripts were broken in the original game. But given the fact this mechanic is specifically mentioned in the manual,[i.imgur.com] it was absolutely intended, and the Remaster fixed all such broken scripts to make it a reliable mechanism as it should be. In fact, the same rule applies in one Covert Ops mission where Nod has Airstrikes.
It would be a grievous misstep for petroglyph to release a difficulty mode that isn't possible to beat, so it's good to know that Hard is achievable...just not without absolutely knowing victory conditions and enemy placements.
See, here's a funny story. I was in the community council during development (I made the unofficial patch for C&C95, so I have a ton of knowledge on the internals and bugs in the game. We gave feedback on development and helped beta test the game), and during beta testing, we were asked to look into Nod mission 8A and see if it was beatable, because apparently the EA testers had issues with that mission.
And. Um.
Let's just say that people who have literally been playing the game for 27 years straight might not have been the best people to ask. It was nail-bitingly, face-meltingly difficult, but to Tore and me, well... after all that time, we finally had a real challenge. So we both reported back that yes, we did in fact manage to beat the mission, and the game shipped with that ultra-hard Hard Mode in place. We never even considered elaborating that we had to save scum to hell and back to get through, and duck our harvester into the refinery to avoid it getting airstriked; to us, that was just what we expected from 'Hard Mode'.
https://steamcommunity.com/sharedfiles/filedetails/?id=2796039815
So yea. They had to tweak that in a later patch
https://steamcommunity.com/sharedfiles/filedetails/?id=2417529525
So yea, even if you don't want to go into specific mission guides, that first part might still be really useful.