Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Question about range advantage and Red Alert 1 light tanks VS allies bunkers
Is there a range advantage in Red Alert 1 when attacking from south?

I had a ranked match where last things that left on the map was two enemy bunkers and my one light tank. In Tiberian Dawn you can outrange the GDI bunkers when attacking from south west or south east however it doesnt seems to work on Red Alert 1? I couldnt get into the correct position to outrange the bunker with my light tank. So my question is... Is this even possible to outrange the allied bunker by light tank? I tried to attack from all the bottom corners and pure south without effect.
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Showing 1-10 of 10 comments
Cat Jun 7, 2022 @ 6:02pm 
I assume bunkers are turrets (that's what Shepard calls them in the first gdi mission)? You can't outrange them without using long range artillery units (artillery, rocket launcher, Tesla tanks, cruiser etc).
Cat Jun 7, 2022 @ 10:21pm 
If you mean the pillbox then also no.
no154370 Jun 8, 2022 @ 4:13am 
Originally posted by Cat:
If you mean the pillbox then also no.

this post of yours is correct

and i'm adding more information below.

i went to check the picture for bunker and notices that pillbox and camo pillbox completely looks like bunkers.

pillbox and camo pillbox got range of 5 with sight range of 5.

light tanks got sight range of 4 and range of 4.

i also don't recommend medium tanks also since its attack range is 4.75.

https://cnc.fandom.com/wiki/Pillbox_(Red_Alert_1)

https://cnc.fandom.com/wiki/Light_tank_(Red_Alert_1)

artillery unit is the only one i will recommend to take out pillboxes and camo pillboxes but make sure to have tanks to protect artillery unit.

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there is one recommendation from me

1) light tanks or medium tanks rush.

build a dozen medium tanks and take down pillboxes.
Nyerguds Jun 8, 2022 @ 2:13pm 
Wait, people care about that stuff in RA? Everything there is just tank rushing and weaving around enemy tank shots with Q-move.
Hurt Me Plenty Jun 8, 2022 @ 2:46pm 
Thats true. The balance there is terrible however its not any better in Tiberian Dawn where ONE flying NOD mosquito blocks every single early pressure from GDI and even when you make a counter to it AND EVEN IF SOMEHOW YOU MANAGE TO DESTROY IT then you are still behind. I even made a thread about it back in 2020 that the NOD flying mosquitos will be a problem and will lead to terrible balance in the future when people will finally realize how the anti infantry mosquito is OP and will start to abuse it, however my long thread was instantly deleted. Until season 8 it was "kinda" I repeat "kinda" lets say err: "ok and balanced". But for now... No words. However back to the thread as I said I was just in a situation where we both um... "failed" and everything on the map that left was my power plant and light tank VS enemy two pillboxes. We had some good chat and I just decided to give him the win and surrendered but I'm still curious if there was anything else that could be done? Light tanks doesn't seems to outrange pillboxes from any direction.
Last edited by Hurt Me Plenty; Jun 8, 2022 @ 2:49pm
Cat Jun 8, 2022 @ 7:42pm 
Pillbox are kinda underused in multiplayer because tanks are very powerful, even against infantry so people rarely need pillboxes.

If you need to fight one, just use tanks. Tanks hard counter pillboxes. I don't think you can outrange it, which is fine since light tanks are already overpowered.
UnBlessed Jun 8, 2022 @ 11:47pm 
To original version, light tank rush is deadly, if Soviet need to defend light tank rush, heavy tanks block light tank, Tesla Coil attack, but PVP is not that useful.
In aftermath, Tesla tank, Shock troopers can against light tank rush, but that's for mod's AI.
At least I know if only using tank (No matter it's light tank, medium tank, heavy tank), against complete Soviet base is very difficult in mods, AI's base will full of Tesla tanks, Shock troopers.
But most players prefer PVP, so what I said make no scene.
Simple way is tank, tank and more tanks.
Nyerguds Jun 9, 2022 @ 12:22am 
Originally posted by Hurt Me Plenty:
Thats true. The balance there is terrible however its not any better in Tiberian Dawn where ONE flying NOD mosquito blocks every single early pressure from GDI and even when you make a counter to it AND EVEN IF SOMEHOW YOU MANAGE TO DESTROY IT then you are still behind.
The equivalent GDI mosquito can attack that Nod mosquito in mid-air though, and in the Remaster you can actually target it in the air. And the Nod one has no way to retaliate against that since its own weapon isn't AA. Doesn't seem too hard to counter.
Last edited by Nyerguds; Jun 9, 2022 @ 12:24am
Cat Jun 9, 2022 @ 2:54am 
Originally posted by UnBlessed:
In aftermath, Tesla tank, Shock troopers can against light tank rush,
Shock troopers are meant to counter tank. It's a shame that they are overpriced. They cost more than a USSR Heavy Tank, but very much slower and easy to kill (killing 10 shock troopers is easy if you have things like V2, flame tower, artillery, dogs but it's not easy beating 10 heavy tanks). They are still the hardest infantry to kill (except Volkov) thanks to their uncrushable ability.

They are still a force to be reckon with though, but heavy tanks are better at almost everything a shock trooper can do for almost the same price. I only build shockers if I can't build tanks quickly enough, I could use the barracks build queue and train them at the same time as building tanks. I like how they are dubbed elites in the game, being the first generation of walking tanks in the C&C universe, their design is cool, especially when they are the only unit in the remastered to have a completely different look in their build icon.

Tesla tanks are only long-range support to the frontline combat units since their low armor and firing rate makes them a little less ideal against an all-out light tank assault. They are great at helping your tanks destroy heavy armor like ore trucks and mammy or attack base defenses (even tesla coils if you know the right spot and angle) from a safe range.
Hurt Me Plenty Jun 9, 2022 @ 6:32am 
Originally posted by Nyerguds:
Originally posted by Hurt Me Plenty:
Thats true. The balance there is terrible however its not any better in Tiberian Dawn where ONE flying NOD mosquito blocks every single early pressure from GDI and even when you make a counter to it AND EVEN IF SOMEHOW YOU MANAGE TO DESTROY IT then you are still behind.
The equivalent GDI mosquito can attack that Nod mosquito in mid-air though, and in the Remaster you can actually target it in the air. And the Nod one has no way to retaliate against that since its own weapon isn't AA. Doesn't seem too hard to counter.

It should work like that but unfortunately it doesn't. Orca always miss at enemy mosquito and after a while NOD tech up to motorbikes and can easily protect mosquito and shot down orca. The only one time orca works is when the mosquito lands and is already atleast a bit damaged and orca will manage to hit it on airport when NOD player don't pay attention but it doesn't happen at rank 25 or better.
Last edited by Hurt Me Plenty; Jun 9, 2022 @ 6:33am
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Date Posted: Jun 7, 2022 @ 2:33pm
Posts: 10