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this post of yours is correct
and i'm adding more information below.
i went to check the picture for bunker and notices that pillbox and camo pillbox completely looks like bunkers.
pillbox and camo pillbox got range of 5 with sight range of 5.
light tanks got sight range of 4 and range of 4.
i also don't recommend medium tanks also since its attack range is 4.75.
https://cnc.fandom.com/wiki/Pillbox_(Red_Alert_1)
https://cnc.fandom.com/wiki/Light_tank_(Red_Alert_1)
artillery unit is the only one i will recommend to take out pillboxes and camo pillboxes but make sure to have tanks to protect artillery unit.
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there is one recommendation from me
1) light tanks or medium tanks rush.
build a dozen medium tanks and take down pillboxes.
If you need to fight one, just use tanks. Tanks hard counter pillboxes. I don't think you can outrange it, which is fine since light tanks are already overpowered.
In aftermath, Tesla tank, Shock troopers can against light tank rush, but that's for mod's AI.
At least I know if only using tank (No matter it's light tank, medium tank, heavy tank), against complete Soviet base is very difficult in mods, AI's base will full of Tesla tanks, Shock troopers.
But most players prefer PVP, so what I said make no scene.
Simple way is tank, tank and more tanks.
They are still a force to be reckon with though, but heavy tanks are better at almost everything a shock trooper can do for almost the same price. I only build shockers if I can't build tanks quickly enough, I could use the barracks build queue and train them at the same time as building tanks. I like how they are dubbed elites in the game, being the first generation of walking tanks in the C&C universe, their design is cool, especially when they are the only unit in the remastered to have a completely different look in their build icon.
Tesla tanks are only long-range support to the frontline combat units since their low armor and firing rate makes them a little less ideal against an all-out light tank assault. They are great at helping your tanks destroy heavy armor like ore trucks and mammy or attack base defenses (even tesla coils if you know the right spot and angle) from a safe range.
It should work like that but unfortunately it doesn't. Orca always miss at enemy mosquito and after a while NOD tech up to motorbikes and can easily protect mosquito and shot down orca. The only one time orca works is when the mosquito lands and is already atleast a bit damaged and orca will manage to hit it on airport when NOD player don't pay attention but it doesn't happen at rank 25 or better.